Meeting up with your friends
You grab the cookbook almost immediately. You bite your underlip in excitement as you look it over. A magic cookbook! You only ever heard of magical books, and this one is right up your alley! You open it up, and see a recipe for... dragon-skin souffle? As you page through the book, you also get a collection of rat recipes, and even some recipes on human flesh. Funny enough, those are marked as "OUT OF THE QUESTION, YOU NINNY" recipes. Seems like the book is sort of contractually obligated to show EVERY recipe. They seem to be in order of taste and acceptability. Interestingly, it also shows you how to effectively catch rats for the rat recipes. This thing has everything...
Fan of cooking, eh? Nice to see in people! Far too little people can make their own food these days... Oh damn. What's wrong?That just reminded me that I've got to get my crops and plant new ones before the golems move again. Never you mind, however. I'm going to close up shop and leave. I hope we see each-other again in the near future!He rummages in his cart for a bit while you leave. A few seconds after you leave, you hear a thunderclap and see two purple portals appear. People start screaming and jumping back, and you... raise your fists. You need to get your gear back, that's for sure. A skeletal hoof steps through the portal, and soon two skeletal horses appear. Then a harness comes down on them, and the salesperson is sitting at the front of his carriage. He manages to stop out of his spot, and rides towards the road and out of the city. After the initial jump, people weren't that concerned, it seems. Even the guards appeared un-concerned before they even reached. They seemed a little annoyed, but they went back to patrolling easily enough.
Whoever that man was, he's on a completely different level than anybody you ever saw, except maybe Vvulf. And this man is still younger, so who knows who would win...
You head to the inn after loitering around the stalls again. More merchants are trying to sell you thing due to your fancy clothing, but they quickly go away when they see there's no money to fit the appearance. You're glad they buzz off, though. Nothing else of interest seems to happen, apart from some people getting arrested by the guards. You were far away, so it hardly concerned you. You managed to get a look at the criminals, however, and you see some familiar masks...
Looks like they make trouble for many people around here. You hope nobody got hurt, at least. Still, apart from that, you are happy when noon arrives and you can head to the inn. For starters, you see Eveline standing around the entrance, looking too nervous to go in. She lights up when she sees you, and happily runs to you.
You're here! Oh, thank gods. I was getting scared. I'll pay for the food, it's the least I can do.We'll be sitting with some friends and family of mine, if you don't mind. I need to have them know I'm fine.That's fine, no worries. Who are they?Me, for starters!Yunikki makes the little kobolt jump when she yells. Yunikki seems a lot less restrained than what you're used to. Looks like she really enjoys being a guard, surprisingly. She looks quite good in her armor, now that it's been polished up to a shine. Eveline looks a little intimidated by it though.
H-hey... I'm, uh... I'm a friend. Of Sydney. L-like, uh... Mh.Her name's Eveline, and armor makes her uncomfortable, apparently.It's, uh... It's a thing from my town. If you could buy armor, you could buy people. Sorry, i'll just... eh..She hides behind you. It's very much endearing, to be honest. When you enter the inn, you see your uncle and your father are already sitting down, with some alcohol in front of them. they appear worried.
Alright, you old farts, like I told you, here she is! One unharmed drider.Sydney! Oh thank the gods... Where have you been?I got kidnapped and almost sold to slavers. I broke myself out using a pigman, saved a couple morepeople, went insane for a while, ended up in the count's castle and he told me I have to leave in a month's time....Fucking what?I have to leave in a month because I might attract eldrich gods.The table grows quiet in indignation and general annoyance. Nobody seems to know what to say, which is a moment you hate. You're about to speak again to break this crushing silence, until you suddenly hear a shout at the entrance of the inn.
I was told a drider was in this area!? Does anybody know-ah... There you are.A guard carrying a bag walks up to you, and puts it on the table. He nods to you, and says that these items are most likely yours.
Sure enough, the bag is filled with your old outfit, your gold pieces and your two minions! They were in a pocket of your coat, apparently. Explains how they appear instantly whenever they are relevant to the plot, probably. You're overjoyed at the repossession of your valuables.
Alright, miss. Now, we know these where yours through the design of the coat, but would you know any other people who may be missing their valuables? We were told you helped them escape from... Uh, her.He gestures to Eveline, who shrinks a little more. She does not like attention, that much is clear.
On that note, miss Eveline, are you missing anything of note?M-my alchemy kit... I got to keep my clothing, I-i was already... kinda... dressed in rags. It now occurs to you that she's essentially wearing a cut up sack. Her yellow fur makes it harder to notice, but now that you did notice it's kind of distressing.
Hm... Alright then, miss. Your items are with my patrol partner, please wait here.The guard leaves. He returns almost immediately, carrying a small box. It looks like it cost more than Eveline herself. She lights up again when she sees it. She never seems to keep a truly happy face, despite her constant smile. It's the sort of smile that barely reaches her eyes.
The more you look at Eveline, the more you feel a sort of sadness about her. Still, she looks absolutely ecstatic about the return of her box.
Everybody eats lunch shortly after, in relative silence. You don't know what to do for the moment, other than the fact that you're going to work at the tower later. Yunikki decided to pay for Eveline, who. She must have been ravenous. When the meal is concluded, you all leave for your respective jobs. Eveline follows you, as she lacks a place to stay. She won't bother you during work, as she's got her alchemy kit to work with. Apparently, they didn't find the potions she already had, so she needs to re-create those, either way. She happily takes up residence in the appropriate floor to work on her stuff, when it becomes clear that anybody can enter the tower, as long as they can prove they have work to do in there.
Kasimor appears to unfazed by your late appearance, apparently having heard of your kidnapping through his manager position at court. He compliments you for your work ethic, and you get to work after changing to your old clothing in the toilet(you just barely fit in the little room). The day appears to be un-eventful, so you can tihnk about what to do after this shift.
Treat Eveline for some shoppingThis girl doesn't have two coins to rub together. She could use some stuff.Make preparations for you eventual banishment from the city.Figure out what your companions will do, get some gear ready... All sorts of things will need to happen.Begin your search for the dwarfYou still need to find out where that dwarf that summoned the eldritch pig-man came from. You need to officially accept the job, too.OtherLevel: 5
HP: 16/20
Mana: 05/25
Stress: 20/100
Equipment:
Drider shirt
Expensive Drider Coat (in a bag on your back.
Steel sword
Grassy iron shield
Items:
Handkerchief
88 coins
Rough leather armor (in the bag)
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (//////...)
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You can't do anything with it, quite yet. (10 mana)
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge