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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 189912 times)

RoseHeart

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Re: Web of Life: A Drider's Adventure
« Reply #360 on: February 12, 2017, 07:40:55 pm »

That's a pretty good closing statement.

I suppose I'll quote that in the Forum Runners thread. Unless you want add something there yourself.

This marks the end of the first ever Forum Runners guantlet.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #361 on: February 12, 2017, 08:18:04 pm »

Try knocking on the door.
Push/pull the door.
Throw a skull at the flame.
Make skull and web bolas, put some venom on the teeth.
Try sticking a spider-leg in their, maybe it just hates things that look human.
Admit that spinning web is awesome and the human obsession with hind-quarters has no bearing upon you, and even if it did, your hind-quarters occupy more volume than most humans do, there is really no way to be discreet about it.
Construct a number of scaling ropes using a bundle of skulls filled with dirt for weight and webbing. once you have enough counter-weights to off-set your own weight , throw them all over and grab them in one bundle and let gravity pull you up.
Attach a line of web to the tower and string it to the ground, then climb that web and attach another web higher up the tower. Build a full web between the tower and the ground. Make sure that it is fine and clean, just like a proper web, so that it will catch the next person to dream about this place, companion or snack, either would help...
Remember that you can walk up the side of buildings. Bypass dungeon. remember to take along a weighted skull so that you can throw it to the fire pedestal with some web attached to make a web bridge, in case there is some sort of obstacle between the wall and the flame to which you are being drawn like one of those doomed moths. Mmmmmm, moths... Lets make a web!
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TheBiggerFish

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Re: Web of Life: A Drider's Adventure
« Reply #362 on: February 12, 2017, 08:27:01 pm »

Try throwing a skull at it?
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #363 on: February 12, 2017, 08:36:18 pm »

Try throwing a skull at it?
Throw a skull at the flame.
Grind a skull up into powder, moisten it with whatever, venom if that is all you have, and knead it into a paste. Roll it around some webbing to give it structure and then fashion it into a wedge before leaving it out to dry. Once it has set, jam it into whatever mechanism it was that got you the first time so that the blade or whatever cannot move. then realise that a repeating mechanism is really difficult to set up, so you probably don't actually need to worry about it happening a second time.
Carve out an eyesocket from a skull and imbue it with necromancy enough to form a flaming eye. Use the flaming eye to illuminate the hole and look for a triggering mechanism that you might have disturbed.
Pluck out your own eye and animate it using necromancy. attach it to a length of webbing and throw it over the wall with your vision necromantically transferred to see through the remote eye. Retract the eye and use it as a general-purpose throwable scout, ideally stuck into a skull so that you can see with one eye while the other eye is filled with flame and can illuminate the surroundings.

Construct a crude skeleton out of webbing laid across the ground with a scavenged skull at the appropriate end. Trick the skull into believing that the webbing is a real skeleton and animate the whole thing as a single human skeleton that is totally for reals made out of bone and definitely not made out of webs. Have it touch the flame and just keep zapping to back together every time it breaks.
« Last Edit: February 12, 2017, 08:39:26 pm by RAM »
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TheBiggerFish

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Re: Web of Life: A Drider's Adventure
« Reply #364 on: February 13, 2017, 12:44:15 am »

-1 to hurting ourself more.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #365 on: February 13, 2017, 12:59:04 am »

We are supposed to go through all suggestions(I presume sane ones get preference) starting from the least ouchy. So to avoid the ouchy solutions, propose more unouchy solutions so that we don't get to the ouchy ones!
Animate the entire skull road as a single being and have it tear the tower down.
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hachnslay

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Re: Web of Life: A Drider's Adventure
« Reply #366 on: February 13, 2017, 10:15:24 am »

... We are a drider - There is a tower.
Climb the tower.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #367 on: February 13, 2017, 02:50:12 pm »

But build a web over the door first, you never know what you might catch!
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #368 on: February 13, 2017, 03:37:51 pm »

Cheating isn't allowed.

Before continuing, you decide to go for the simple solution first. You walk up to the door, and get ready to knock until you realize you're about to use your stump for it. You switch hands nonchalantly, and rap the door with three quick taps. The sound echoes throughout the deathly quiet wasteland. you shrug, and try to just open the door normally, first by pushing, then by pulling. There's no handle to pull the door with, however, so you give up fairly soon. So, you likely need to touch the flame, somehow. You know puzzles, there aren't that many ways other than that to get inside the tower. Although...
You move around the tower, and see what lies beyond. Just behind the tower is another infinite black void of nothing, like the one you saw when you first entered. You're not interested enough to find out what happens if you were to touch that, so you return to the tower entrance. Looking inside the hole, your hand is still there. So, time for the next possible approach. You get a glob of webbing in your hand and...
You're a spider.
Oh goodness.

The tower, while smooth, proves to be no match for your climbing prowess. You rapidly gain height, smirking to yourself as you come closer and closer to the purple flame on top of the tower. Whatever interesting test there may be, it can't beat drider powers! You laugh for a while, until you realize the flame seems a bit further away that it was before. Eventually, the falling sensation finally gets through to you. You end up landing on your behind. HARD. Pain isn't that impressive here, but that still kind of hurt. You rub your sore hindquarters, and get up. your sense of balance is completely out of whack, however, and you fall backwards again, as if you're missing six legs. You look backwards and see... Nothing. Your spider abdomen are gone! You look down and see a pair of perfectly human legs! With muscles, and skin! Five toes! Ankles! Only a single joint to bend! What the hell?
Eventually, you come to the realization that whatever is in control of this place doesn't want you cheating.  You sigh, and try to get up. Your new legs work completely differently, and it take a few tries before you stop falling and manage to stand. Then, you attempt to walk forward, but you misplace your foot and fall again. Get up, fall down. It's a routine after a few times, and eventually, you manage to clumsily walk back to the hole in the wall. Time for the alternative approach, then.

You pick up the glob of webbing you carelessly dropped, and attempt to throw it in the hole. Of course, a sticky material like this doesn't fly too well, and it sticks and unravels as it travels down the tube. Nothing activates, and you carefully grab the webbing and pull it back. There's no real way to check for traps now, is there? Welp, on to the next option. you just resurrect your hand, or at least, try to. You've never tried to animate a body-part before, it was always a complete corpse. It feels rather different, like you need to pull some invisible strings with your mind instead of having it work automatically, but you manage to get the hand moving!
As fun as it would have been to make it crawl around like a little spider, it doesn't have the required strength or dexterity to do that. You just make it crawl forward until it touches the flame. It instantly engulfs the hand, turning it to ash! The flame then douses itself and the door rumble to life! Slowly, laboriously, the massive door slides upward, revealing a dark hallway with an unbelievably high ceiling. You can't even see it! Considering there's no way to go but forward, you press on. The hallway is long, but you're glad you got some walls to clamp to. These legs remain clumsy, and you smash your little toe against the wall a few times. What is even the purpose of that dumb digit!?

Eventually, you reach a well-lit room, with a massive chandelier above you. The light is pale and soothing, and you notice an altar in front of you. A boney hand is floating there, but there are other things inside the room. A massive pillar with many holes inside. A pale, purple light is visible inside. If its anything like the last one, you need some way to touch the inside. You're a little hesitant to put your hand inside, but you really can't see much. The purple light shines through the stone itself, which gets really confusing if you look at it for too long. You need some way of looking inside the holes, so you know which one seems correct. Just getting a closer look is probably enough, if you can see the end of the hole, you can probably figure it out.

RIDDLE 2!
There is a massive pillar, with a height of 10 meters and a width of 3. it is circular, and a pale purple light is in the middle of it. You need some way to look inside the hole, so you can see where it branches off. There has to be some way to look at the end. Remember that pain or injury has little consequence here, but it can still end up preventing progress if the wounds are too bad.

Spoiler (click to show/hide)
« Last Edit: July 24, 2017, 03:27:06 pm by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #369 on: February 13, 2017, 04:56:21 pm »

Request compensation for the removal of you legs. The test was a tower, you, as a drider, have a natural inclination towards climbing, and there were no indicators to the contrary. Clearly management failed to appreciate your species when designing the test so a punitive measure such as this is clearly unjustified!

Climb up to the chandelier- ugh, stupid legs, can't even make some webbing to reach it... Just throw something at the chandelier to knock off some crystals. try to look through them to see things at an angle. And perhaps they can direct some light into the hole? Could you animate one of the skulls from below and make it generate light with flaming eyeballs and tongue?
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #370 on: February 14, 2017, 10:50:46 am »

no update today because i just fucking can't
it'll be here toworrow
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A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

TheBiggerFish

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Re: Web of Life: A Drider's Adventure
« Reply #371 on: February 14, 2017, 01:26:16 pm »

*hugs*
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #372 on: February 15, 2017, 03:29:16 pm »

Speech of Death Itself.

I'd like to order a complaint! There were no signs that I was not allowed to climb this tower! If you don't expect a drider to climb, then wha-
A thundering sound echoes through the chamber, shaking you to your bones! A hollow voice, with a cadence that reminds one of the slam of a coffin lid, goes through the room. The finality of mortality comes crasing down on your psyche, and even your potential lifespan of a thousand years can be cut short in nothing but an instance. In a single error, all potential in your life will be snuffed, such as it is. What relevance could one life make in the grand scheme of things, as the world and yourself march towards an unending oblivion, as pawns for uncaring, unfeeling and horrible gods. Man has created the idea of an afterlife out of fear for the unending void, and you are speaking to to that final, eternal fear. The voice seems to enter your mind itself, and after a little while the power and horror of that voice lessens to the point that your brain makes the connection, and gathers what the voice from above said.

now listen here you lil' shit.
i did not account for it because i figured people would understand they should do the damn tasks to figure out how to move some bones. now shut up and fix the puzzle


Snippy... You decide to get to solving the puzzle. The chandelier seems like a clear sign of interest. That, and the skeletal hand floating on a small pillar that you can reach without issue. Eh, the chandelier is probably more interesting. You need something to throw... Sadly, the whole place is bare, without even anything in the way of dust! But, of course, you have a massive amount of skulls outside. Stumbling through the hall-way on your new legs, you start getting a feel for it. Eventually, you can walk without the assistance of a wall. When you reach the outside, you take two skulls with you. One for throwing, and one for alternative ideas. The skulls are very clean, and identical. There isn't even any of the sand on it, it just slides right off. You walk back, and even dare going for a little jog. You stumble, but you manage to catch yourself.
When you return to the room, you throw the skull at the chandelier. It swings a little, and a few crystals come off!

They shatter on impact. Now the floor is filled with glass splinters, making the whole thing a bit worse, to be honest. Well, time for plan b. You bring life to the skull, and try to add a very long tongue of flames. It takes some doing, especially considering it requires pure think-work instead of the usual mana use. It's comparable to trying to tie a cherry stem with your tongue, except it's not your tongue, and its a cold fire and you lost track of this analogy.
Then, you make the tongue enter the hole (heheh) an try to see something. Sure enough, you manage to make out where the exits lie. Some go up, some go down, and some are just plain dead ends. Now you need something that fits the hole, so you can touch the flame inside. You wont stick your remaining hand in there, so you need an alternative. You rub your chin in thought as the nearby bone hand rattles with impatience. You start humming to get the thinking juices flowing, and the hand wishes to scream, but is vexed by the lack of a mouth.

STILL THE SAME RIDDLE TIME, WOOO!
You need some kind of hand-shaped object to crawl down the correct hole. If you could get a decent eyeful at the end the tunnels, you could also avoid the trial and error route.

Spoiler (click to show/hide)

Sorry for the delay, I was in the middle of being emotionally crushed yesterday. Things are okay now.
« Last Edit: July 24, 2017, 03:27:29 pm by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #373 on: February 15, 2017, 03:51:29 pm »

Tie the hand to your stump and animate it, see if you can get it to obey like a regular hand, or mimic your other hand at least. Then smash a skull and tie the shards together to make an impromptue stick with which to poke things.
No, wait, nevermind, apparently The Fear of Lost Eternity lacks the patience to explain that this is one of those "test" dreamscapes with arbitrary rules instead of a "discovery" dreamscape where it is just about looking at stuff and discovering your own nature or something, so now we can't make webbing anymore, can we? Ergh, better check...


Sit on the altar and manicure the skeletal hand. It should at least be possible to use a glass shard to scrape off some imperfections here and there...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #374 on: February 16, 2017, 03:42:29 pm »

Because you are feeling very, very sassy today, you sit on the altar. The ability to sit on small spaces is amazing, although you are getting a little cold on your unmentionables. They are also a bit different compared to when you were a drider, but because this is a PURE CHRISTIAN WEBSITE you can't continue ruminating on it. You grab a bit of crystal, and start manicuring the thing that lacks nails. You're honestly just scratching up the bone a little, but you're sure that whatever the god of this place is, he's getting pretty steamed. You continue for a while, although you do have to make use of the fact that it floats. You don't have much control, considering you only have your left hand available to you right now. you also notice you still have your carapace over it, so that's still normal. Your eyes are fine, too. So you look more like a girl costuming as a slutty spider-girl, ultimately. Oh well.

Eventually, the hand changes it's shape, and forms a fist. The next thing you know you are on the floor, with a distinct stinging sensation to the side of your head. That disembodied hand just freaking punched you! How rude. before you can retaliate, the skeletal fist flies towards you stump, and forcefully goes inside your stump. If you didn't have a reduced sense of pain, you're sure this would be agonizing. As it stands, however, you're just kinda annoyed. Then, of course, you realise that these shenanigans aren't going to solve your problem of being here. You stop messing around, and try to attach the hand to your actual body. In just a small amount of time, the click is made and you have full control over the hand. You need to supply a constant amount of mana into it, but that's hardly a problem for you right now. A small explosion makes you jump, and you see that another skeletal hand has taken the place of the one grafted to you. Considering you now have a supply of extra hands, you can probably try putting your arm inside holes again(hah).

Spoiler (click to show/hide)
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.
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