Just follow my lead, we're going in. Ahh, the rambunctiousness of youth. Sure, let's go.Ugh.You go forward into the camp, and notice that despite clearly making a lookout post, nobody is actually there. When you move past it, you find the reason why. They're all wandering around the camp, muttering in their strange language. The plague hit them, alright. They are still walking on two legs, but the heel looks to have extended to resemble that of an animal more than a human. Their skin is sloughing off, doubling off them like an incredibly disgusting cloak, bunching up around their middles as their belly seems to pinch inwards. They're inhumanly thin, and along with their malformed legs and hips, they all look uniformly female. Their arms have lengthened to reach their knees, and are almost skeletally thin. Under their rotting and moving skin, you can see scales in all sorts of colours, and in a few cases they have traded their human face with the muzzle of a lizard. Lizardpeople, with an animalistic bend. None of the bandits are even holding weapons anymore, though guessing from their new claws that won't matter enough.
Suddenly, one of them spots the two of you, though considering you were out in the open that's not exactly unexpected. The one he spots you points and screams, a high-pitched throaty roar that makes your hair stand on end. The lizards all screech in unison as they babble in their own language. The first one leaps forward, using his new legs to bounce towards you. You just raise your scimitar.
He manages to stop all his forward momentum on your blade, and manages to get his misshapen skull stuck in there. Also of note, the blade kind of got out of your hand from the force of it. You just unsheathe your new Ram Dao, to give it a spin. Reach seems more important than speed, anyhow. When you peek over at Francine, however, you notice that she's an avid jumper herself! With a single leap, she on top of the tower the the bandits would have used to spot threats. So she's a jumping spider? Interesting. No time to gawk, though!
Two more lizards pop in front of you, and try to slash at you with their claws. One, you dodge, the other, you catch with your monster arm. You counter-attack with our massive blade, and cleave one of the lizards in two with a single swing! The recovery time leaves enough of a hole for the creature to try to kick you, but you just catch his leg and pull him to the side of you. His bones, still forming into a final shape, shatter like a twig at the unexpected force, and you execute him once he lies on the ground, struggling and kicking with his broken leg. When a dead lizard lands next to you, you suspect that your companion won the scuffle on the tower. When she lands next to you, you can even note that she doesn't have a scratch. Of course, driders and high places go together rather well, and these plague victims are easy pickings. Matter of fact, those four seem to be the only ones...
The tents, of course. You get a confirmation of that when one of the larger tends suddenly comes apart from lizard people running against the supports of the tent. They crawl out of it easily enough, but like the last bunch they just jump and claw at you with no regard for self-preservation. You cut three more of them down as they trickle in, one by one. Three clean strikes with the Ram Dao makes quick work of each, delivering lethal blows in one go. This thing is working out for you! Then, you hear Francine crying out in pain.
One of the lizards managed to dropkick her straight on the chest, and they even get her bleeding using the talons on this one's feet. That particular lizard looks a bit further along in the mutation process. Considering you bothered getting her here, you kill the lizard and save her life before she comes to an embarrassing end.
Maybe... I'm a bit..* hhh* rusty. she says, winded from the blow
Yep.With that out of the way, the camp seems about clear...
This was easy.
Way, way too easy. You start looking through the tents for anything of interest, but find nothing for the longest time. In the final tent, though, you find a survivor. Another lizardperson, though not quite as far along. He is staring into space, rocking back and forth and just as you're about to let your blade crash down upon him he suddenly lurches back.
PLEASE! No kill! No-kill! I not want die! Please. H-help... he croaks out through an unfamiliar throat. His face is already distending into a muzzle, and his skin is basically hone, but... Well, he's still lucid.
I feel dragon... Want to do bidding, but... AAaaah! Where thoughs come from? Cannot do think-think. It's rambling, but it's also not attacking you.
Yet. What would happen if we were to eat one of these creatures? What would they taste like, I wonder...Kill the plague victimYou would have killed him anyway, if he was a bandit. Best to put him out of his misery.Get a sample while he's alive.It's unlikely to make a difference, but hey, the option's here...Interrogate himYou need to know more about this affliction. He might be able to explain something.Capture him.A live specimen? Perfect.Other.Basic Stats
Level: 13
Health: 55/60
Stress: 35/70
Poison stings: 1/1
Restraint 3/3
Mana: 50/50
Corruption: 5/10
Thirst: Sated
Children
Adam 8/8
Alice 9/9
Cactus 10/10
Items and equipment
Items:
10 gold coins
14 outfits
1 fancy outfit
Magic Cookbook.
5 rations
Equipment:
Ram Dao
Scimitar
Bone scimitar
First Tome of Eternal Darkness
D-VA armor
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat) (hunting)
Tarrare (Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Also, you can ask about that procreation again to Francine. A knee-jerk reaction doesn't mean it can't be visited upon.