So, are you happy to be out of here? The nurse asks, as she hands you your plate of food. She's been your main caretaker. She also explained to you what they did to fix the shotgun blast thing. It's pretty impressive how they can solve it in just a few days, though they did mention that you heal exceptionally well compared to most people. You're a damned tough lady, after all.
Most people aren't happy to be in here in the first place, I think. But I'll be glad to not smell anti-septic. Or getting long stares from the kids visiting the family. They think I can't see them in the doorframe. Well. Alright then. Once you finish your meal, you can leave. Do you have anybody coming for you?I suspect Meandra will come, possibly some others. We'll see. Either way, goodbye Pollyanna. It's been nice talking to you.Right. I'd say 'till next time, but that would come across as a little odd, no? It would, yeah. Well, bye.Bye, Sydney. Don't get shot.The nurse leaves to bring the rest of the people their dinners. She been pretty interested in you for the last few days, mostly because you're only patient in this part of the hospital not complaining or ignoring her. Nurses aren't very high on the social ladder, for some reason. It seems really strange to you, considering every other medical profession IS respected. Dwarves are just sort of strange about it all, you suppose.
You finish your dinner. Hospital food is nothing to write home about, but it's filling, nutritious and it doesn't taste BAD. When you finish your meal, you get yourself out of your hospital gown and into your regular clothes. You'll get all your belongings at the desk below, so that's a worry for a little later. You do your best not to block anybody in the hall, but your size makes it a little difficult. You've mostly been enjoying the new size, but it gets a little annoying when you're in thin hallways. If you couldn't wallcrawl, you'd be in some real trouble. Of course, it makes people really uncomfortable when your legs stick out like that. It reminds people of how half of you is a spider, which is still a big creepy factor for most.
You reach the ground floor with no real issues, and you find Meandra and Hal waiting for you there. Meandra sitting down at a desk, politely waiting, and Hal leaning against a pillar, clearly watching the room for anything suspicious. He's been getting a little antsy since the police started arming themselves up for attacking the drider mob. The police is guarding the room as well, mind you, with some fairly serious weaponry, too. The two are quite pleased to see you, and after some basic pleasantries you get your supplies back. You'll have to pick up the kids seperately from another part of the hospital. They didn't let them stay with you after they were found snuggling a six-year-old that was down with something nasty. No risk of spreading it or anything, it's just that they generally don't like it when massive spiders wander off and take a liking to small children.
With everything collected, you start walking home. Considering how often your friends came to visit, and the fact that you were only in there for about a week, means there isn't that much to talk about. They mentioned Yunikki has been turning more reclusive now that you're away, though. But that didn't seem like anything exceptional, considering her mental state. They also mentioned that the police would like to you to come in after you're out of the hospital, but that's not a priority, by any means. They're mostly looking for people to join in the attack, they've opened up some militia options. You find it absurd that they'd ask civilians, but maybe they're closer to mercenaries? It's likely going to include some shadowrunners, too, albeit the rookies. Most don't exactly work WITH the police, after all.
Once you're in Meandra's home, you look over your options...
Take stock of the situation.You should look everything over again, now that you're back. Get your bearings.Take a load off.If the police is going to fix it, you just need to look out for yourself. Just relax for a while, maybe.Visit DivaYou DID promise to look over her contact once you're out of the hospital. You might as well get paid if you're going to attack the driders.Report at the police station.That Diva probably has some kind of trick up her sleeve. Let's not give her the opportunity.OtherBasic Stats
Level: 12
HP: 55/55
Stress: 00/70
Poison stings: 1/1
Restraint 3/3
Mana: 60/60
Corruption: 6/10
Thirst: Sated
Children
Adam 6/6
Alice 7/7
Cactus: 9/9
Items and equipment
Equipment:
Items:
Equipment:
Button-up shirt
Vest
Longsword (in scabbard)
.44 Revolver (loaded)
Flashlight
Items:
.44 bullets(x42)
Holster
200 dollars (lvl3)
Magic Cookbook
The Cure (cures vampirism)
Blood Vials (X10) (you actually got free blood in the hospital, who'd have thought?)
First Tome of Eternal Darkness
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom (cat) (lounging around somewhere in Meandra's home...)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer