Staring at the people that just got reunited with their patriarch, Yunikki keeps a wary eye open as she sharpens that spear she got from Sydney. It's not a very good weapon for her, honestly. She was learned to work with something that slashes, most of all, occasionally stabbing. This spear is just thrusting, and it isn't a very long one. Of course, it makes sense for driders to use this, theyre basically cavalry. Her cuffs scrape against the skin as she works, but she has to keep those on, just for a little while longer. She's almost over it, she feels. In so far one can "get over" being something you most decidedly aren't. The chains restrain that which you don't know, she learned that as a child.
She snorts, and pushes away memories of her childhood. She's come a long way, and she's done more than a few things she isn't proud of. She tries to remember how long she was a bandit. How many people did she kill? She can hardly remember. That's sort of a sin in and of itself. At least she's making up for it, now that she can follow Sydney. Strange.
After a few more minutes of sharpening the point of the spear and occasionally keeping very close watch on the people here (who are currently giving themselves treatment for whatever ills they caught), she elects to head over to Sucy. While she doesn't much care for the woman, they've been working together for long enough that there is no outright animosity. Yunikki just knows that they couldn't ever be called "friends". Still, it's something else to keep a watch on. Not to mention, Sydney is likely still sleeping.
As Yunikki walked through the hallway, she suddenly hears screaming! It's from Sydney, certainly something she's heard plenty of times by now! She breaks into a dead sprint, spear at the ready just behind her. She sees both Sucy and Francine rush by in the direction of the screaming, which is still going on. The screaming sounds strange, worse than any time she's screamed before. Yunikki has to catch herself as her momentum causes her to slide to side, turning far too fast. The dusty stone floor sends her skidding, but she's on the move in an instant, her heart already hammering. More from fear than exertion. When she arrives at Sydney's bedside, both Sucy and Francine look hesitant to even come close. Yunikki pushes both of them aside in a single motion, sending Sucy sprawled on the floor. Now that they are out of the way, she can see what's happening to Sydney. Spasming and screaming, the right side of her body seems to morph and shift, while her left side scratches and tears at it. Her face is nearly indescribable, twisted in pain and panic as a black goop leaks from her nose and mouth. Yunikki doesn't know what to do! The reddened flesh around her shoulder begins to blacken in all manner of splotches, and a horrific smell comes forth from it as it seem to collapse. Cords of muscles visibly loosen and snap!
She's rotting! Francine yells, clearly as surprised as she is fearful. Yunikki turns to her, desperate. Her voice is raspy, only barely allowing speech, but she still manages.
FIX! She forces out. Both scientists look at each-other, with an unusual amount of trepidation. Then, they both have to admit that there is nothing they can do.
Eventually, they decide that all they can do is put something in her mouth to stop her form chewing her tongue off and trying to stop her from tearing at herself, but it was hard. Eventually, the arm begins to spaz out entirely, and
crawls away from her body, the final few tendons and bones snapping off as the blackened flesh is reduced to sludge entirely. Sydney has stopped screaming a little while ago, and is reduced to twitching while her eyes are rolled back. The arm, seemingly still sentient, crawls away on its fingers for a few meters before it stops moving at all.
Sydney has lost her right arm, and her shoulder begins to "heal". That is to say, the blackened sludge that was once her flesh begins to fall off entirely, and skin begins to cover it. Eventually, her torso is left mostly normal, only leaving blackened, rotten flesh at the nub of where her arm once was. The smell is unbearable, and Sydney falls unconscious at last. Both Francine and Sucy quickly get to work to make sure she'll even survive.
In the meantime, Yunikki just paces around, keeping the civilians from looking at Sydney. Let's just hope she takes it alright when she wakes...
When you awake, you feel... strangely okay. The intense pain left you in a daze at the time, blind and panicked. It's hard to even remember any of it. If it wasn't for the fact that your shoulder still throbs, you wouldn't even be sure if what just happened was a fever dream or not. You try to wipe the sweat off your brow, but find our hand not reaching your head. Shaking the cobwebs out of your head, you look at your demon arm and...
Oh that's not good.
The panic seems to be waiting. You certainly
feel as though you should be a lot more panicked, but it just isn't coming. You just feel... tired. You hear Sucy talking to Yunikki. Probably worried sick, the poor dear.
...She'll live. She won't be healthy, but she'll live. Really? Because I feel... Well, not okay. But tired is the best word for it, I suppose. Really mellow, though. Oh, you're up. Good to hear. I have good news and bad news.Good news first.The arm is gone, and apart from the missing arm, you don't have any negative effects to show for it. The blackened spot on your shoulder are a cause for concern, but it feels healthy and doesn't hurt. I'm ruling it as fine for now. What's the bad news?We can't find it.What?Your arm. We can't find it. Oh. There is a short pause in the conversation. Eventually, you elect to make your opinion clear on the current state of affairs.
That's really stupid.Basic Stats
Level: 13
Health: 10/60
Poison stings: 1/1
Restraint 3/3
Mana: 60/60
Items and equipment
Items:
410 gold coins
Magic Cookbook.
Book On Far Eastern Royalty
5 rations
Equipment:
Scimitar
D-VA armor
Skills and spells
Magic:
Summon Tome: You can take out your piece of the Tome of Eternal Darkness from seemingly nowhere. Others cannot see the book unless you want them to, and it's still headache-inducing to do so.
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Cantrip
Spark: Allows you to set something on fire, provided it is flammable to start with.
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Incredible experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Kitrougard was totally right, by the way, Fire Fiend would have been really good.
You just activated my trap card, the arm was going to kill you over the course of decades!