Look around. I'll use a few corpses to make a distraction. Might even make it explosive, who knows.Oh, you're a necromancer? I thought you were just kind of a... you know... A meat wizard? Healing magic, you mean? No. If only.I mean, necromancy is just really late healing, yeah?You roll your eyes at the little quip, and ruffle the kid's hair. He's rather against it, but that doesn't really stop you from doing it. If anything, it convinces you to keep going. His hair is actually quite nice, not nearly as scraggly as you would have expected. You're no barber, but you like to think you can tell good hair from bad hair. Anyway, it doesn't take long before more dead are found. They're... Well, they're honestly barely even corpses! It's just gore, occasionally interspersed with a bone or three. Something was either very violent, or a very messy eater. Or the plague does some exceptionally funky stuff in rare cases, but let's just hope there isn't some kind of meatball rolling around doing messy things to people's psyche's.
Oh what the hell, there almost certainly is.
Anyway, it takes quite a bit of extra mana to get anything useful out of it. It's a good thing you're not making a bone-zombie, you seriously don't have the time for that. It takes nearly all your mana to get your meatballs on legs moving, though you took the time to make them explosive, at the very least. You never had to work with just a collection of blood sausages and thin red paste before, but them's the breaks sometimes. You send the little meatballs moving, after shoving some sharp implements (like a board with a nail in it) into their flesh to serve as a makeshift weapon. Fortunately, undead can move as fast as biologically possible, which gives these particular little abominations at a speed above "pained waddle" but below "jog". Well, it doesn't need to look good.
Sending those things out there to make a lot of noise was easy enough, at least. You send them running, and watch as a small horde of birds come check them out rather than attacking. They look too odd to be attacked instantly, and you make use of the added distraction. You only have the mana to explode one of them, though, and that's only barely from the improved regeneration. You're going to feel that weird bit of lethargy from being at zero mana again... You really hate that feeling. It's only a mild discomfort, but it's constant.
When the birds have mostly gathered around the meatball on legs, you decide to pop it with a gesture, blinding dozens of the birds. You hear screeching and swooping, and you're fairly certain that the creature's started attacking whatever they could reach, including eachother. Well, they're certainly distracted now.
Your party reaches the relative safety of the alleyways once more, the big street is now a something that's done and dusted, at long last.
I can't believe we made it.Son, we just crossed the street... You notice a lone lizard stalking around in the upcoming alleyway. The troubles aren't over quite yet.
Let's not throw a party till' we're out of the city. The lizardman was easily removed, at least. It didn't notice you as you stalked above it, and when it noticed the sudden shadow, your hand already enveloped the creature's head. You hear a disgusted scoff from Sucy as your crush the creature's skull like a wet paper bag. To your surprise, the creature doesn't fall over instantly, instead standing up for a few more moments before the legs give out. You hope that's an exception, not a rule. If those things are getting tougher, it might be time to get out of the city.
It takes a while before you can orient yourself, and finally, you find the hideout again, though you had to do some sneaking to get here without any further interruptions. Fortunately, these creatures don't look up much. If it wasn't for the harpies, rooftop travel would be the best way to go about it.
When you enter the hideout, however, you can tell something is wrong. You can hear whimpering in the dark, and when you get down you can see what the problem is. Several people are tied down, or put into what looks like a makeshift stocks. Made up of boxes, sure, but the blades put at gut level would likely convince somebody not to struggle too much.
Why. Why is nothing ever easy?Well, they're tied down, and I'm sure Francine will be here soon to explain. MY guess? There was an infected amongst them and she's trying to find who was infected and who wasn't. Suddenly, you hear a voice from above you. Francine, but... She sounds distant.
Mmmm~ exactly right. Ohhh, how I could just eat you all up.. I AM pretty hungry.One of the people in the stocks begins yelling
Please! She just came in and started demanding we follow! I don't know what's wrong with that thing!Francine slowly and steadily comes down from the ceiling, taking slow deliberate steps along the wall. Her head, however, is constantly turned towards you despite the angle. Her eyes look bloodshot and... vaguely purple?
This is something that REALLY shouldn't happen. What will you do?Basic Stats
Level: 13
Health: 35/75
Poison stings: 0/0
Restraint 3/3
Mana: 10/50
Items and equipment
Items:
410 gold coins
Magic Cookbook.
5 rations
Equipment:
Ram Dao
Scimitar
D-VA armor
Skills and spells
Magic:
Summon Tome: You can take out your piece of the Tome of Eternal Darkness from seemingly nowhere. Others cannot see the book unless you want them to, and it's still headache-inducing to do so.
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed. Also, Alexia, your insane alter ego, lives in it now. She can decide where her face appears, at least, signified with a green ring.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them. (not possible right now)
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Incredible experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer