At the sound of your command, the bounty hunter strikes the match and bathes the area with a blazing star! The darkness disappates, and the lich seems to shrink, ever so slightly. Although, seeing it in its full, terrifying glory is less than great, and it makes it easier to see just how lethal the surrounding area of bones and hands is. You become aware of a constant, droning shriek, reverbing straight into your skull. Looks like it doesn't like the light, and it is willing to make it very clear to you all...
(the whole party is afflicted with HORROR.
+10 stress per round for as long as the lich still lives!)
omadaThe light, the promise of safety! It invigorates you enough to try something that should, be all accounts, be horrifyingly stupid. You charge directly at the horrible creature with nothing but the alcohol-fueled courage and the sheer piss and vinegar permeating your very existence. With a sharpened cross and some solid boots, to be sure, but damn what a rush! You leap upwards, between his arms, and kick yourself upwards. You slam the cross into the creature's head, about where the chin would be. You couldn't quite stab it in the vulnerable face-hole, but the cloth gave way to your knife well enough. The creature hisses in pain as you kick off again to make distance. You manage to catch yourself with a roll, and you end up in a good position again. It's not QUITE what you were hoping for, but hey, close enough. More than, even. It roars a little more, though it sounds a little choked from the dagger currently stuck in its windpipe.
If it has that.
RAMYou try something that you wouldn't ever try if you weren't encouraged by this enchantment with enhanced damage. You just straight up try stabbing this massive nightmare monster with a kukri. A BLUNT kukri, mind you. And this creature is currently backed by a wall of pain and hands that are rather interested in getting you to join in with the pain thing. All in all, it's not the greatest plan, but hell, you only live once.
As you fly through the air, feeling your consciousness flying away at the same rate as about three of your teeth, you realise just how bad a decision this was. He just thwacked you out of the way, though at least you weren't flung at the wall or anything. You land pretty badly.
You feel like you can't move, and it's only the pure adrenaline that allows you to even pull yourself upright enough so you don't drown in your own blood. You cough some of the blood up, most of it from your bloody nose. You feel like you can't breathe...
(roll=3-1(antiquarian weapon skills)=2) (lich def roll= 3 + 1(enraged)= 4)
DEATH'S DOOR! THE NEXT ATTACK WILL KILL YOU!The lich, pleased at the encroaching death of your ally, makes a swift movement of the arms to unleash another wave of grasping hands and claws. Or, at least, it looked like that. Instead, you see about three hands softly rubbing your ankles before disappearing again. (roll=1)
The lich, clearly angered out of its fucking mind by this turn of events, reaches for the tattered scrolls on its side, before turning back and seeing them next to the knife that tore them from him. You hear it exhale loudly, enough for it to turn into a growl of pure malice. Then it makes a large movement with both arms, sticking them out to the side before clapping them together. The circle grows ever smaller, and it's clear you're on a time limit.
In two round's time, you will only have enough room for THREE party members!. To make matters worse, it performs ANOTHER action, first!
With a screech that could cut through stone, it rushes straight at the antiquarian, sensing blood in the air. It's new, terrifying claw reaching out for the antiquarian.
Whether by strategy, fear, reflexes, or plain dumb luck, the antiquarian drops herself down entirely, and the claw only manage to rake apart her clothing. The tiniest inch lower, and...
(lich roll= 1) (Def roll=5-2(death's door)= 3)
The lich is put out of position by its seemingly impossible miss, and the two outcasts band together for what they hope is a final assault. The abomination moves first, swinging the chains around in large circles and attempting to bind the lich in them. Unfortunately, she whiffs the move entirely, and end up wrapping HERSELF in the chains before feeling the sharp end cut into her face. She's nearly knocked out by the weight of it, and feels pretty silly (+1 wound)
Despite this flagrant show of incompetance, the leper decides to strike out. As if the light itself had come down on him, he felt yet more strength welling up inside him than anybody had thought possible, his blade strikes down on the necromancer's head. The cloak, body and soul of the necromancer finally cracks. A bright light shines forth from the creature's face, casting a blinding spotlight forth as it twists and turns, screeching to the point of being painful. Dark, arcane energies flow around the creature, the shadows coalesce in the shape of another cloak, and a never before seen, yet familiar visage appears before you. A skull rests behind the hood of the shadows, and a horrible scythe appears, sharp enough to cut the light itself.
its finally time then? please find some dignity, you knew i was inevitable. says an odd voice, with the finality of a closing sarcophagus.
The lich screams one more time, shaking and twitching in front of the leper.
Whatever's happening, it can't be good! The bone-wall has disappeared, clattering apart, but more and more light and energy is growing around the creature. Even worse, the leper feels like he can't move. That last move, as spectacular as it was, threw out his back! He's paralysed, and forced to take the full force of whatever's coming!
StatsGrave RobberWounds: 1/2
Stress 30/100
Weapons:
Throwing knife
Pickaxe
Steeltoed boots
Items: CAPACITY REACHED!
Lucky amulet
Ring of the unholy.
Holy dagger (bonus against undead) (not currently in use)
300 gold
2 rubies
chalice
Skills
Defence rolls : +1
Social skills: +1
Swig of the good stuff (reduces stress)
remove bleeding/poison (guaranteed action)
LeperWounds: 3/6 (SLOWED: You will move last in combat for two battles.)
Stress: 45/75
Weapon:
Executioner's Greatsword (Deals 4 wounds, only hits on 5)
Reinforced Armor (+1 Health)
Class Traits:
+Stress Damage
-Accuracy
Items:
Dismas's Head (+Damage, +Stress Damage)
75 gold
Ring of power: grants one
ADDITIONAL wound you can take.
Anklet of agility: Grants +1 def.
AntiquarianWounds 3/3 (DEATH's DOOR)
Stress 55/100
Weapon
Enchanted kukri (Two wound on success)
Flashpowder (decreases attack rolls by one)
Concealing smoke (+1 to def rolls)
Class traits
-1 on direct combat rolls
Healing powder: Can take a hero off the brink of death once. You can only do this once per hero.
Can carry twice as much trinkets and baubles.
Items:
Tome of eternal Darkness (has an explanation of a lot of things.)
Amulet of strife: all weapons are sharpened, and enhanced.
Ring of knowledge: can identify any kind of item
AbominationWounds: 3/4
Stress: 80/100
Weapon
Reinforced Chains (cause one wound on hit, can cause stunning. Also adds +1 health)
(Requires transforming)
Claws (Cause two wounds on hit, hits multiple targets up to three)
Horns (Cause two wounds and a stun.)
Class Traits
Transform!: You can transform into a hideous beast, affecting the minds of those around you. After the initial transformation, your own sanity begins to rot the longer you remain in beast form.
Wyrd Reconstruction: You can attempt to cast a healing spell. A failure will cause a wound, a success will heal one. Overshooting it will have dire consequences.
Items
N/A
Party Items8 torches
Skeleton Key
12 rations
Shovel
2 holy waters (buffs resistances)
One damsel.
okay, seriously, this was meant to kill you guys. WHAT WAS UP WITH THESE ROLLS?