Socializing just seems like the proper option, considering the strange surroundings you have found yourself in. Fortunately, people seemed quite excited to discover more about the "newest addition" to high society.
They fancy themselves as high society, at least. You resisted the urge to call them lower society, considering the whole dwarven cities thing. you have the distinct feeling they're not quite clever enough to get it, nor have they seen a dwarf in about a century.
The first thing you noticed as you spoke to the tittering ladies that consider themselves the queens of gossip(those people never compare to the servants) is that you are exceptionally young among the driders. Most assume you're about seventy years old, and you let them believe that. Honestly, it's closer than the usual guesses, and you don't want to give more information about yourselves than strictly needed. Of course, you don't hold back any details about how you lost your arm. Sometimes those details aren't the same you told another one. By the time you're done, there are about five different stories floating around with small verbal wars breaking out over which one seems more likely. The winning one is that you lost it during an eldritch attack, which they find the most exciting. They LOVE the eldritch, they find it "delightfully macabre".
You managed to resist giving them a very clear dressing down on how the horrors from beyond the realm of human understanding is in no way EVER to be associated with the word "pleasant". Your reactions are clear, though, giving more rise to the theory that you lost it in eldritch shenanigans.
After a short while, you suddenly see a goblin work his way through the crowd. It's clear he's an expert, dodging and weaving through the legs like an artist. Once he reaches you, he hands you your revolver, but not before wiping off a little blood. Seems like the education rooms are a little violent...
Well, no doubt about it. You're not sticking around. You've never heard of any place that has re-education centres that wasn't simultaneously hilariously evil. Of course, the hilarity kind of wears off when you're smack-dab in the middle of it. Well, still, at least you're popular among the "nobility". Mostly. You're more passing entertainment than an equal, as you're starting to notice. After about an hour, they started getting distracted. The goblin brought a little more talk in here, but that didn't last. They assume you have a job from the arch-queen.
Sometimes referred to as the "crazy old bint".
You try to pry into the arch-queen, and discover that she suffers from occasional bouts of insanity. Cannibalistic bouts of insanity, even. Goblins are just about the only thing she won't assault during that time, which is why there are so many servants of that race here. There are dwarves, of course, but they're closer to slaves than servants. You suspect that runed collar they all wear has something that prevents them from attempting an escape. You've only seen them from a distance, though, they're quick to run when you try to come closer. They don't trust new blood, apparently.
The main thing you managed to deride from these idiots is that they're functionally worthless. They're not trained in anything other than gossip and paperwork, though you suspect they tend to serve as Mr. Johnsons. They seemed to know a little more about Shadowrunners than you'd normally expect out of those types of people. Not to mention, you don't exactly know what a shooter's body looks like. Perhaps they're highly lethal idiots with guns. Regardless of their actual effectiveness, you don't like any of them. Far too smug for your liking, they're in a constant social battle leading to... nothing. Probably.
People don't go near the archqueen in case she gets into one of her moods, except for her direct descendants. Those direct descendants aren't here, and you're not sure if it's purely literal or jsut a way of referring to the big boys up the social ladder.
You don't get any of this.
Still, you haven't seen a single guard as of yet....
Find a way out of here yourselfYou don't trust any of these people, and you think they won't follow you if you go off on your ownExplore the placeThere's got to be juicy secrets here.Find somebody to escort you out of here.If you want to get out of here fast, you're going to need a little help. Maybe one of the goblins can help?OtherBasic Stats
Level: 11
HP: 20/35 MAIMED
Poison stings: 0/1
Restraint 3/3
Mana: 60/60
Stress: 25/70
Corruption: 6/10
Thirst: Sated
Children:
Adam 5/5
Alice 6/6
Cactus: 8/8
Items and equipment
Equipment:
Shirt
Loincloth
210 dollars (lvl3)
Holster
Bullet bag
Items:
First Tome of Eternal Darkness
Spare clothing (x12)
.44 bullets (X36)
Fancy clothing
Butterfly knife
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions (You should find a name for these boys. They'll have a default name for now.)
Tom (cat)
Pesto (pigeon
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords. CRIPPLED
Climber
Crafty: Bolas CRIPPLED
Cooking skill: Excellent CRIPPLED
Corpse Cutting: Quite Decent. CRIPPLED
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer