NOPE NOPE NOPE, RETREAT!You turn around and push your companions backwards. You put Eveline on your back immediately, and you companions run down as fast as they can manage. You take a turn at the next floor, so you can climb out a window or something, but you see too late that that isn't going to work. The windows here are meant to air out the building, they aren't massive enough to fit your frame! Eveline screams
They're here already! and she clamps her legs around you as she begins to rummage through her alchemy kit. There are five of them in front of you, and you can't hurt these people too bad. They're being controlled, after all! Still, you've got your shield, covered in grass. You put both your hands behind it, and charge forward. Eveline clings to your back with one hand as she keeps her kit steady. You bash the man in front of you, carry him for a small distance with your shield before dropping him like a sack of potatoes. Your large, stable body prevents them from keeping a hold of you, although one manages to grab your leg. You shake him off without much issue, using your prodigious strength. The rush down the stairs was a lot less easy, however. While there were only five people in the room, there were far more on the stairs, most likely to chase your friends. Still, this is in past tense because you can do two important things. One, you are carrying a dog on your back that's throwing out debilitating powders and potions. She's got some decent aim, especially considering that you're currently running down the stairs at a breakneck pace, smashing people who are in the way with a grass-covered shield. It never seems to keep them down long, and they just keep repeating "
Come to her".
Finally, you reach the bottom floor. The door is still open, and you see your uncle Liam clubbing someone over the head with his small club. The victim falls over without a word, but then two others grab your uncle by his arms! You tackle the first one, giving Liam free reign to punch the other in the face. They're not very capable combatants, from the look of things. All they do is grab at you. You rush outside, and your companions are all jumping in anticipation of more enemies. When your uncle moves out as well, Yunikki quickly slams the door shut before any of the possessed move through. The door opens inwards, however, so she's forced to just pull the handle to keep it closed. She keeps her ground, barely, as the door begins to rattle. They're pulling on the other side.
What are you waiting for! She gives a yell of effort as you digs her heels into the ground and pulls.
Get the fucking guards!You can't afford to just leave her here! Your father and uncle seem to follow the same idea, but Eveline has already leaped off your back, leaving behind the alchemy kit. For safety, you place it down and close it. Eveline shouts she's going to get the guard and that you should try to hold on. Just as you turn to listen, the door is finally swung open, and Yunikki flies inside! You hear her scream and grunt as she tries to resist, but soon there are too many possessed in the way to save her! Your father gets his hook ready, planning on hitting them with the blunt part of it. Your uncle has his club, but his sword is also out. He's expecting this to get too bad to handle.
You can't exactly disagree. Soon enough, you're doing all your can to keep these possessed down, but they don't seem to care overmuch about pain. At best you can just keep them down. Nobody has started using their weapons quite yet, but there are more and more possessed walking in, and you're getting overwhelmed.
Then, it gets worse.
Yunikki steps back outside, her armor shining in the sun. She charges straight at your father, and tackles him to the ground. Then she rears back to hit him, exactly like how she was punching John. With her armored gloves, she could damn will kill your father! You charge forward, disregarding the few possessed you were fighting to remove Yunikki from your dad. Your full weight slams into her, and she's knocked sideways, her armor blocking most of the blow. You bruise yourself on her elbow, and your father is still groaning from the pain. You hear your uncle scream as five of them hold him down. He's doing all he can, even swinging his sword around in earnest. He badly cuts the man holding his arm, but they disarm him and begin to bring him inside! You're about to try and save him when Yunikki flings herself around your neck, nearly throwing you on the ground with her weight. She sits down on your abdomen, hurting you with her weight as she begins to choke you out. Your father is still coughing and forcing himself up, and he is also getting grabbed by some possessed. Just before he is overwhelmed, he throws his hook and nabs Yunikki, piercing the armor with his hook. He forces himself backwards as the cultists dog-pile on him. Yunikki falls on her back, and you hear she is winded from the blow. In this confusion, your uncle has also been dragged inside. You're about ready to start killing people, until you hear a shout.
CHAAARGE!!!In the blink of an eye, the guards finally arrive, led by the captain of the guard. In short order, they subdue the people in short order, using cuffs and the occasional paralyze spell. You breathe a sigh of relief as the guards make quick work of the whole thing. Now you're wondering why the HELL you stayed around. Still, all's well that ends we-
*BRAZERP*You look around you. You've been transported into the water room, surrounded by around five people. The creature in the tank is staring at you with utter disdain. To the left of you, there's the dead body of a wizard. There's still blood leaking out of his nose. He must have had a stroke from the effort of the spell! Teleportation is a strenuous to begin with, and forcing somebody to do it like that...
Hands take you from all sides, restraining your movement. You struggle all you can, but there's too damned many! They bring you closer to the doppelganger in the water tank. It twitches its spider parts around, and then, ever-so-slowly it sticks them out of the tank. It climbs out, strenuously. You already hear fighting happening downstairs.
Once the head goes above-water, it takes its first, shuddering breath and coughs out water. The water still drips from her hair as she speaks.
Hhhello sssISsterr..It sounds like you, but... strained, and hissed. The accent and cadence is just WRONG, like she learnt her talking from her book.
Almmmosst commmpleete.... Fffeed.She struggles her way towards you, with a twitching, wounded gait. The fighting is still going on downstairs, and they won't get to you just yet.
You need to stall, somehow! You're grabbed by your arms, and some are holding on to your legs. You need a plan beyond "struggle"!
Level: 5
HP: 12/20
Mana: 25/25
Stress: 60/100
Equipment:
Drider shirt
Steel sword
Overgrown iron shield
Rough leather armor
Items:
Handkerchief
96 coins
Magic Cookbook
Expensive Drider Coat (in a bag on your back.)
Minion (Skeletal lizard)
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (//////...)
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You can't do anything with it, quite yet. (10 mana)
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge