Archers and Theater
The tower is easier to clean than yesterday, as most of the filth was accumulative. No need to dust something EVERY day, after all. Still, you spent quite some time just doing other general busywork. After a notice, you were also put on the job of organizing the different available ingredients or specimens. The animal care room was quite busy today, having around a dozen cages containing frogs of all types. Every color of the rainbow, and licking one would make you feel like a rainbow, according to the wizard working with it. The man had mushrooms growing on his ears, so you felt no reason to disagree or try his "sample". He was nice, otherwise. You also discovered that the water room has a purpose other than "be mysterious". It's used to house aquatic animals, for one, and to allow something to grow from fetus to regular creature. You don't know what the creature was, but there was a member of the Order of the Blighted Beak there to watch over it. He didn't even give you a glance as he (or she, the robes leave much to the imagination) silently scribbles down a bunch of things. You don't have to clean out the inside of the tank, so you don't care. Your mop got some heavy duties done, though.
All in all, a boring day, although you did have to kill something. A carnivorous plant that could chomp through bone and hits quick as a snake. Of course, it can't eat your sword, and its rooted in place, so killing it was barely noteworthy. Eveline was hard at work, and was even thoughtful enough to not leave a mess! She used every last drop and particle of whatever she used, and put what few left-overs there were in a different vials. She looked satisfied with her work, and was just closing up her case when you finished up your work. As you were putting away your cleaning supplies, you casually mentioned you are accepting the proposal to look after that dwarf. Kasimor doesn't take it as casually as you say it, looking at you in minor shock, until he shrugs. Then, he writes it down on a piece of paper he kept in a drawer. It looks special, extra-thick and some extra drawings on it. Then, he shoves it your way, and places a quill next to it. After a quick signature, Kasimor explains that he would like reports on any advancements, and that he'll accept missing workdays if you can prove you were searching for the dwarf. Not too many, though, he would prefer you keep cleaning for the month. He then gives you a pouch of money! Fifty coins in total, as an advance payment for catching the culprit. This will come in handy...
You wander downstairs to take Eveline along with you, so you can go on a shopping trip, but she's not in the alchemy floor anymore. You look around the tower a bit, and eventually find her with Meandra at the bottom floor, happily chatting away while Meandra draws a ritualistic circle and lines the outsides with a strange, blood-red vine. She happily says hello when you enter, and before you even ask, she explains she's creating a familiar for herself. It's not the first time, but her familiars only last for a few days. She's still working out the kinks. She doesn't even give a warning before she just activates the ritual. A flash covers the room, and the sound of a fire-cracker seems to come from the middle of the circle. When you manage to get your vision back from the blinding flash, you see a small cat made up of vines crawling on Meandra, who looks vaguely pleased. It looks more like she just got done doing the dishes instead of making new life.
She got really excited when you casually mentioned your were about to go shopping. Eveline also got really excited when you said it was for her sake. So now you're walking to the market district as the sun sets with two people bouncing around you excitedly. You manage to strike up conversation about some things you wanted to ask, in-between Meandra's constant talking about what kind of outfit she think would fit the kobolt perfectly.
Hey, wanted to ask you something. Back when we first met, why'd you hop on my back? Most people don't have that reaction when they see a drider. Oh! Eh... Sorry? It's just that things had to go fast, and I'm not that fast, and... uh... We domesticate giant spiders in my home-town. Not to say you're an animal o-or a mount, but I uh... I'm sorry....I don't mind! No problem at all. It's just an odd reaction, considering most people are still a bit too creeped out to touch the spider parts.People don't seem bothered...You scoff,
Yeah. At a distance! People can just focus on my top half, or people just pretend they don't care.But they do! I know they do. Nobody comes near me unless they NEED something from me. I had caravans throw stones at me for "scaring the children", and then I had to feed those some people when they came in the inn. They didn't even have the decency to look ashamed while they ate the food that "The Freak of the Inn" made. So, yes! People are bothered, it's just that here, in the city, the stones are harder to fucking find!When you finish you tirade, you find yourself breathing heavily. Meandra has stopped prattling, and Eveline has flinched back in fear. You curse at your outburst.
Whoa... You have a lot of pent up issues, don't you? Well, I guess that's why sentients invented shopping!So businesses get money?No! To have fun! Try some new things! Have a good talk! And, really, people don't care as much as you think. I mean, you haven't been attacked yet.I was assaulted by five men and almost got enslaved YESTERDAY. ...Oh. Well, all the more reason to go SHOPPING! Oh-oh-oh, that one! In there, I know I saw the CUTEST little dress!Meandra didn't seem to skip a beat, and soon the both of you are trying out some cute dresses for the kobolt. She's really shy at first, refusing to come out of the fitting booth, but after some encouragements, she happily shows off how she looks. With her canine features and general shape, it's hard for her to have anything look bad. Dwarven fashion fits her alchemist look, while the Ilithian styles really show off her bright fur. even the local styles, with their muted colors, seem to fit quite well, and she prefers them the most. You eventually but a shirt, with a small vest over it, and a dress. She looks a lot better. You buy some other outfits too, but cheaper ones. She has three different outfits now, for the decent price of 34 coins! The smaller sizes cut into the price, the merchants were happy somebody could offload some of their dwarf-sized items. When you walk outside, with Eveline slipping out the door with her new clothing, clearly ecstatic at receiving a gift like this, you ask Meandra if a group may be going to the orc tower in the foreseeable future. She says she knows most. At the end of this month, in 14 days, the Order of the Blighted Beak will depart towards the tower. They won't actually stop at the tower, but they do visit the closest city to restock on their rarest supplies. After that, they head back to the Deadlands. Other than that, some botanists are leaving tomorrow, and in one week's time a miscellaneous group will be leaving. A random gaggle of wizards that travel together to avoid bandits, she supposes. Meandra herself will be leaving in three weeks, to visit the north. The orc tower is along the way.
All quite useful information, but none seem to fit your time-frame perfectly, and these schedules are subject to change.
The shopping spree continues in the tailor you got your outfit done. You felt like Eveline could use an all-purpose outfit, instead of just casualwear. For 8 coins, you managed to find what is essentially a sturdy overall with deep pockets. Apparently, it was originally meant for a dwarven smith, but they don't come around nearly as much as they used to. The dwarves only become more xenophobic over time, which Meandra seems to confirm. She looks a bit worried about that fact, but her happy demeanor still doesn't quite go away.
The rest of the evening was spent looking around the shops for a bit, until you finally decide to finish the evening with a visit to the theater district. The way there was uneventful, but when you enter the district itself...
My god, it's full of stars.
Everything here is made to astound or distract. massive cloths filled with all sorts of patterns, poems on the walls, performers in the many, many open places. There are no residential buildings, all of them serve as the background of a play or a place for props and artists to rest. To your surprise, you even find some people performing demonstrations on how to fight. At least you now know where your uncle gives his lessons. You decide against disturbing his lesson, as he's currently dealing with two dozen children, all practicing their swordplay or archery. You didn't peg your uncle to be so good at dealing with so many people at once, but he always was a surprising man. He gives you a nod when he notices you, and continues teaching. You and your possé wander around a good while longer, and watch people breathe fire and charm snakes without magic. You didn't want to spend any more money on this evening, so you don't go watch a play, but entertaining yourself is quite easy. You're having the time of your life until, suddenly, you hear a female voice cry out!
Archer on the roof! ARCHER ON THE ROOF!You turn around in the direction of the noise, which proves to be a good thing. Because you turned around, the crossbow bolt "merely" hits your arm! You groan in pain as the bolt hits bone, but you keep enough sense of mind to look at the attacker!
It's the dwarf! He's on the rooftops of the buildings, and he's making a rapid escape! Two guardsman are calling in an alarm, and one is trying to keep up on the ground while his partner sprints inside to reach the roof. The dwarf is likely to get away, however!
Get medical attention.Who knows what this bolt might do. You'd better take care of this wound first. Eveline can help!Chase after him!He is about to learn why the high ground matters very little against a driderGet volunteers involvedThere's people with all sorts of talents here, including quite a few acrobats. Some proper motivation could get them to help.Flee the scene immediately!The dwarf may have allies, so you need to get inside a building before an arrow hits something really vital!OtherLevel: 5
HP: 12/20
Mana: 15/25
Stress: 40/100
Equipment:
Drider shirt
Expensive Drider Coat (in a bag on your back.)
Steel sword
Grassy iron shield
Items:
Handkerchief
96 coins
Rough leather armor (in the bag)
Crossbow bolt( IN ARM)
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (//////...)
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You can't do anything with it, quite yet. (10 mana)
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge