Egan_BWWith a twirl, you build up enough speed to smack the creature upside the head in just a second. The head of the creature actually SNAPS back, at an unnatural angle...(roll=4) With a gurgled hiss, it grabs its head and cracks it downwards, before looking at you with murderous intent. It didn't even get stunned! This thing must be nearly impossible to even shake! You back off, letting the leper stand in front.
omadaLooking around, you see that there are no convenient chandeliers in the room, or anything that would easily be used for environmental kills. As it turns out, this isn't a source engine game, this is just a role playing game. No physics engine here, we got relative science. Now shut up and hit that walking corpse.
You decide to throw your dagger at it, instead, aiming for the eyes. To both your surprise and the ghoul's, you actually strike it! It stumbles back as you dagger pops the putrid eye like a zit, shrieking in rage and pain. The sound of it seems to grate on your very soul, and it slowly advances on you as it keeps on screaming. It hates you so much. (+10 stress)
DolosusDoleusBefore the fiend can strike, you put yourself between your ally and the enemy. With a scowl, you swing upwards with your blade. The ghoul dodges, easily, and you overshoot your strength and send your blade behind you, nearly hitting your ally! Fortunately, she's fast enough to sidestep the massive hunk of iron, but you feel pretty stupid.
RAMGiggling like a maniac, you throw your smoking powders in your lantern. Almost instantly, the damned thing explodes in a blinding flash of light and noise. Your vision is left white, your ears are ringing, and your sense of balance is utterly shot. You feel the ground before you even realize you've fallen! You must have thrown in your flashpowder instead of the smoke! This is a bad, BAD time for it!
The ghoul, still absolutely livid at the dagger to the eye, slams his hand down on the leper. The leper is instantly pushed to the ground, nearly crushing him outright (attack roll= 4) (def roll = 1+1=2). He feels no pain, but there is most certainly something that didn't go right, there. (1 wound and a stun!). Using the leper as a stepping stone, the ghoul uses its unnatural speed and strength to swipe at the grave robber, with success! She manages to dodge it, but not without tearing a part of her shirt and causing some wounds. It's nothing bad, but it damn well bleeds! (attack roll= 3) (def roll= 2+1=3). Those claws can't be anything sanitary, besides. Still, the ghoul seems to make a gurgling laugh, like somebody is strangling a hyena. It then leaps back, landing on all fours.
While this exciting stuff was going on, the freshly risen zombie has decided to make his move and went for the weakest, most vulnerable, and certainly tasty member of the group. The antiquarian, still completely stunned from her blunder, cannot defend herself as the undead monstrosity descends on her. His cold hands grab at her, and then she feels the icy bite penetrate her flesh, her shoulder burns as the teeth tear into it. Blinded, deaf, and in pain, there is nothing she can do! (+1 wound,
GRAPPLED!)
StatsGrave RobberWounds: 0/2 (BLEEDING! Will take damage in three turns!)
Stress 20/100
Weapons:
Throwing knife
Pickaxe
Steeltoed boots
Items: CAPACITY REACHED!
Lucky amulet
Magical ring (unknown effect) (currently not being worn)
Holy dagger (bonus against undead) (not currently in use)
300 gold
2 rubies
chalice
Skills
Defence rolls : +1
Social skills: +1
Swig of the good stuff (reduces stress)
remove bleeding/poison (guaranteed action)
LeperWounds: 1/6 (
STUNNED!Stress: 15/75
Weapon:
Executioner's Greatsword (Deals 4 wounds, only hits on 5)
Reinforced Armor (+1 Health)
Class Traits:
+Stress Damage
-Accuracy
Items:
Dismas's Head (+Damage, +Stress Damage)
75 gold
Ring of power: grants one
ADDITIONAL wound you can take.
Anklet of agility: Grants +1 def. Seriously, you are averse to dying.
AntiquarianWounds 1/3 (GRAPPLED!)
Stress 25/100
Weapon
Enchanted kukri (Two wound on success)
Flashpowder (decreases attack rolls by one)
Concealing smoke (+1 to def rolls)
Class traits
-1 on direct combat rolls
Can carry twice as much trinkets and baubles.
Items:
Tome of eternal Darkness (has an explanation of a lot of things.)
Amulet of strife: all weapons are sharpened, and enhanced.
Ring of knowledge: can identify any kind of item
AbominationWounds: 0/4
Stress: 20/100
Weapon
Reinforced Chains (cause one wound on hit, can cause stunning. Also adds +1 health)
(Requires transforming)
Claws (Cause two wounds on hit, hits multiple targets up to three)
Horns (Cause two wounds and a stun.)
Class Traits
Transform!: You can transform into a hideous beast, affecting the minds of those around you. After the initial transformation, your own sanity begins to rot the longer you remain in beast form.
Wyrd Reconstruction: You can attempt to cast a healing spell. A failure will cause a wound, a success will heal one. Overshooting it will have dire consequences.
Items
N/A
Party Items8 torches
Skeleton Key
12 rations
Shovel
2 holy waters (buffs resistances) (a sprinkling really isn't enough to spend an entire bottle)
One damsel.
Remember when I said this was going to be hard? Welcome to flavertown, bitch.