Where are they keeping the powder? Might be able to blow them sky-high from here...Well, there's just a few barrels out on the square, but most of it is still in the storage. I... I don't know if they're planning on placing the powder or have already done most of it. The way he said it is ambiguous.And he's not about to explain it to us... Well, we're killing that thing no matter what we choose. Might need to retreat first.But we could get to that cart!The bomb can wait. We need to prevent this quarantine from breaking. Last thing I want to see is a heap of lizards with bombs. So what's the plan? We shift gears to the smith and try to warn the Beaks? The Blighted Beak ones, I mean. That'll be confusing in the future.Just call them birds, it's easier.I assume you'll go back to resurrect some of those birds? Hefty on the mana, sure, but a little backup can always help.That was the plan, that and looking for a better opportunity. Maybe send some of the spiderites with a torch...Aren't big enough to hold a proper torch, Sydney. At least not without burning themselves. Damn. You're right.The big lizard is moving! See that cart over there? The one with the massive tarp? I think he's going to be guiding it. Guessing from the massive amount of movement going in one direction, it'll be the big lizard and his little horde of horrors. Three dozen, by your rough estimate, all armed with spears and ranged weaponry. Crossbows, for the most part, which is likely going to be a problem. The lizards seem disorganized, but the big one is guiding them into a more dangerous unit. There are several crossbowlizards on top of the cart, several of the heavier armed lizards (some even wear armor!) are sent to the outside, acting as perimeter guards. The rest, however, are just together in a hodgepodge of snarling, laughing, and the occasional bit of hopping and dancing. They're having the time of their lives, apparently.
Not all of the lizards are leaving, though, and more than enough remain on Beggar's Point that you can't just go in. Three dozen is barely a quarter of the total lizards present, though the most dangerous-looking ones are all with the cart. You also note that the cart is being pulled by other lizards. Those ones look... thicker, even more bestial. They have massive digitigrade legs, and comparatively small torsos. Very raptor-like. Guessing from the clothing, however, they are most certainly former humanoids.
Well, you have time. The cart isn't too fast, and they're undoubtably going to the main road. The tarp looks too heavy to be able to set it alight with spark alone.
Miriam, could you burn through that tarp?Won't work. I recognize the make of such tarps. They're enchanted with dousing runes. Any magic hotter than 30 degrees is neutered. you'll have to lift it up. Strange they would have that, those things are very rare.Many cities took on those tarps as they began to fill up their powder reserves. It was a faux pas not to have one, despite the cost... Somebody made a da-darn killing off that. Anyway, they found a way to mass-produce it once they started applying blood magic. They had ample supply from a defeated kingdom.Blood magic? Interesting concept, but I neglected looking into it. Too cruel.Trying to imagine just what blood magic is makes your skin crawl. Too cruel for this bitch? What the hell does it DO? You only heard of blood magic in regards to one particular student in the tower that got executed by the paladin order. Come to think of it, you saw one of the saved victims. They looked... drained.
Nothing to be done about it. We need to reach that cart and take the tarp off. Then, preferably, not blow ourselves up. We'll need to take those lizards down.A gun would detonate that whole thing, and it would bypass the tarp, I bet. It stops magic, but it can't stop a bullet.We don't have a gun. The smith would still have to make one.What if he has parts? Just needs to make a few additions. Those lizards well take a long while to plant the bombs, we can take out the cart and neutralize the bombs seperately. Dead lizards and easier defusal. A lot of maybe's, still.The drider guard will help if it means protecting the quarantine. They're outside the walls, patrolling I bet. So we could warn the quarantine holders!We need to REACH them, first. And we spent just about a week here trying to get something that will clear a path to the exit. W-what if I fly in?She seems very eager to do it for you. Except she still looks like a bird...
Yunikki's planHurry up on the gun collection, and you'll be able to take down the whole thing in one fell swoop!Miriam's planSend her to the quarantine holders. She'll just have to hope she won't be shot on sight. Or attacked on the way. She doesn't have the same claws as the other harpies.Ambush them with zombiesRush back and use some birds. Of course, three dozen armed lizards won't be bothered by three or so zombies on your end.Forget it, sneak to the runestone cart. It's in a good corner, you're certain you can reach it with some guile. We get the bomb together, we might be able to blow up the lizards along with Jack! Sucy makes more than she needs, right? If only she was here to confirm that...OtherBasic Stats
Level: 14
Health: 50/80
Poison stings: 1/1
Restraint 2/3
Mana: 45/45
Items and equipment
Items:
410 gold coins
Magic Cookbook.
Book On Far Eastern Royalty
Equipment:
Steel Scimitar
Bag of randomized bone charms (3 more throws remain)
D-VA armor
Skills and spells
Magic:
Summon Tome: You can take out your piece of the Tome of Eternal Darkness from seemingly nowhere. Others cannot see the book unless you want them to, and it's still headache-inducing to do so.
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Cantrip
Spark: Allows you to set something on fire, provided it is flammable to start with.
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Incredible experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Just a bit more real: Gives a bonus to toughness and strength
Spiders
Lieutenant Brainpower (Really large spider. Can use magic and is really smart for a spider) (slightly injured)
3 Breedlings (White spider, slightly larger than average. Their stings spawn spiderites) (two are hurt)
7 spiderites (small, weaker spider that is still highly loyal to you. Expendable and toxic.)