Right. I won't be sneaking anywhere with the way I am. True enough. You smell awful.Yeah, no sense of smell here. Anyway, you go in when the actual ruckus starts. I'll stay back and keep them from attacking us in the rear. I'll make a big show, it'll be great. Be careful. These fellas have guns. I'll take cover. Hm. If you're going to cause a show, take these. She hands you a collection of bottles she had on her belt, hidden under her long robes. They feel a little fizzy, even through the thick glass. You have two yellows, two greens and one purple, all with a similar sort of liquid apart from the colour.
Yellow ones explode, green ones poison, purple one's a surprise.What's the surprise?...I forgot. It's part of my throwables, though, so just throw it at them. And keep distance. I'm not super excited to hear those types of screams again.Suddenly, the massive metal arm of Kai shoves everybody back as he makes everybody hush up. You're lucky enough to have a collection of rubbish here to stop them from seeing your party, most likely because of the smell coming off the sewer hole. You'd be surprised if they didn't dump their stuff down there, it makes sense.
It's just some schmuck walking around, looking bored. He eventually starts relieving himself in a corner, as everybody stands ready to murder him at any time. After a few more moments, he finishes peeing in the corner and returns to the barricade, clumsily spinning his revolver in his hand. As you watch, it actually goes flying off his finger and clatters on the floor. He picks it up with clear nonchalance and puts it away in the front of his pants.
...That man is a bigger danger to himself than to anyone else. After a few more tense minutes, hoping none of them come to check out the horrifying smell coming from the discarded waders, the radio eventually comes on again.
If you're done waiting around, you should get a move-on. The fighting's just started on this end. Just the first wave, the orc's not here yet. Seems he stops frontlining when it's actually showtime... I'll keep you posted.Without a word, the rest of the party starts moving across the square, using the large piles of rubbish and obviously looted furniture as make-shift cover for their approach to the building. You decide to wait in your little trash-corner. It's probably one of the best-protected parts in this dump. They also have a collection of scaffolding in the corner closest to you, for no apparent reason other than to have some elevated place to hang out on. Although... if you took it head-on, people up there would cause a lot of damage. Good thing you played it smart. A few more minutes pass by, with nothing of note happening. Not even one of the remaining barricade guys coming back in. You hear some vague chatter, but you're too far away to understand it. Just some vague mutterings. Your companions have been in the building for some time now...
You take note of your surroundings. Cover to take, escape routes, emergency weapon (lead pipe)... You can make a good stand here. Suddenly, your radio comes to life again.
Your zombies are finally going down. Took down quite a few. The victims aren't rising as other zombies, thanks for that. Don't want another outbreak... That pigeon of yours is freaking me out, though. Those eyes... The Ronin are holding their own, but the Saints are brining in the guns. Ronin can't keep up, couple of casualties already. They're starting to move back, but they're far from out.... I see the target. Standby...You swear everything turned quiet as your heart went all aflutter. This is it. If this fails, you're in a heap of trouble. You hear the sounds of gunshots and screaming through the radio, distant. After a few more seconds, you suddenly hear the radio going even more quiet before transmitting the echo of the gun. It sounds... bassy. Hefty firepower, to be sure.
Target hit! Right in the head! He looks down... Oh shit.What's wrong?H-he just got back up! FUCK! I'm moving, damn it!Snip? Snip!The radio transmits nothing but the yells of combat. He must have left it behind! Unfortunately, you hear another command.
IT WOZ N' 'SASSINATION 'TEMPT! BACK TA BASE, THEY'S DISTRACTIN' US!Well nuts. Time to move the plan forward.
You take a quick peek at the people manning the barricade. Five of them, two of them holding guns and the rest holding all manner of melee weapons. One cleaver, one pipe and one crowbar. Just need to take out the guns...
You don't like it, but your children are going to be of use. You kept them around this time, knowing that they'll fit. You send them out, crawling along the walls and telling them to wait with the attack, and focus on the worst ones. They're clever kids, they'll know...
Then, you take the lead pipe you found, and throw it a small distance, clanking against the ground. The guards are a little slow on the draw, and eventually they send a guy. Single guy, one set of footsteps. Your sword is already out, held in both hands. The steps grow louder and louder, you hold your breath for a few seconds...
SWING!
It takes a little while for the body of the man to actually fall over. In fact, the head stops bouncing at about the time the body stops falling over. Immeadiatly after that, You hear the screaming of two people as your children start attacking. You rush forward at the two wielding melee weapons. One is knocked on his back by your shield, and your parry the one with the pipe using your sword. The pipe ends up stuck in the sword, and you stab forward, ending the man. Your children are stinging and biting every inch of flesh they can find on the gunman, and they are writhing and spinning, trying to get your babies off of themselves. One has fallen to the floor, rolling, while the other has enough presence of mind to try and pull out his gun.
Your sword puts a stop to that, the hand lands along with the gun. as the figure loses consciousness. Then, you stab the one writing on the floor.
That just leaves the one who had a crowbar...
N-NO PLEASE! I-I'll LEAVE. I'LL LEAVE! I-I JUST NEEDED THE MONEY MAN, DON'T KILL ME!He throws his crowbar away, and crawls back. He is completely and utterly terrified. How...
Amusing pitiful. Against your better judgement, however, you let him live.
Go on. Get out of here. Make something of yourself.I-I will! T-thank you! Y-you won't regret this! He quickly sprints out of here, at speeds you never saw anybody go. Fear truly is an exceptional motivator...
