I was kind of in the middle of something here?Oh, no! Don't worry. De eye will need a day, but you kin go where ever you want.I was kinda hoping to get an arm from here, too.Dat Sucy girl got one, though. Fine arm, belonged to a strong woman. Ohhh, de bones she had...Come along. NOW.Let me pick up my stuff, at least.She crawls closer to you in an instant, and takes the revolver out of your pack. She stashed it in a holster to the front, strangely empty considering the firepower she has on her.
Do you have that holster for this specific occasion?Yes. Now get MOVING!She guides you out of the hospital, her eight eyes on you like a hawk. You feel rather helpless, right now, though that's mostly because of your limb situation. That, and the fact that this drider carries enough ordinance to turn you into a fine mist at this range. FOUR double-barrels? She must see some hefty stuff. That armor looks well-used, too. She guides you through a collection of twisting alleyways and lonely streets, before you end up before a conspicuously coloured rock. You'd look over it if she didn't guide you to it, but it looks to be a vague shade of green instead of the nearly uniform black and grey. Under the dimmed sunstone, she presses different parts of the rock in an order you fail to keep track of. After a short rumbling noise, the rock splits in two. It was hollow all along, and an elevator has arrived. It's a massive, massive elevator, enough to fit a house on. You step on the platform, and your kidnapper (lets be honest here) is quick to go to work. At this same time, your pigeon and cat are writing the warning down using ink and some careful stepping of feet. Your friends will know you're gone again, and this drider will be none the wiser. You feel rather chuffed for thinking of it. Either way, though, you're descending into the ground right now. You should probably be worried, but if they meant to kill you they would have done so already.
After a short elevator ride, you arrive in...
Well, a palace. Beautiful tapestries, strong stone walls, columns made of marble (which do kind of clash badly with the grey stones). The most notable thing is the sheer amount of driders! You've never seen this amount of driders in one place, all shapes and sizes. Most of them seem to be dressed in formal clothing, and all of them look at you with surprise. Whispers among the ladies of the court, servants tittering among themselves. You feel considerably out of your depth, and you're not exactly happy to see more courtly shenanigans happening after the whole vampire debacle. At least everybody's got eight legs now, so you're equal on that front. But it also means your speed advantage is completely nullified.
After what feels like half an hour of walking, you finally arrive to the central room. Strangely, the palace grew more and more dilapidated as you went along. People seemed fearful as they went around, making sure to stay out of sight. Their clothing is less fancy, with muted colours. The central room has massive doors, and before entering your kidnapper uses one of the massive knockers at the front. After a short moment, a goblin servant pushes open the door.
Miro? What are you doing here so early?She was easier to find and capture than expected. No fight.Ah, excellent... The queen is lucid, at the moment, so she can come in. Watch yourself, would you?The door is opened to allow the both of you through. Everything looks ancient and covered in webbing. The palace was already fairly webbing-covered, but this takes it to a new level. You can't even see corners in this room anymore! There is a collection of goblins running about, cleaning away the dust from the... webbing?
The source of the webbing is blatantly obvious. A massive drider stands in the middle of the room, nearly seven meters high. Her clothing suggests royalty, and her appearance suggest her to be more than a thousand years old.
Her eyes pierce your very soul, and she leans on a walking stick you'd call a tree in any other circumstance.
Her voice reverbs through the halls. It wavers, but it carries a strength you could not even imagine until now.
Miro? Dearest granddaughter... I had not expected your return so quickly. I see you have brought the newcomer. Yes, Arch-queen. I have. Miro looks to you and gestures for you to step forward. Considering the situation, you do so.
...You have the smell of a nightstalker upon you. And the gestating one has left its mark on you as well. Yet, I feel no true corruption. Hints and traces, but you have fought... Tell me, what is your name?Co-operate to the letter.Yeah, they win. This is above you. You'll just tell them everything they want to hear.Co-operate haughtily.You're not afraid. You're just aware you might just get deleted if you do something wrong.Run.Yeah, no, you'll take your chances. This is too much.Other.Basic Stats
Level: 11
HP: 20/35 MAIMED
Poison stings: 0/1
Restraint 3/3
Mana: 60/60
Stress: 35/70
Corruption: 6/10
Thirst: Sated
Children:
Adam 5/5
Alice 6/6
Cactus: 8/8
Items and equipment
Equipment:
Shirt
Loincloth
410 dollars (lvl3)
Holster
Bullet bag
Items:
First Tome of Eternal Darkness
Spare clothing (x12)
.44 bullets (X36)
Fancy clothing
Butterfly knife
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions (You should find a name for these boys. They'll have a default name for now.)
Tom (cat)
Pesto (pigeon
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords. CRIPPLED
Climber
Crafty: Bolas CRIPPLED
Cooking skill: Excellent CRIPPLED
Corpse Cutting: Quite Decent. CRIPPLED
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
The image belongs to Mike McCarthy.