That same deep, booming voice echoes through the room and your skull as the book begins to light up and spin. Fierce eldritch energies course throughout the room, and the hooks begin to swing and pull towards you. You feel as though your body is fading away as the power gathers. The runes are read once more, by a voice you recognize. Chattur'gha itself is calling out the runes as they appear, and the floor bursts and cracks as the stone moves aside to show these very runes.
Tier, Pargon, Aretak, Pargon, Chattur'gha. As the runes rise up from the ground, in their five times interrupted circle, a short pause in the energies occurs. Then, the runes slam down and a horrific, skinless body begins to appear out of thin air. It is not instant, the very air itself looks to be transmuted into this beast. It appears as a skinless humanoid body, and it groans in a way that has nothing to do with air going through any kind of lungs, let alone a throat (which looks to be torn open). A red shield goes up around you, and your sight is switched to that of the zombie! You look at yourself, staring blankly ahead, and feel everything the dead feel. A cloying vulgarity that scratches at the back, middle and centre of your mind. You can't take this for long! You resist the urge to scream, and attempt to plod over to the beckoning hooks. Every step feels like knives piercing into your flesh, and it gives you nothing but pure, seething rage. When the first hook buries itself in your flesh, you are instantly released from the control over the dread apparition. Contrary to how it usually goes, the zombie does not disappear. Wordless, it is quickly torn apart by the hooks in this basement. Reverberating through the room and to the deepst core of your being, you hear
an alarm of some sort. The floor begins to crack open, and glow in several places. You get the message, and quickly begin to abscond out of this gods-forsaken place!
When you go past the threshold, you hear a crunching noise, and needles shoot up to block off anything that might try to come through. Weird, spider-like limbs begin to burst through the wall, and collapse this eldritch basement. Just as the wall itself begins to close up, a single spidery limb bursts out towards you! Before you can dodge, you feel an intense pain.
The world seems to stop for a moment, and when you look down, you see yourself holding the twitching, hairy stick of a limb, myriads of joints along it. Far more than any living creature. Involuntarily, you move, as the limb twitches around behind you. You can't feel your lower body. You cough up blood, which rapidly begins to smoke and turn black as it splatters on your chest.
You have been impaled. The spiderly limb cracks backwards behind you, and you feel another sharp pain in the nape of your neck, followed by nothing but cold blackness.
You have died. The story is over.
No it's not.She's waking up.I told you. The wound had closed up already, it was a delivery system.True. Chattur'gha does not play it careful, but he is not one to squander souls. All at once, your senses return, causing you to scrunch up your face. You still feel some phantom pains, but you already know that you aren't actually injured. Or, uh, dead. For that matter.
What the hell just happened? You say, staring up at the ceiling. You're surrounded by a lot of people that are quickly beginning to back up. You shake your head and wipe your forehead. You've been sweating...
Blech... Did I mutate again or something? Oh, no. Chattur'gha knows when to be less invasive. You look a little different, however.You're fucking ripped, dude! The osteomancer kid says. He sounds in awe, which is kind of strange. He was hard to get really impressed. When you get up, you look yourself over. And, sure enough. Every movement is easier than the last, and your armor feels just a tad tighter. When yo look at your arm, you certainly notice the difference. That is one hell of a bicep! You quickly loosen up the armor a little, and it's clear that you've been granted a boon. A simple one, but a boon none the less. You feel a bit more solid, as well...
Perk added:
Just a bit more real Basic Stats
Level: 14
Health: 80/80
Poison stings: 1/1
Restraint 3/3
Mana: 45/45
Items and equipment
Items:
410 gold coins
Magic Cookbook.
Book On Far Eastern Royalty
Equipment:
Steel Scimitar
D-VA armor
Skills and spells
Magic:
Summon Tome: You can take out your piece of the Tome of Eternal Darkness from seemingly nowhere. Others cannot see the book unless you want them to, and it's still headache-inducing to do so.
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Cantrip
Spark: Allows you to set something on fire, provided it is flammable to start with.
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Incredible experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Just a bit more real: Gives a bonus to toughness and strength
Spiders
Lieutenant Brainpower (Really large spider. Can use magic and is really smart for a spider)
3 Breedlings (White spider, slightly larger than average. Their stings spawn spiderites)
9 spiderites (small, weaker spider that is still highly loyal to you. Expendable and toxic.)