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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 190217 times)

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1590 on: February 23, 2018, 10:06:10 pm »

I figure we can sell the guns back when we're done, but it's probably right to not blow everything on it.  I doubt the market for used implants is as robust.  I do think we should talk to a doc about dealing with the arm thing through our graft ability, as well as the cost of surgery for our eye.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1591 on: February 23, 2018, 10:19:12 pm »

In theory, we aren't going to do anything more here

okay, problems will surely follow us here till the treatment is complete but...
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1592 on: February 24, 2018, 04:53:05 pm »

To confirm purchase: You are going to buy a .44 calibre revolver (choose a single-action or double-action, if you aren't in the know, single-action means you need to pull the hammer back after every shot) for 410 dollars if it's single-action and 510 if you're buying double-action. in addition, you're going to buy four flintlock pistols 80 dollars.
As for cybernetics, the cheapest eye is going to add 100 bucks to the price, or 200 if you want a better one.

Question time: Bullets won't be readily available in fantasyland, but an alchemist with the proper know-how can make bullets quite easily. Find a recipe if you want that. Musket balls are a lot easier to get, and can even be gotten on the cheap from a smith if he can sell you his scrap. The powder is a bit more difficult, but it's even easier for an alchemist to make

The glitches from the underground eye vary: sometimes you get a small blind spot for a second, sometimes you see things mortal eyes were not meant to see. Most of the time, however, it's nothing a small whack can't fix, and sometimes it's even beneficial by letting you see through walls or spot souls.

Meandra's family is only willing to pay for their selected version of an elbow actuator. They aren't going to give you the money for it, due to a collection of rules surrounding giving away money and the taxes that brings.

Most of this stuff works outside of the cities, but everything above 500 in price will take a chunk of maximum mana to keep on working. There is a way to get around that, by getting a chunk of sunstone, but that is just about the most illegal thing you can do here. Penalty is on the spot execution. Of course, if you manage to steal some, you can be a rich woman indeed.

Also, to not waste time, the eye surgery to get your old eye functioning is 400 from a reputable doctor, and 200 from a black market doctor.


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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1593 on: February 24, 2018, 05:24:27 pm »




The glitches from the underground eye vary: sometimes you get a small blind spot for a second, sometimes you see things mortal eyes were not meant to see. Most of the time, however, it's nothing a small whack can't fix, and sometimes it's even beneficial by letting you see through walls or spot souls.


*Laughing uncontrollably*

THIS, THIS LETS DO THIS -200

Guns: Oh, so if we can take some of these outside the purchase is pretty, we got some crossbow training and it might help to supply our deficit in long-range problems, no idea of what to buy other than the recipe though, we can even maybe bring the broken enemy swords to be melted into bullets

Elbow actuator has a debuff in strength or something? If not, we let they pay it, otherwise maybe the mana debuff would be worth of paying 800 into that bigger arm

But then we will need to get another job down here to buy the rest of what we need, maybe our orc friend can manage to make money with drider-silk?
"Drider silk for sale, resistant against chaotic magick only in my hands we accept bitcoins or manacash"

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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1594 on: February 24, 2018, 05:45:38 pm »

Lets just get the guns.  I think a double-action revolver is a better idea.  We can cut someone's arm off, elbow included, and we've had the eye problem for a while now, although getting an eye is probably okay.. although it might prevent us from taking eye-related upgrades in the future.
« Last Edit: February 24, 2018, 05:49:04 pm by Devastator »
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1595 on: February 24, 2018, 05:51:37 pm »

...If we want to buy an eye for 200, definitely get the med-tec one, not the creepy doctor glitchy one. I can only see that being a good excuse for GM to mess with us.
As for guns, I like the double-action .44, but I also like the idea of the double barrel for the sheer vaporization factor.
« Last Edit: February 24, 2018, 05:53:48 pm by Egan_BW »
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1596 on: February 24, 2018, 06:05:20 pm »

Hmm, maybe we should buy the eye for the bird familiar, instead of ourselves.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1597 on: February 25, 2018, 02:53:37 am »

I rather like the idea of letting the G.M. mess with us on the eyes, but then ther e is the idea of getting a moddable one and sticking an X-ray in there when we have the funds. Nothing more Fun than spraying X-rays everywhere!

The idea of getting as large a rifle as we are allowed to take out with us seems good. A revolver could be nice, but it is a bit close-ranged, and we are a sword-and-board girl. The shotgun is way-out for the same reason. There's no point having a close-range weapon that we can't use with a shield... A rifle though... maybe a .50?... that would be a fine way to send a reply message to a giant inside-out human-pig-thing that requests an intimate dinner together... by charging at us with its mouth-analogue snapping and snarling...

