...Before I continue, I would like to remind you all that you REALLY brought it upon yourselves. You can't help but grin as you let go, and disappear into your own subconscious. You feel your carapace crack a little as it thickens, but you're completely gone before that.
Alexia is out to play, and BOY is she anxious to get to killing.
Oh boy here we go. Yunikki says before taking a little distance. The rest of the people in the room don't know the implications of this, of course, although they do get an idea when she charges over the table and grabs the Hell-born by the throat. Before the gibbering madman can even speak he is thrown over his chair. Alexia grabs him by the head, and smashes his skull against the ground. A splattering of blood comes out, and with an exhilarating crack, Alexia's palm breaks his nose. She raises her arm again to smash him down, but she feels a sudden sting of pain against her sides. Her armor gone, left with nothing but a dress, nothing seems to stop the little balls from the alchemist from piercing through her skin. Some are blocked by the carapace on her sides, but she still takes the brunt of it. Fortunately, the poison is either slow-acting or ineffective, and Alexia smashes the Hell-born down again, knocking him out before a final smash cracks his skull.
He's never getting up again.
DAMN IT! DO SOMETHING! The alchemist screams, fumbling to find more things to throw. She tries to make distance as best as she can, but she can't find a proper exit in her panic. She's clearly unprepared for combat.
Unfortunately, the vampire IS. Alexia don't know what took him so long to make a move. Perhaps he expected someone else to do something. But as the alchemist started running, his thief coming closely at a glacial pace (looking more like she's trying to get away) and the helmeted man not even getting out of his seat (but all his lights are blinking, which is probably relevant), he probably realized he has to do this himself. He jumps off his chair, and dashes towards the rampaging drider, who was running towards the alchemist (who screams like a little girl). He tackles her, but she shows far more strength than ever before! Has she been holding back this entire time!? Her grip is bone-crushing, and she screeches in a most disturbing manner. Then, something entirely unexpected: She stops resisting the push from the vampire, sending the vampire flying forward and into the waiting jaw of the Queen. Her new fangs tear at the vampire's cheek, and she rips off a piece! The vampire yells in pain, jumping back and clutching his wound. His teeth are visible through the new hole, and Alexia happily chews and eats the torn chunk. She twitches a little at the taste, and the corruption that came with it. She laughs again, and points to the vampire
Come on! You wanted woo me, didn't you? DIDN'T YOU?! Her eyes are unfocused, her pupils tiny and her smile almost inhumanly wide as she charges again, pedipalps raised and swinging.
Dance with me, pretty boy! DANCE! A wild haymaker, followed by an underhand jab. Using his inhuman speed, the vampire blocks both and does a counter-punch to the insane drider's face. She spits out a little blood, only giggling at the pain before jamming her pedipalp inside the vampire's stomach. He pulls himself off soon enough, but she nearly collapses as the blood's effect takes hold!
That much blood at once could have KILLED her! What is she doing!?
Deciding that he can't take her down in close quarters, the vampire jumps again, much farther this time. As he flies, he pulls out several throwing knives and throws them at the drider! Most are blocked or a miss, but two of them stick in her arms! Before she can move on, however, the alchemist throws a powder towards her, which explodes with a white flash. Even the vampire needs to blink a few times before the spot goes away, but Alexia is completely blinded!
You putrid cunt! Come here... COME HERE!The alchemist can't help but squeak in fear, and the drider makes a shoulder charge towards the noise. Another dagger from the vampire flashes forward, striking one of her legs, but the charge continues. Stumbling over her legs and the alchemist, the Queen performs some blind punches hitting nothing but concrete as the weak grip allows the alchemist to get away.
Her stinger has more success.
The alchemist screams in agony as she is filled with the poisonous sacks, leaving her belly bloated. Suddenly, the thief pounces on Alexia, and bashes her over the head with the pommel of a dagger. Before the queen can respond, she already leaps away with a classy back-flip.
Ever the showman, isn't she.
Another dagger, fortunately deflected by her carapace.
But it was high time to END this. Alexia leaves the squirming alchemist and runs to the Hellborn. She grabs his axe as more daggers fly around her. She's starting to feel woozy, the injuries Sydney sustained starting to catch up to her. She can hardly feel her hands...
Still, she throws the axe at the helmeted man. Sadly, the axe was not balanced, and the queen doesn't know how to throw axes. The blunt side hits the man dead-on, and he is knocked over on his back. The real prize of the hellborn wasn't exactly his axe, regardless.
Tearing off the animal skin containing the fuel, she takes yet more daggers to her back. They're blunted, however.
He still doesn't want to kill Sydney. What a fool that makes him.
With a wild charge, the vampire is unable to dodge or jump away, getting caught by his leg and slammed down. Then, the animal skin is smashed over him, the Drider's claws opening them up and releasing it's payload.
Now it's his turn to panic. He knows what this means. Just as she jumps off him to grab a candle, the vampire throws all caution out the window in his panic to get the queen pacified. He jumps on her, puts her in a chokehold, and uses his momentum to swing her body downward. With extreme pressure, he closes off bloodflow to her head, and eventually knocks her unconscious.
Before she loses all consciousness, however, she hears a familiar bird-like screech...
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You awaken in a cell. You see another cell opposite to yours, containing Yunikki.
You feel absolutely awful. You can hardly even stand! You're covered in blood, and your clothing's in tatters.
Looks like you didn't come out on top.
Above the injuries, though, you feel...
Wrong. Your fangs feel a bit longer, and your body a little heavier. and your pedipalps...
They're a lot thinner than they were before, almost back to how they were before they turned hollow.
The cell is sparse, to say the least. There's a torch next to the bars, giving light to both your cell and Yunikki's. There's a small cot here, a bed for people that aren't driders. You could probably reach the torch, but then what?
Rest.You're exhausted. You need to build up some strength. Find a way to escape, regardless.The lock doesn't look too strong. It's rusty. Not to mention, there has to be a jailor at some point. Try to wake up Yunikki.See if she can do anything. She might need the rest too, though...OtherBasic Stats
Level: 10
HP: 7/35
RESTRAINT 3/3
Mana: 55/55
Stress: 15/60
Corruption: 6/10
Thirst: Sated
Items and equipment
Equipment:
Blouse (torn)
Dress (torn)
Items:
First Tome of Eternal Darkness (Still??? You didn't even notice!)
Stashed away:
Spare clothing (x13)
Fancy clothing
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (unknown mana cost, EXPERIMENTAL)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar
Tiny Skeletal Dragon (Percussive) (Hidden in the dress)
Skills:
Poison Stinger (leaves a sack inside the body, which pops.)
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
It was probably a bad idea to trust on pure strength on 15 hp.