DolosusDoleusHappy to take advantage of the dead dogs, you move to the trapped woman and throw the log off
(Guaranteed success, Lepers are strong) with one arm as you keep your eye on the remaining dog. The plank pretty much goes flying, and you put yourself between the dog and the woman.
RAMThe bandaged man just threw that log off of you like it was nothing! Thinking quickly, you open your tome and start looking for any kind of description of these dogs. Normal hounds don't act like this, if there was only one survivor it would have ran off by now... Paging through the book, the tome was quick to direct you to the correct page, as it always does. It's a dangerous tome, but it's certainly useful! You read aloud this description, not even thinking about it!
Rabid Gnasher!
Dog afflicted by rabies in The Weald.The page stops there. A single sentence, and some magical circles that explain it's longevity with such wounds. It's... essentially just a dog, man. Nothing special about it apart from it being a teensy bit undead, if you're reading these circles right. You never went to college.
Well, that sure was useful.
Egan_BWWhile both of these people are babbeling nonsense, you attempt to hit the rabid dog that's still very willing to try and eat you all. You twirl your chain with all your might, to get some momentum going, and send it flying forward with exceptional speed and power! The iron hits the dog, and outright makes the head of the dog EXPLODE! Blood splatters over you, most of it on your face. On top of this disgusting stuff getting into your body, you also feel as though you pulled a muscle on that one. (
Roll: 6).
Disease: Rabies! : You have a -1 on all actions, but cause an extra wound when hitting an enemy. (Roleplaying is not required, but suggested. It's a slow burn, at first)
Victory achieved!
With the dogs out of the way, the party can hear a faint giggling from a nearby bush as the caretaker walks out of there, miraculously unharmed apart from some dust on him. He walks to the wreckage of the cart, and searches the remains of where he sat. He finds a crossbow amongst the wreckage, and pats it dangerously before gesturing at you to follow him.
Not much farther now, my friends. Not much farther.He takes the time to cut the horses loose, as well. The beasts were unnaturally silent, for being pinned and stuck around rabid dogs. They quickly run in the direction of the village, not even making a noise other than their mighty hooves on the dirt.
You all follow closely, there is no turning back now. Just as the town comes into view, however, two figures jump out of the thicket and block your path.
One is a truly massive man wielding a cat-o-nine-tails. Scarred, hulking and smirking, he seems ready to give you as many scars as he does. You also note his flintlock pistol, an unusual weapon to find in this place. At least it's still holstered on his chest. Behind this hulking mass of muscle there is a weedy looking man, holding what looks like a blunderbuss! Is this place dwarven, or what!? You see him loading a random selection of junk inside, for now.
Take action!OmadaAs you use up the last bit of coin the heir gave you for a beer, you hear the crier ringing his bell and announcing more mercenaries are on the road. Apparently the cart crashed. In a few moments, able hands will start picking up the pieces again, like every time that happens in this gods-forsaken place. Perhaps you should go along, meet your new allies?
Mh.
The mug of beer in front of you should answer that question, no?