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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 188529 times)

MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #2550 on: October 19, 2018, 09:18:03 pm »

Egan has a point. Plus, not like we can do this alone no matter how hard we try. Also, i suspect sydney may actually like her  ;)

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2551 on: October 19, 2018, 09:19:54 pm »

I'm some strange part of Sidney's mind and I like her, so yeah.
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MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #2552 on: October 19, 2018, 09:29:27 pm »

Well, the dragon is made of flesh... hmm. Eldritch abominations are, from what I can tell, some intermediate point between dead and alive. Maybe, just maybe, some necromancy, or a offshoot of it, might affect our target in a negative manner. Queen is not an option here, i don't think. We don't want nor need to eat another eldritch horror.
We should consult ms. crazy scientist for some information in the meantime, after we get weaponry.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2553 on: October 19, 2018, 10:22:05 pm »

We don't want nor need to eat another eldritch horror.

But we can, and that's what matters~

Wonder if that puts our arm in a similar tier to the dragon, actually. Maybe we could experiment with ways to deal damage to the eldritch demon arm, find out what's effective.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2554 on: October 19, 2018, 10:39:59 pm »

Neither do we need to stop the plague.  Doing so is probably going to require doing a lot of nasty stuff, though, undead army, and probably eating at least some monsters.

I mean, yeah, we could fail and say we tried, but there's trying and there's trying if it's not too inconvienent.
« Last Edit: October 19, 2018, 10:42:11 pm by Devastator »
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2555 on: October 19, 2018, 11:24:14 pm »

Oh... so that girl we saved on the darkest dungeon was... OH SHIT...




------------------------------------------------------------------------------------------------------------------

Pay the money for the tracker.  Buy whatever reasonably-priced gear we can afford.  And, after consulting with the others, I think we should see if we can just steal fireproof clothing.  If we kill the dragon, it'll be forgiven.  And if we don't, it won't matter long-term.  The others are the ones who'll have to live with our choice, though, so they should be consulted before we do something like that.
+1

 although I don't believe we will manage to steal something, maybe we can get patronized by some noble, someone who would believe in our entrepreneurship and want his flag to be among the flags of the undead army that will kill the dragon and be listed as hero, I mean, they probably are a bit scared too, their trades routes might have been cut or transformed, it's impossible that there isn't any noble raising an army or team of non-were creatures to take revenge, or use the probably gap in power to increase his sphere of influence, we can just use it in our favor, save the world and our friend, make people worship us, their general, their savior get influence and respect from their sorry asses, respect that we can use to make people stop doing stupid things and focus on eliminating the elderitch menace

or we can offer a partnership and trade a fireproof cloth/ cloth for sucy for a recipe of a new dwarven gun, he will get A LOT of money for that, if it works he will not only offer immune cloths but better weapons to fight the infected from afar

Before we can make a test, return to the camp, break a bone, put our necromancy magic on it and see if we can use pinwork on a undead there

so we will discover if the infection has capacity to overcome our control of the dead, if this happen, our necromantic magic will be useless and we will only discover that when in the middle of the fight, if not, we can raise right now about 16 corpses that won't drain our magic tomorrow, plus whatever rat our cat is finding

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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2556 on: October 20, 2018, 01:16:17 am »

Oh... so that girl we saved on the darkest dungeon was... OH SHIT...

I'm not taking credit for dooming the world because I died before exiting. It's all on YOU folks who managed to live and yet not check the captive too closely.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2557 on: October 20, 2018, 02:06:39 am »

Well, even if we kill the dragon and the resulting damage just means the unbound god tread water, Sydney will still have gotten relatively stronger due to consuming bits of it, so the gap will have narrowed a bit.

But yeah, someone's gotta be not-stupid about it, and we have enough bizarre and powerful characters around that we should be able to shake some money out of someone.  The argument that it'll become worthless if everyone dies should have some traction, and between the eight-foot tall spidermonster, the giant were-bird, the dullahan, the mad bomber, etc, we should be able to present a case that we're the best ones to bet on.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2558 on: October 21, 2018, 01:33:59 pm »

Update delayed
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2559 on: October 22, 2018, 12:37:31 pm »

Do we have any worshippers?
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2560 on: October 22, 2018, 01:33:10 pm »

-And that's why I'm going to start a crusade to kill a dragon.
What the hell are you talking about!? Did you forget why we came here? I could DIE in the next few months!
Which is one of the reasons you'll stay here. I'll pay for a tracker so you can catch your cursed item. You're clever, you should be able to find a wizard willing to cure you in exchange for not getting reaped when you turn. Besides, you told me that your friend would be willing to help, right?
That's my assumption, but are you really abandoning me!?
That's a very rough way of calling it. I'm going to try and save humanity from ending, and I'd damn well take you along if it wasn't for your condition. But now, that leaves us with the rest of you.
I am most certainly coming with you. Me and Francine are going to be a necessity if you want to find some way to make people resistant, if nothing else.
We're not quite there yet. I'll have some more thought on who, exactly, I'm going to bring on this.
I won't abandon you. And you will NOT abandon ME.
...I can't stop you if you do this. But God-damn it. I sure wish you wouldn't. Hal says, looking away in a show of bitterness.