Your children gorge themselves on their fresh prey, and you let them. To your delight, there are make-shift gates here.A little crude, yes, mostly made up of plywood and junk, but gates none the less. It takes a little while for you to figure out the system, however, it uses ropes and some sort of engine? G-Brand Generator X-200 ison the side. After messing with some buttons, the lights come on and you manage to close the ugly gates. You turn that same engine off, of course, fortunately seeing the instructions for just that. You'd smash it, but...
You can already hear thundering footsteps. A large group of people. Damn, too early!
OPEN THE GATES! JULIUS IS IN TROUBLE!You don't have time to barricade the whole gate. You'll have to make do with the main building.
OPEN THE DAMNED GATES! OR I'LL BLAST THROUGH IT!You knock over some of the larger bits of trash, anything to get a little more stuff in the way. You manage to shove a couch in the doorframe, just as you hear the gates getting blown to splinters! You catch a glimpse of the orc, more metal than man. Half his face is covered in metal, and three quarters of his torso has been replaced! You duck inside the building, just as the first gunshots start going off. A shoddy barricade, to say the least. You close the door, for as much as it will matter. Still, there's a bar to put in the way. They'll have to break the door down.
There are signs of your companions here, two dead. One looks bloated, lying a pool of... something. Then other has a crossbow bolt in his head. But, you can hear something else in the building.
Did you hear that!? a disembodied voice calls out. He put speakers in the rooms!
My gang has just entered! You might have worked your way past half my guard, but you idiots won't survive my army! My chamber is locked up tight, you'll need DAYS to get in here! Give up now, and I'll consider letting you go...You feel the foundations of the building shake a little, some plaster coming loose from the wall.
NO! WHAT IS... WHAT IS THIS!? M-MY WALLS...You hear him scrambling to get out of his chair, his earlier bravado having melted away. You hear a few gunshots, but you are forced to turn your attention elsewhere.
The door is blown off the hinges, and the orc steps through first with a confident gait and a cocky smile.
Won't be reachin' da boss... Dun' mattah. Always wanted ta run dis place by mesself! And YOU! He cocks his left arm, and you hear an audible electronic whine coming from it. His hand has pulled away entirely, revealing a CANNON.
You's 'bout ta feel the PAIN!He raises the cannon, and fires immediately! Fortunately for you, there are a few factors at play here.
One, it was a very telegraphed and even kind of slow move for him to raise it first. The electronic whine gave away much.
Second, the projectile itself is actually quite a bit slower than the average bullet. You can actually follow it with your eyes.
Third, you are very fast.
With an almost minimal amount of effort, you dodge the cannonball with inches to spare, and make a mental note that you're lucky he didn't aim lower. You rush forward, before he can load another shot and swing your bastard sword at him! From below, aiming at the fleshy part of his body, you feel a shock travel up your arm as the orc grabs it with his metal hand.
Noice effort. He raises his fist, and sends it barreling towards you as it hisses, steam exploding out the sides. You only barely dodge it, the fist hitting your hair instead. Your head is pulled back as the hair is tangled up! Your children quickly hop over, against your wishes! To your horror, he quickly crushes one of them before they get too close. You roar in a newfound fury, and pull forward, tearing out a part of your hair as your teeth sink into his face. He pulls you loose, yelling in pain as your children start finding pieces of flesh. Energized from their earlier meal, they manage to dodge some of his swings, but you can't finish him off during the distraction! The other gang members are rushing in! Still enraged from the loss of your child, you cleave down with your sword, leaving the blade embedded within the enemy. You grab the gun the dead man was holding, and fire a few clumsy shots, hitting two people with the six bullets fired. It clicks as the hammer strikes against nothing, and you pull out your blade.
Just as you turn back to the orc, you feel a sudden crushing feeling against your torso. A massive, steaming fist hits you square on, and you are sent flying back through the hall! You land on your back, and you feverishly panic as you try to get upright. You hear the dreadful electronic whine again. Just barely, you manage to pull yourself up and climb up the staircase he was so kind to launch you next to. The cannonshot misses just barely, leaving a hole in the wall right behind you.
GOD DAMN MOTHER FUCKER! The orc yells.
More dead guards. The speakers have stopped making noise a while ago, and you hope it means that the companions were successful. Fortunate that the orc wants to do this by himself so much, he spent most of the fight blocking the doors for his own damned men! You can only hope your children got off of him in time...
You'll pay him back for that. Oh yes.
It will be a bloody reckoning.Keep going up, meet with your friends.It'll be a while up, and maybe they didn't kill all the guards...Find a good position, and ambush them.Doing this alone reduces risk of collateral. He's very triggerhappy...Revenge now. Let me at him! (let Alexia go nuts)To call this high-risk is an understatement. A SINGLE hit, and you're OUT! But, if it works...Basic Stats
Level: 11
HP: 15/45
Poison stings: 1/1
Restraint 3/3
Mana: 40/60
Stress: 40/70
Corruption: 6/10
Thirst: Sated
Children:
Party members
Hal: Witchhunter
Kai: Doomfist
Snip: Tech guy/sniper
Yunikki : Feral Crusader
Sucy Alchemist
Items and equipment
Equipment:
Extra long shirt
Vest
Painted Carapace Armor
Bastard sword (sharpened)
Simple iron shield
Butterfly knife
Items:
First Tome of Eternal Darkness
Spare clothing (x12)
Fancy clothing
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X7)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions
Cat (dormant)
Pigeon (dormant)
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer