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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 188554 times)

birdy51

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Re: Web of Life: A Drider's Adventure
« Reply #2565 on: October 27, 2018, 04:04:03 am »

I mean, if will be dangerous. Maybe it would be bette not to put dear friends at risk.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2566 on: October 27, 2018, 04:19:59 am »

Really, i want to stay here and help Hal for now. The world won't end overnight, and I'm sure other people are fighting it as well.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2567 on: October 27, 2018, 03:44:09 pm »

Update delayed further due to no access to computer. I'm posting from my phone.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2568 on: October 27, 2018, 11:44:29 pm »

Can't we make undead golems that can graft pieces of other dead things to them to get bigger?  We might go with a few super-zombies instead of an army if that works.

and.. well, we could try to eat some of the meat.
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Re: Web of Life: A Drider's Adventure
« Reply #2569 on: October 28, 2018, 04:57:38 pm »

In an inspired moment, you try to affect the bone already inside the body of the next creature. You have just enough bones to at least attempt this little trick, but you need a few moment to recharge your mana, in the meantime. Fortunately, cutting apart bodies is something that passes the time well enough. And, you multitask by trying to see how well the zombie responds to commands. You note that it isn't quite as smooth as it was when they're directly raised, but they still respond very well to verbal commands. It looks like they just have some degree of autonomy, though zombies are kind of stupid even on a good day. They won't wander off or attack anything they shouldn't, but you'll need to give orders. Meaning you'll need some way to communicate across an army, as one would. While the zombie finishes up the work on the corpse cutting (this is thirsty work, and you've elected to drink the bandit's water. Quite fresh, despite the destruction.), you try to think of Akko. She DID say she lived East, but... Well, as great as it would be to get her involved, she's quite a bit further east. You don't think you have the time to go over the OCEAN to go get her, and you really doubt she has the stomach for warfare, anyhow. As for getting her pillar men involved, you can try to do so... in theory... No you can't. You can barely manage to cast enough resurrection spells inside bones, but for that kind of feat you need a lot of mana all at once. It's been stated before, you just don't have a large mana pool. You COULD make a golem, however.
If you had a couple weeks.
Or more.
It's tough work, in short. You'll have to consider it when you have the material on hand, at least.

After about an hour and a half, you finally have enough charge to finish up your experiment. Like last time, it took quite a while, but as you hoped the creature still walks. The same weaknesses apply, most likely a little worse than the basic pin-zombie, but it works and conserves a corpse. Delightful! You had to twist the ribs the other way and morph the bone to just face outwards like a cradle. The ribs can't handle the resurrection spell, but the entire chest works out just fine. You still had to open up some holes for some more bones, but they got to keep their arms. That way, they won't just shatter when blocking or attacking. There's a lot of energy swirling around in there, zipping around like electricity across the ribs. Quite interesting!
But, that's about it for now. Time to head back

When you reach the city limits, however, you suddely remember something. These corpses are kind of extremely dangerous. They may be dead, but that plague can still spread through corpses, if you had to guess.

Destroy the bodies? Also, if you're serious about trying a piece of flesh... Now's the time.


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Not a long update, despite the time between them. Sorry.
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A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

omada

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Re: Web of Life: A Drider's Adventure
« Reply #2570 on: October 28, 2018, 08:14:06 pm »

Don't destroy, let then behind

about the flesh... call francine first and ask the real chances of it backfiring
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2571 on: October 28, 2018, 09:53:50 pm »

Destroy the bodies by consuming them completely.

There's a decent chance that the corpses will become non-infectious after a while being dead.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2572 on: October 28, 2018, 09:56:50 pm »

Yeah.. but it's also not inconcievable that they'll rise up again or something else.  It's also not safe, but we did get completely covered in lizardman vomit.  Lets consume some and then destroy the rest in fire.

It's a terrible idea, but I can't see the corpses being worse than the heart of a dead god or whatever that was we ate earlier.  I mean, we've got two kinds of vampirism, the heart of a dead god, a gigantic demon-hand, a voice in our head, and some kind of black scum that is a red telephone to death.  At some point exposure to weird magic is just another day.
« Last Edit: October 28, 2018, 10:03:18 pm by Devastator »
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Re: Web of Life: A Drider's Adventure
« Reply #2573 on: October 31, 2018, 06:27:49 am »

Come onnnn. You know you wanna do it.
I most certainly do not. They used to be human beings.
Now they aren't.
They were sentient. It's cannibalism.
Oh no, that's never happened before!
Voices in your head should not have access to that level of sass. It should be illegal.
That was YOU. Not me.
So let's bond. Eat them. Eat them now!
I shouldn't.
Do it.
You look at the walking corpses, noting that they're still rather fresh. You ARE kind of hungry, and it's not like there's anything that could get worse. Really, what's the harm...

It's crunchy on the outside, but the meat inside is rather soft. Tastes like chicken, and has about the same consistency. Raw chicken, mind you, but when you're not worried about diseases it's not nearly as bad as that sounds. Considering that you're biting it right out of an hours-old corpse, there isn't a lot of blood, though you find a little when you eat a few fingers. It tastes good, to say the least, and you're hardly paying attention. After only a short while, the arm is mostly gone, and you're quite full. With that out of the way, you snap your fingers and watch your undead dissolve into blue ashes.
Wasn't that good?
...It was.
Do you understand? It's not JUST the taste, it's the insult. The true subjugation. They're not your enemies, they're food... It's a rush, isn't it?
Yes. It really is. It feels like there's a fire in your belly, and you elect to lick your chops clean from the blood instead of wiping it off somewhere. It comes off fairly easy, though you noted that it probably shouldn't have happened so easily.
Also, since when does your tongue reach UNDER your jaw?
You snap out of the post-meal funk, and try to get a feel for your tongue. It's... Your tongue is most certainly different. The texture is all wrong, smooth, with a sharp tip. You feel as though it should be cutting your mouth, but it's just kind of poking against it. Like a nail against leather, it's not really piercing it. Sticking your tongue out as far as you can also proves to be a tad distressing. If you so desired, you are now able to reach your EARS. This thing is a solid foot (3 decimeters) long, from lips to tip. Control is also really improved, and you weren't wrong when you thought it was a sharp tip. This could cut flesh, if you had to guess.
Alright, so maybe eating eldritch-infected flesh would kind of exacerbate your current situation. To make things worse, you don't quite feel like it's done, but just that the rest will take a bit longer. You're kind of mildly concerned how you don't care overmuch. It really did feel good to eat that. Something to keep in mind as you keep going.
Now you're getting it! Oh, Sydney, my dearest... We will be one, someday.
Let's not get... too hasty.
Ahh, no worries, no worries!

When you get back to the city, people seem happy to see you. More specifically, happy to see that you're happy. When you explain that you found a way to have a theoretically infinite amount of undead following you, your party members rather approved, though there was some grumblinga bout how the gap just keeps on widening in drider to human power. Of course, you do point out that what you're doing is perfectly attainable by anything that can use necromancy. In fact, most people would be better at it than you, but hey. There aren't a lot of necromancers.
Considering nobody is turning into a lizard as you talk, you can also confirm that you aren't some kind of Typhoid Mary situation, at least; Kind of a risky move, there.

Well, what now? You're just about ready to leave, after getting your supplies. Maybe steal some things?
If you can't reach an accord, you'll just leave with Francine, leaving the infectable humans behind. So, you'd better reach an actual conclusion of some sorts.


Steal a protective suit.
You're getting out of here anyhow. Why not show some guile and get your companions with you on this little crusade.

Leave the idea and get Hal some help before launching a crusade.
You got a very useful ability out of this (or, well, DISCOVERED one). There's no shame in moving back to the original plan.

Continue researching here
Know thy enemy and all that. Not to mention, that lizard hasn't finished transforming.

Tell them about the mutation business
Maybe you should tell them about the small lapse in judgement. This is a free action, and is to be combined with others.

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I was going to update yesterday, but I was sick as a dog. Another update tomorrow, so we're back on schedule.
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Neat stuff I do:
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2574 on: October 31, 2018, 07:48:33 am »

Itchy. Tasty.

Yeah, let's get Hal some help, yeah?

Hal and Yunikki probably won't approve of our little culinary indiscretion. They also don't need to know. The two mad scientists probably aught to be informed though.
Francine might even want to try it out herself. Wouldn't object to that myself. Yes, this seems entirely wholesome and fine to me.


It's probably for the best to get everyone up to date on our newly enhanced physiology, regardless. Don't need to mention how and when it happened for that. Hey, we mutate all the time, it's probably just the delayed effects of the demon arm or something that Alexia did.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2575 on: November 01, 2018, 01:02:18 pm »

We tell everyone.  Don't keep secrets this big from our friends.

Also, we tell them that's why we need someone with us.  To act as a conscience.  We need to save the world, but that doesn't mean anything if you don't save the world for the people.

Because of that, lets put it on the backburner for a few days so we can have someone with us.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2576 on: November 01, 2018, 04:27:23 pm »

Alexia can be our conscience.

Come on, that tasted great. And you want our friends to freak out over us? What they don't know won't hurt them.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2577 on: November 01, 2018, 06:17:36 pm »

In my defence, it seemed like a...
Were you going to say "a good idea at the time"?
Yes. But I think "lapse of judgement" might be better?
Not going to lie, this was a bad idea in most respects.
Still, an impressive change. How far can you stick it out again?
You just demonstrate it. It's hard to give an exact measurement to your own tongue, but this should be good enough for our scientists, here.
Hm. That isn't complete.
But ever so alluring...
What do you mean?
Your mouth. The tongue was instantaneous, sure, but there's more to follow. Do your teeth feel a bit "off", by any chance?
There is kind of this... buzzing? Itching? It's not that bad.
Ah. Well, your teeth are going to change as well. Likely sharper. Your gums have distinct discolouration. Darker, even blue in the back. I think that is temporary. What will follow? Slightly less so.
How very appealing~
Why are you like this.
Are you going to tell the others?
I'm going to tell them that it's just a continuing situation. From the arm, and somesuch.
Seems like a good idea. They won't like your quick bout of cannibalism.
That's their opinion.

Oh~ indeed it is!
You stop that.
Right. Well, with that lapse in mind, I think I should hold the whole crusade on the backburner for at least a while. Roughing it alone seems like a bad plan.
Yep. We can continue our research here, or we could move on towards getting Hal fixed up. Or both. We'll see.
Well, what's the plan then? Do some more bounties, pay off that suit? Maybe find a few more allies, or steal something! Ohhh, I haven't been part of a good theft in a while!
What?
Well, auxiliary use. I help out with the logistics and somesuch. I don't do the stealing myself;
We'll see.

Well, that's on the backburner. Time to get to a final plan already!

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2578 on: November 01, 2018, 07:10:54 pm »

Breaking that monopoly on plague-proof suits would be helpful to us, as we need some suits for the non-immune party members, it'll help the overall fight against the plague as people can travel and research more safely, and if we handle it right it might earn us some goodwill / profit. We should work out how to accomplish that, if possible.

Who is the supplier for the materials? Who actually makes the garments? Why is there a monopoly?
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2579 on: November 01, 2018, 08:11:11 pm »

Talking about the monopoly

weapon business, you all know what I am goin to suggest one more time
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He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.
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