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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 188309 times)

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2850 on: March 05, 2019, 01:25:58 am »

Well great, now using Carrion is even less of an option thanks to inevitable collateral damage. My monster's stronger than your monster, but it's still a monster.

As for that particular bit of brutal pragmatism, we would literally rather die.

Hmm, don't suppose we can mask our scent with corpses? Nah, takes too much time and might not work.


Well, the child has apparently survived for a while, so taking their advice is probably wise.
As for the noise... focus and control our breathing.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2851 on: March 05, 2019, 10:13:53 am »

Any port in a storm, after all.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2852 on: March 05, 2019, 10:19:14 am »

Actually, if we go carrion will we still be injured when we go back to human form? In DF werebeasts can even regenerate limbs and such which is impossible otherwise, I don't remember how health works for the abominations in DD.
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KitRougard

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Re: Web of Life: A Drider's Adventure
« Reply #2853 on: March 05, 2019, 07:21:52 pm »

+1 Hide Under Bed

And lemme look up DD Abomination HP logic...
You heal some on Transformation, and get a Speed boost, but flipping back for the untrained nets nothing more than a large Speed penalty.
(Larger than that initial boost)
« Last Edit: March 05, 2019, 07:25:17 pm by KitRougard »
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2854 on: March 07, 2019, 06:00:18 pm »

This has to be the dumbest thing you've ever done. You see a child in a dangerous situation hiding under a bed with ruined corpses on it, and you elect to hide alongside him.
You're breathing hard, but don't worry. The smell of the corpses should mask us. Keep to your side, okay? He has an accent, but his Common is otherwise surprisingly fine. His complexion seems to pale to make him a local...
Questions for later, as the butcher enters the room, snorting and stomping. You do everything in your power to hold your breath, but with your lungs as ruined as they are, it doesn't take longer than a second before your lungs start burning, as if you're drowning. You grimace, squeezing your eyes shut as you try to focus on anything except breathing. The pain is unbearable, and you feel an evergrowing fear from the Butcher standing there, snorting and sniffing.
Old meat... Where are you, fresh meat? Hrrh... window...
Then, he roars, and slams his cleaver down on the bed! The surprise is too much, and you can't stop yourself from gasping. However, the cracking bed and creaking mattress seems to block out the worst of it. Gasping, nearly hyperventilating from your collapsed lung, does not ease the pain. In fact, reintroducing air after a period of nothing is even more painful. The smell of this rancid abattoir is rapidly getting to you, but against all odds, the pigman doesn't hear. He leaves the room, stomping at high speed and squealing as a pig would do. It's so loud...
Everything is so damn loud. The air is making you gag, the noises rattling in your ears... You need a moment to compose yourself before you can stand back up again.
Lady, you alright? You look real bad.
F-fell... Collap...Collap... You can't finish the word. You just point at your side, and hope the kid gets it.
Oh damn. Well, you can keep hiding with me. That guy gets confused with all the smells, and... Well, you don't stop smelling it, but you still get used to it.
Can't s...stay. Need to... get to... allies.
You want out of the city? Tough luck with the beaks around. They've quarantined the area, nobody in or out. Unless... You got a hide-out?
You nod at the second one, not wanting to waste words. The kid lights up, gaining a smirk.
Nice. Right, lady. I'll get you to where you need to be, then.
There is nothing but exhaustion in your stare, but it seems to get the point across well enough. The kid seems offended, though it's mostly in a mocking sort of way.
I may not be very old, but I'm an apprentice, you know! I may not be able to take down a pigman, but I guarantee my spells will help us get to wherever you need to be. Uhh, no healing spells, though.
What's... Your... branch. You wince as you take in a bit too much air for your lungs. It burns even worse, somehow.
Osteomancy! I can turn bone into just about anything, and I can enchant little totems from them. Now... I can't do anything to living opponents, but you get why I came to this hellhole. Look!
He pulls out three ribs, each of them enchanted in a way. The ribs are glowing, an easy tell that he is still a novice. Anyone truly adept in his craft knows how to hide the glow.
This one explodes into smoke, this one turns into a little scorpion and this one explodes into like, a billion little shards. I'm hoping to get something bigger, but that'll really hurt, you know?
It'll do.

Getting out of the house was easy enough. The pigman wandered off, in search of you. You still have to orient yourself a little, so you look out into the main street. You got turned around after your fall, you need to move back. It makes sense, you would have noticed the butcher's antics if you passed by it on the way to the demon. Well, you're not going by the street. You can see another brawl in that direction, and it's not worth the effort. You could try going by the rooftops, but you'll just straight up die if another harpy sees you. The alleyways are really the only option.
West.
Direction of the sun, eh? Gotcha. Right, lead the way. I'll warn you if I hear big fat footsteps. You can use that sword, right?
You give an affirmative grunt as you stumble forward. You hope the kid stops talking soon. It's good to have company, but it's not good to have a chatterbox in a warzone like this.
How far is it?
Not ve...very.
Right. Are you still able to run?
You turn to him, with a questioning look.
Because, uh, I'm hearing fat heavy footsteps. We went too far from the corpses, he can definitely smell us. Got a plan?

...Do you? There are houses to duck into, you've still got a chain on you, and the kid has his rib enchantment things. That pigman isn't going to miss you because of a bed, unless you find another one with rotting corpses on it.

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Transforming into beast form would give health benefits, yes. In fact, in this universe there's even some regeneration available. Only...
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birdy51

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Re: Web of Life: A Drider's Adventure
« Reply #2855 on: March 07, 2019, 06:34:06 pm »

...Only that's not an option. Well, it is in option, but it's that's even beyond last resort. It's like, last, last resort. But, we are in a MUCH better situation now that we have a second pair of hands with us.

I'm for giving the kid one half of the chain and us taking the other and attempting to do... Something with it. Maybe tying it up across the street as a tripwire, then when the pig is down, the little scorpion can climb unto the small of it's back and give it a few stabs. The smoke might be handy if the pig can be convinced to wander into it. The blinding effect does nothing, but I am certain that snorting bone-dust does nothing good for the old olfactory. No clue what do with the exploding rib, unless we can somehow convince the pig to eat it. Thoughts?
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2856 on: March 07, 2019, 08:51:04 pm »

Would bone caltrops work?

(Also, weren't we supposed to look for a powerful kid for that imprisoned god-thing?)
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2857 on: March 07, 2019, 10:55:57 pm »

the scorpion isn't large enough to carry the rib I supose, if I am wrong it could carry this thing to some cavity and detonate it there

But we don't know even if the scorpion is controlled

the bomb could either hurt him enough for it to distract (and let us give a strike) or to attract him to make him fall for the tripwire,

the problem with the tripwire plan is that we need to make him to smell/hear something AFTER the tripwire otherwise he will be going straight for us

maybe put this tripwire thrown the scorpion and hope it distract him enough so he will move more than it should?

--------------

yeah, maybe the exploding rib can damage the feet enough to make him slower
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Re: Web of Life: A Drider's Adventure
« Reply #2858 on: March 09, 2019, 06:28:08 pm »

Throw! You wheeze out, as you pull back on the chain. The kid gets the butcher straight on the head, and the little bone instantly pops into a sizeable scorpion. The creature rapidly begins stabbing its little bone tail around, but it hardly phases the pig as he grabs it with one meaty paw and crushes it in a swift motion.
BAD! MEAT! He roars, before stomping ahead in a rage. Well, you DID succeed in getting him to walk over the chain. The only problem is that he's a 500 pound creature of pure might and you're a lung-damaged Asian Eastern woman working together with a twelve year old. The kid drops the chain, and you get pulled along for a moment. The landing wasn't very good for you. What is considerably worse, however, is that his huge handis grabbing you by the neck and is lifting you up. You hear the kid swear, and then he throws both his remaining ribs against the pigman. The smoke is instant, and it smells kind of awful. You can't quite place the scent, but it sort of reminds you of that stuff they kept in jugs back at the dwarf underground. Bleach, they called it. You didn't like the smell then, but you're grateful for it now. When the splinterbomb explodes, you find your chance to get off. He flinches at all  the little needles entering him, enough that you can get a knee against his snout. He squeals in pain, dropping you outright as he even drops his cleaver to hold his snout. You found a weak point, all right. Once on the ground, you gasp for air and get your sword ready. Just as you're about to strike, however, the pigman starts flailing his treetrunk arms around. You can only try a tentative stab at his belly, and while it would be deep enough to harm an average human being, the pigman didn't even seem to notice. How the hell do you get so thick that you're sword-resistant!?

Still, it's enough of a distraction. You lose your chain and the kid's out of tricks, but at least you've gotten out of there. Of course, getting high enough to get that guy in the snout isn't a real tactic. In most circumstances, he would likely just cleave you. Or maybe, instead of carrying you, he'll just squeeze. Either way, the smell of chemicals and the surprise splinters must have distracted him too much for the usual treatment. The thing is, you're too winded to really make that much distance, and the boy knows it.
Hey, that smoke is probably gonna confuse him for a bit. We can duck in one of these houses! Hey, if we find a corpse, we could, uh... Well... I know it's not super respectful, but we need those bones.
Don't... Care. Do what... You have to.
Take a break? In your current state, you won't be able to defend yourself. You need a break if you want to be capable of doing anything more complicated than limping along. Mind you, limping along is still a viable option.


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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2859 on: March 09, 2019, 07:39:57 pm »

Combination of smoke and knee probably messed up the pigman's smeller for a bit. Best find a place with a strong smell and hide there a bit so we can rest and the kid can refill his bag of tricks.

Also probably worth keeping in mind that if we lure the pigman into more populated areas he might end up fighting the lizardpeople and/or birdpeople. Would tie him down and make a big distraction in general.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2860 on: March 10, 2019, 05:34:20 pm »

He yelled didn't him? I think that it should be enough to attract bird people or lizards, so hiding in a house will be usefull to avoid the horde
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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

birdy51

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Re: Web of Life: A Drider's Adventure
« Reply #2861 on: March 10, 2019, 05:41:48 pm »

It's morbid and unsanitary, but if we can, maybe we can just ah, cover ourselves in corpsie bits? Can't be the worst thing we've ever done.
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Re: Web of Life: A Drider's Adventure
« Reply #2862 on: March 12, 2019, 04:47:07 am »

Oh damn, that's rank...
Vermin. Feces. you explain. You know enough about bodies to know where that corpse smell comes from. That, and the fact that bowels loosen upon death means that death is more than just the rotting flesh. Mind you, the butchery victims didn't have quite the same situation, as they were gutted entirely. So yeah, this smell should keep him off your trail for at least a little while. That's the good part. The bad part is that the smell was like running into a wall when you found this house. It probably smelled pretty bad even before two birdmen killed eachother in here. They seemed particularly small, like a different breed entirely. They have teeth, as well. You kick one of the corpses aside, trying to ignore the flies that surround the corpse. Flies are happy as a clam about this whole situation, aren't they? Well, you've got bigger things to worry about.
You elect to sit down for a period, trying to let your aching body rest. Leaning on your knees, you close your eyes for a moment. Fortunately, you're not even close to able in falling asleep. Suddenly, however, you feel a band on your back. You nearly leap up, until you hear the kid talking.
Man, lady. Your back isn't looking too good... Along with the ribs, but I guess you knew that one. You got a rib in your lung, and three more that are fractured. Your spine is a bit bent, but that's from slouching so much. Good joints, though, no need to worry about that. Want me to fix a couple things?
Healer? You wheeze out.
Purely osteomancy. You want everything else to get fixed, you're gonna need somebody else. I can fix up your bones, nothin' else.
Lungs?
Uh, yeah, I can get the rib out of there and in its proper place. I'll save that for last, though, it's a bit more work. I can fix up your spine, too, less pain later down the line and it removes a bit of the hunch. You need to stop slouching so much, though.
Do you... have time?
Your pick. I can get to work on those little guys, get some more bones, restock, that sorta thing. It's, uh, messy work. Could I lend your sword for that? I mean, if you want me to restock over helping you out.

It's hard to say what would be best. He'd get that rib out of you, at least, and lighten a bit of the pain. But, of course, you can get fixed up when you reach the hide-out, and if you don't have some tricks, you might not make it at all.
Hard pick...

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KitRougard

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Re: Web of Life: A Drider's Adventure
« Reply #2863 on: March 12, 2019, 06:55:49 pm »

I would say to fiddle with the bones, but funny thing about lung punctures, usually the thing in the lung is keeping from having a TOTALLY blood-filled breath-bag!
So restock real fast, and maybe straighten the spine, but leave that rib in place for now. Fix it when everything else gets fixed.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2864 on: March 12, 2019, 07:04:50 pm »

No reason not to fix the fractured ribs. Those are probably the highest priority after the punctured lung. I don't trust the kid not to do extra damage pulling that rib out though.


If we can split this between mending the fractured ribs and getting a few more "tricks", that would be best.
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