I do not plan on leaving straight away. There's a few supplies I need to gather up. For one, a fireproof cloak of some sort.
Why bother? I can make some epoxy to fireproof any cloth you want. And, besides, it won't help against a stream of fire, by any means.
Blocking fire is one thing, but stopping the heat from boiling you alive is something else. It'll make a difference, mind you.
And what would you need for that?
That depends on what's around. For the best effect, I'd need some frostshrooms, from the areas around the tower. But there's plenty of alternatives. Vorstlelies all the way north are a fine substitute, actually even better. But I'd need far more of the plants than the shrooms... Or I can make basic fireproofing with what I have available. Some rubber would work.
Rubber? I have a few ways to create the stuff out of more basic materials.
I'll leave it up to you. Do you think we could get something around here?
Hardly. When I was here they hardly had anything other than leather.
And I'm assuming they're similar to the robes you can use to counter infection?
Correct.
Right then. I'll have to steal the thing if I want it... Maybe I can start recruiting here, too. I don't know quite yet. Nothing's quite set in stone yet.
God, I hope not.
I'll try to reach a conclusion. Let me think for a moment.

An interesting choice, to go on a warpath headed towards the dragon. I approve, but you need to make a couple of choices. For one: who will you bring along? It'll take some convincing for most, so you'd better have a solid argument available. Furthermore, you might want to start considering a route. Heading straight west will take you where you came from, back to the crossroads, but if yo head north from here you'll be able to see more of the east and head towards your homeland instead. If you head all the way north, you'll even be able to enter the jungle through the eastern lands. Of course, there's still the matter of supplies. Getting food isn't too difficult. It's about 10 gold per ration that lasts one person for a day. You're going to need a way to keep an army fed, if you're serious about this.

Good luck.



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Update would have been longer, but I lost the data while I was writing.

EDIT: Current companions:
Hal
Sucy
Francine
Yunikki
« Last Edit: October 22, 2018, 02:42:58 pm by Liquefied Spleens »
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2561 on: October 22, 2018, 02:01:10 pm »

Can we get a list of who are companions are, please?  I've got the general idea, but it's been a long time for most of them.

I don't think we should bring many.. they're not immune, and this is really effing dangerous.  Army would definately be a pinwork army of undead kind of thing, with maybe a few mercenaries to help relay orders and provide some brainpower along the trip.  We might need to build a bridge or some battering rams.  And we can alter undead to toughen them up and provide natural weapons.. claws, spiked arms, etc, but I don't think we could provide ranged attacks that way, so we'll want a bowyer and a fletcher.  Maybe five or six mercenaries, preferably non-human ones, mostly to relay orders and let us have some skeleton bowmen.

If we can get safety gear for us and one other, though, we should bring someone, so we can show this isn't a monsters-only expedition.  It would also be nice to have someone keeping Sydney human, that is, giving her someone to talk to, and dragging her back after we do something nasty to gain power.

Also, I don't see why we'd abandon anyone if we leave.  We can send messages and exchange small items via bird, and we'll likely take at least a slightly meandering path to raise an army, so if someone has to, they can catch up.

Anyway, step one is to get some support.  We should try to work on both the powerful people and the general population.  When we leave, there will be people back here working on the cure, in addition to some of our own people.  If the population supports them, they will do much better, particularly if we fail.  Besides, isn't that what Sydney enjoys doing?  There will be dark days ahead, and having a happy memory to draw on, and knowledge of what you left behind, should help.

..plus, there might be physical advantages as well as psychological ones if we can get thousands of people here supporting us from afar.  There is the freaky drider-worship thing, and I think Queen Alexia literally got strengthened from that effect following the fight club incident.  She had a hand she wasn't supposed to have, for one, and that robe she was wearing was way too big for normal Sydney.
« Last Edit: October 23, 2018, 04:17:35 am by Devastator »
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2562 on: October 22, 2018, 03:49:24 pm »

If someone wants to go with us it should have a way to find how to make itself immune first, and stand our position that we aren't abandoning nobody, if we can kill the dragon we will have EVERY support we can to help hal and yukinni, if they want to help us without immunity they should help hal to save himself from the curse and/or gather support for our entrepreneurship ASAP, maybe pray for us, give a hug to yukinni, she seems that she is almost having a burnout about the idea of Sidney far from her, make a joke that we don't plan dying, and if it happens we will return as a ghost to haunt her with silly jokes

First we need to gather $$uport$$

ask the leader of the order if she can help with noble contacts or to locate any crazy non-were person to join, Certainly someone came to her offering resources scared of the plague
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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2563 on: October 24, 2018, 04:10:39 pm »

Well, we'll need some way to keep you uninfected, if you are going to come. You say to the party.
Well, the suits would work. But it really comes down to keeping the germs out. Keeping distance is likely to be enough, and if we know where to look-
And have the proper tools!
We can probably make a pseudo-vaccine.
What?
Something that will keep the disease off us, but will likely require constant touch-ups. Currently considering anti-magic runes, and stamina potions to deal with the mana sickness.
...You can do that?
Well. As soon as I can find somebody who does runes.
Right, we'll cross that bridge when we get to it. I'm going to ask for support on this. There's bound to be people around here that want to help out.
What? No no no, you can't be serious. Nobody is going to join you HERE. They've got the idea that they're well-protected. There is no incentive to join you if they can defend their city;
Don't know until we try.
Fine then, where would you even start? I don't think we know anybody around here that could get some real help our way.
Then we get some everyman. Several of them.
You need to be several kinds of desperate before you leave your home, and you're nothing more than a large, intimidating drider that looks like it's a heavily modified slave. You aren't getting anybody.
He's probably right, you know. If only there were some way to control somebody. Permanently, even? Hmmm....
You try to tune that voice out, which proves easy. She doesn't continue talking.

Well, then we go the other direction. Undead.
You don't have enough mana for an army.
I have bones. I'm going to see if I can raise something with pinworks.
...I don't know anything about that.
Neither do I, but I don't think it'll hurt. If anybody needs me, i'm at the camp I just cleared out playing with corpses.
We'll leave you to it.
You don't get talking rights, Fran. But you are right. We'll be out here trying to figure a few things out. I'll just take the money for a tracker, though, if you really are going to do this.
Look, if I take down this dragon we'll have the whole continent willing to do me a favor. We'll be able to cure both you and Yunikki with that support.
That reminds me. I'll be looking into something for Yunikki, I have a hunch on something.
I think we're sharing the idea, but we'll have to run some tests.
Hal, you're on mad scientist duty.
Aren't I always? Right.

Your walk to the camp was uneventful, apart from the boiling heat. You also manage to catch a little bit of sunburn on your neck, though you're fortunate enough to heal fast from that. Just kind of a thing about you.You avoid sunburns on the rest if your body through your hair.
Your kids help. They can't get sunburnt, and they enjoy the heat. and being alone allows them to chill out all across your body. You rather like it, it's like getting hugged from every angle at the same time. Comfy to the max, right there.
Once you reach camp, you find that all the corpses are still there. Not even rotten or anything, they're just fine. Kind of disturbing, in a way, but at least they remained dead. With a shrug, you get out your big machete for some nasty boning action. Corpse cutting hasn't really been your forté, and you still kinda get nightmares about that face you cut off that one time. About a hundred pages ago, and probably a year and a half or so.
Time sure flies.
Anyway, to skip some very, VERY bloody work (you made a makeshift butcher's apron out of a tent before going to work .That tower learning's paying off), and eventually gather up a small pile of bones. You've deboned about two of the lizards, and are now checking to see if you can cast a resurrection spell into the bone. The attempt on the ribs was right out, the bone cracked and crumbled from the strength of it. You did find it more effective on a snapped femur, however. Big, solid bones have a better result. When you slam it into the back of your local dead guy, however, it didnt't have an immediate effect. So, you spend some more time, mana and bones until you made a porcupine using splintered bones. It took about four large bones with your best resurrection spell before the corpse finally shudders to life. This cost you more than you actual maximum mana. Fortunately, your regeneration really is top notch now. You managed to squeeze that extra bit of juice out of you to make it work. A quick look at your energy pools also confirms that this method does NOT use your maximum mana! So, you only need about two fairly large corpses and your entire mana supply and more to make a single zombie that is weaker than average because its reliant on bones sticking out of the back.
This might take some doing to get it to work.

Any further experiments before you head back? On that note, when you get back, you'd better start looking into what else you'll need for your journey towards the dragon.


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Neat stuff I do:
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2564 on: October 26, 2018, 08:26:56 pm »

Okay, besides sticking a bone let's try to expose the needed bone, and do a pinwork on a bone INSIDE the intended zombie

maybe we can save at least the time of cutting two corpses, and just have to make some cirurgical cuts on points where there are the big bones, he will kinda still have weak points exposed, maybe it will still need the bones of two corpses, but it will be wasting only one

see if the zombie react well to our commands, if it doesn't works the crusade will be a mess or prohibitively slow

Akko, she lived near the borders? she could help us creating some pillar zombies that could have  it's standard orders on "raise any corpse we find, give command of them to Sidney or relay orders from sidney" yes, we know it's illegal, but... desperate measures


Okay, we know that nobody will come with us, but help?
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.
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