We don't want a cheap arm. We can do better with graft. If we do get something cheap, we ought to go for the expensive actuator, which may not be the version we can get for free. An expensive arm is, well... we could crush rocks with it? but we would have less mana when we are already weak in our mana supply and we would lose our lovely claws... it probably isn't easy to cook with either, and we might damage our stuff a lot while getting used to it. Ultimately, cybernetics don't get really good unless you are looking for utility or get a more comprehensive loadout. One arm will only ever be good for a trick, it is just not enough of our body to be a comprehensive fighting platform, and there are better tricks than crushing rocks. The high-spec eye would be much beter an investment because we could do more tricky tricks with less obviousness. The mana-scanner alone would be worth wonders on the surface where the difference between magical and mundane can be so meaningful.

So the real question is: Do we want to buy stuff for the surface? Or try to get some more funds and fix ourselves up properly...

Are the other runners interested in sticking together for another soiree? It might be worth being honest and mentioning that, while none of our curses reference bad luck, it is somehow completely unsurprising that one of our targets was completely out of our price-range.

For now my vote is on the medical option. Go to the black-market doctors for some eye surgery and see if they have a spare elbow in our size. Probably get a .50 lever-rifle and, say, 50 bullets and hit the firing range until we can hit something at, say, 500 metres, or are down to 20 bullets...

I shouldn't need to mention what a spider with a sniper rifle would mean to someone with arachnophobia...
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1598 on: February 25, 2018, 04:08:26 pm »

GUESS WHO FOUND OUT HE FORGOT HOMEWORK
update delayed
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1599 on: February 25, 2018, 09:59:23 pm »

Aaaargh! Completely forgot! Top priority mission! Blow, like, 200 or something on group therapy for us and Yunikki!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1600 on: February 26, 2018, 04:25:31 pm »

To everybody's shock and horror, there are no therapists in the dwarf cities. You can get meds, though...

The "store", if you can call it that, is an old basement of a dilapidated building. If it wasn't for the directions Snip gave you, you would have never guessed somebody would be crazy enough to live there. Three raps of the knuckle and one solid knock against the metal cellar door, and a very old dwarf opens it up. He eyes you up and down with one of his eyes bulging out of his socket. After a pause long enough to make you uncomfortable, he starts laughing. It' be more accurate to say that he was creatively wheezing with mirth.
Drider, eh? Good. Good! Happy to help.
You know what I'm here for?
MMMMH? Hmm. Yes. Yeees. his demeanour gives off a very unpleasant amount of WRONG. He comes across like a rat wearing a dwarf suit. He keeps wringing his hands, too, as he guides you further down into the basement. When you reach a certain threshold, however, the basement becomes more and more reinforced. Things don't look like they'll collapse at any second, at least. Tough pillars, metal bars along the ceiling... You also notice a guard, a very trick-looking dwarf that looks more like a waddling beard than the other dwarves you've met. Matter of fact, a lot of the dwarves on the street are comparatively well-shaven. The guard has his arms crossed, and has a sawn-off doublebarrel at his hip. Considering the basement is a little claustrophobic, he might as well be holding a cannon.
Hrhrhrhmmm. Yes. Double-action revolver. Heehee. A masterpiece. Happy to make, yes, happy to make! He holds the gun in both hands, offering it to you. You take it up, and the guard was quick to speak to you.
Finger OFF the trigger if you don't mean to fire it. For that matter, never point the barrel at something you don't want dead.
You oblige him, though you don't say a word. The gun seems loaded, and it's surprisingly heavy. It's a big, hefty handcannon, yes, but you still hadn't expected the weight. You look in the cylinder, six hefty bullets with a little blue core. You fiddle around until you find the thing that lets you open up the cylinder. You carefully unload the bullets from the gun, and fiddle a little with the six points of pain. The ratty dwarf then offers you a small pouch, made of rat leather (it had a label proudly stating this fact on the side...), filled to the brim with bullets. That should be about 30 bullets, which seems like a larger amount than was advertised. You also get a holster to cross across your chest, even.

This isn't part of the price, what's going on here?
Hm? Yellows came in. Told me that they owe you. Something about arms. You can't talk about arms though, only have arm. plural important, why are you talking about this? Get out. Get out of my shop, and never return! Tell your friends! You're welcome anytime. He starts walking away, deeper into the basement. He goes through a door, still mumbling to himself.
He likes you. To translate: the Ronin feel like they owe you something after it cost you an arm. They're fairly dedicated about that spilled blood thing. Bloody savages... Anyhow, you get some more bullets and a holster.
I feel like that doesn't really make up for a lost arm...
Well, I guess they didn't think you lost THAT much. He scoffs. What'd you expect from the nips?
Nips?
Racial slur. Don't go calling them that. Unless you want to discover how powerful that gun of yours really is... Be sure to brace yourself for the shock, by the way. You driders are built tough, but you could still hurt that wrist of yours.
Thanks for the warning. Guess I've got some practising to do.
That you do. Remember trigger discipline, would you? Also of note: that'll be 590 bucks for the whole package. You can get your
The guard escorts you back outside, and bids you goodbye. He also tells you that if you tell the police about this place he will delete you from this plane of existence. Considering his boomstick, you don't doubt that he could.

Well, that's about it. You seemed fairly sure about getting a fresh eye, and you've got 410 dollars left. Make your choice about it: 200 for a Med-tec, 200 for an underground eye, 100 for a crappy one. If you wanna keep it biological: 200 if you get an operation done by an unofficial doctor and 400 from an official one.

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« Last Edit: February 27, 2018, 04:26:48 pm by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1601 on: February 26, 2018, 04:57:41 pm »

Med-tec eye. Seeing stuff is pretty good, specially using a pistol...

Are there any nice mods for the $200 Med-tec? Might want to save for the good one instead. Cause being a cheating bastard with wallhacks is always great.
Also, are zombie minions compatible with cybernetics? Having a remote-control magical bird with wallhacks is even better than having it ourselves~
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1602 on: February 26, 2018, 08:30:58 pm »

It seens that we WILL have to look for another job here

Well, we came here looking to boost us up and get some tricks in our sleeve that any fantasylanders wouldn't expect anyway

It cost us an arm but not an leg, we can recover from this
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1603 on: February 26, 2018, 09:16:01 pm »

We have lost, maybe, 30% of our sight. We started with eight, but are missing one of our best ones.
We lost probably 70% of our arms. There is the missing one, for a start, but also balance and two-handed stuff...

nothing in our budget looks like an upgrade, so all natural is calling out. The upgradeable eye is 600? outside of our price-range and a mana sink, unless we can get ahold of sunstone...
Is it illegal to possess sunstone? As in a component of a prosthetic? Or just stealing and maybe selling the things...
Still, it would be really nice to try to get a flesh elbow to graft on, at least as an attempt, prior to spending 250 on an elbow that is liable to look, feel, and move wrong...
The 200 underground eye sounds like fun, but we can get by without it and splurge on something nice later.

My vote is for underground surgery and try to get them to cut us a nice elbow from one of the arms they removed that looks similar to ours. I figure that the underground doctors will be more amenable to custom like that...

Also, we really need that therapy. We need to get Yunikki clean and proper and relaxed. A private bath at the least, something communal maybe? And work on her fighting discipline. Ummm.... Could we try boxing? Something combat but with rules and points rather than just smashing people into submission... Fencing would be less brutal, which would be desireable, but I really wouldn't know what sports they have here, but boxing at least seems likely. Getting her proper padding would be important...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1604 on: February 27, 2018, 04:27:52 pm »

You know, it's nice to be able to just sit around for a while. Without something getting ready to kill me, I mean. Sure, I lost an arm, but honestly it's worth it for some rest.
How exhausted ARE you?
Physically not all, to be fair. Ok, a little, but that's because I'm currently kinda seeing stuff.
Ah, it's calming down, then?
Yeah. How long have I been staring at the ceiling?
About ten minutes.
Did it always move or am I seeing things?
Describe it for me, please.
You know that movement you get when you touch water and it ripples outwards and it goes like calm for a second before the ripple bounces off edge and comes back? It's kinda in that part. Where it's a bit calmer.
Amazing. That was the least helpful description I've ever heard. So it's kinda like water?
Fish included.
Can you still move?
I can, but I'm kind of afraid of the world unravelling again.
...I can't tell if you're a lightweight or if driders just react bad to this stuff.
I can't even take COFFEE. But you did succeed in making me not feel the phantom pain anymore. Though I think I preferred it to the snakes eating the ceiling.
Well, that's that. Sucy's out and about to see if she can't procure a limb from those doctors, by the way.
Isn't she going to need the money?
They have a lot more corpses than they need. If nothing else, she can probably just sell her drugs.
Am I on drugs?
Legally, they're herbal supplements, but yes.
I don't like it.
Really now. Is that the reason you took your clothes off?
When the fuck did I do that?
Fifteen minutes ago. Considering that you were also silently terrified, I decided not to comment.
Aaah, when the world unraveled.
At this point I'm going to say it's more of a bad reaction to you being a drider. Even the worst lightweight doesn't get this bad over some herbs.
I Moved Too Much Again

When you reach the point in time that you can remember something for a few seconds, you seem to have fixed your clothing situation, although it's little more than a tank top that's a bit too tight. Meandra and Yunikki are in the corner, smoking some kind of weird cigarette. They seem to be blushing, Yunikki especially
...No more herbs for Sydney
I mean, I didn't DISLIKE-
Not. again.
I think I'm gonna hurl.
You didn't. But wow did that day fly by fast.

You spent the day doing nothing, because you're just not sure on what to do, exactly. Sucy was going to get you a limb regardless of whether or not you got an arm, anyhow.
To be perfectly honest, i wanted to write something despite the tiebreaker.


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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.
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