To everybody's shock and horror, there are no therapists in the dwarf cities. You can get meds, though...The "store", if you can call it that, is an old basement of a dilapidated building. If it wasn't for the directions Snip gave you, you would have never guessed somebody would be crazy enough to live there. Three raps of the knuckle and one solid knock against the metal cellar door, and a very old dwarf opens it up. He eyes you up and down with one of his eyes bulging out of his socket. After a pause long enough to make you uncomfortable, he starts laughing. It' be more accurate to say that he was creatively wheezing with mirth.
Drider, eh? Good. Good! Happy to help.You know what I'm here for?MMMMH? Hmm. Yes. Yeees. his demeanour gives off a very unpleasant amount of WRONG. He comes across like a rat wearing a dwarf suit. He keeps wringing his hands, too, as he guides you further down into the basement. When you reach a certain threshold, however, the basement becomes more and more reinforced. Things don't look like they'll collapse at any second, at least. Tough pillars, metal bars along the ceiling... You also notice a guard, a very trick-looking dwarf that looks more like a waddling beard than the other dwarves you've met. Matter of fact, a lot of the dwarves on the street are comparatively well-shaven. The guard has his arms crossed, and has a sawn-off doublebarrel at his hip. Considering the basement is a little claustrophobic, he might as well be holding a cannon.
Hrhrhrhmmm. Yes. Double-action revolver. Heehee. A masterpiece. Happy to make, yes, happy to make! He holds the gun in both hands, offering it to you. You take it up, and the guard was quick to speak to you.
Finger OFF the trigger if you don't mean to fire it. For that matter, never point the barrel at something you don't want dead. You oblige him, though you don't say a word. The gun seems loaded, and it's surprisingly heavy. It's a big, hefty handcannon, yes, but you still hadn't expected the weight. You look in the cylinder, six hefty bullets with a little blue core. You fiddle around until you find the thing that lets you open up the cylinder. You carefully unload the bullets from the gun, and fiddle a little with the six points of pain. The ratty dwarf then offers you a small pouch, made of rat leather (it had a label proudly stating this fact on the side...), filled to the brim with bullets. That should be about 30 bullets, which seems like a larger amount than was advertised. You also get a holster to cross across your chest, even.
This isn't part of the price, what's going on here?Hm? Yellows came in. Told me that they owe you. Something about arms. You can't talk about arms though, only have arm. plural important, why are you talking about this? Get out. Get out of my shop, and never return! Tell your friends! You're welcome anytime. He starts walking away, deeper into the basement. He goes through a door, still mumbling to himself.
He likes you. To translate: the Ronin feel like they owe you something after it cost you an arm. They're fairly dedicated about that spilled blood thing. Bloody savages... Anyhow, you get some more bullets and a holster. I feel like that doesn't really make up for a lost arm...Well, I guess they didn't think you lost THAT much. He scoffs.
What'd you expect from the nips? Nips?Racial slur. Don't go calling them that. Unless you want to discover how powerful that gun of yours really is... Be sure to brace yourself for the shock, by the way. You driders are built tough, but you could still hurt that wrist of yours. Thanks for the warning. Guess I've got some practising to do. That you do. Remember trigger discipline, would you? Also of note: that'll be 590 bucks for the whole package. You can get your The guard escorts you back outside, and bids you goodbye. He also tells you that if you tell the police about this place he will delete you from this plane of existence. Considering his boomstick, you don't doubt that he could.
Well, that's about it. You seemed fairly sure about getting a fresh eye, and you've got 410 dollars left. Make your choice about it: 200 for a Med-tec, 200 for an underground eye, 100 for a crappy one. If you wanna keep it biological: 200 if you get an operation done by an unofficial doctor and 400 from an official one. Basic Stats
Level: 11
HP: 15/35 MAIMED
Poison stings: 1/1
Restraint 3/3
Mana: 60/60
Stress: 25/70
Corruption: 6/10
Thirst: Sated
Children:
Adam 5/5
Alice 6/6
Cactus: 8/8
Items and equipment
Equipment:
Shirt
Loincloth
410 dollars (lvl3)
Holster
Bullet bag
Items:
First Tome of Eternal Darkness
Spare clothing (x12)
.44 magnum revolver
.44 bullets (X36)
Fancy clothing
Butterfly knife
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions (You should find a name for these boys. They'll have a default name for now.)
Tom (cat)
Pesto (pigeon
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords. CRIPPLED
Climber
Crafty: Bolas CRIPPLED
Cooking skill: Excellent CRIPPLED
Corpse Cutting: Quite Decent. CRIPPLED
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer