I WILL HAVE THAT CREATURE'S HEAD!The queen's screech echoes through the forest, causing the adventurers to flinch away from the noise. In a surprising moment of clarity, the queen uses her soulsight to follow the trail. In a surprising switch, it turns out she actually see souls. To be more accurate, she can see injury and blood far clearer than anything else, even as the world is thrust into a dark haze she can see the creature fleeing, the smoke still ravaging her body and the blood leaving a trail to follow. The adventurers can't hope to keep up with the queen as she rushes ahead at breakneck speeds, dedicated to catching that creature.
She soon comes closer to the beast, but it leaps from tree to tree using its unnatural strength. The queen finds it less than impressive.
Come down! You halfbreed coward!The creature roars, with less force than before. The injuries are mounting on that thing, but it soon doesn't find the energy to properly jump. It doesn't quite reach the tree it was jumping towards, and only barely makes a safe descent by raking alongside the tree. It still makes a rough landing, only made rougher by the queen launching a doombolt at it. The thick hide does nothing to protect against the magic, and an afterimage snaps back into the abomination. More tainted blood gushes out of the existing wounds, and it growls at the queen before performing a charge.
The creature fights like any animal would when cornered. With little regard to self-defence, it's throwing everything it has into killing the queen. The queen is happy to oblidge, and the mounting wounds serve to slow it down enough for some smashing hits and even two more injections. A stomach punch makes the sack inside of it burst, poisoning the abomination to the point of vomiting. It hardly seems to move as the bile leaks out of the sides of its malformed muzzle. The wounds and growing exhaustion are taking their toll, and the creature eventually completely runs out of steam, it's mouth filling up with foam as it pushes its body to the utmost limit. The queen is tired and wounded herself, and she took a bad hit to her sides on multiple occasions, but her rage and contempt for the abomination feeds into her, keeping her moving. Finally, the creautre tries a far too slow overhead swipe, which the queen catches with both hands. Before it can tear the hand away, teeth tear into the twisted hand, and two fingers are bitten off! The queen spits them out with disdain, the bitter taste of the creature's blood lingering in her mouth. The creature itself is holding the mutilated hand, and the Queen is quick to capitalise on it!
Just for once, she unsheathes Sydney's sword, and uses both her hands to crash into the left leg of the creature. As tough as the creature is, it cannot handle such a a terrible assault. It falls, the twisted doglegs providing no knee to fall on. The Queen stabs the sword through the remaining healthy arm, and leaves it in. The sword has pierced deep, bypassing the tough hide by virtue of there being a wound. The arm is stuck to the chest, and the queen moves in for the finishing blow as the creature is left squirming.
She jams her hand around the creature's chin, and
pulls. Slowly, the human teeth at the front come loose, snapping one by one as the creature screams and desperately tries to bite the fingers away. For all its strength, it just cannot bite with it's malformed mouth. An audible
SNOK is heard as the jaw is unhinged and a distinct sense of fear can be heard in the roars. The queen has a manic grin, and her eyes take in all there is to see of the creature's suffering as the jaw loosens, small snaps can be heard as more and more muscles pop and ligaments tear until finally, in a horrible spray of blood, the jaw is finally ripped off and discarded.
Hhhh... The queen looks at the pitiful creature before her. The tongue is flopping loosely as it gurgles some more. She grabs the head forcefully and twists it back a bit, enough to open up the throathole just a little more.
She bites down over it, and expels all the smoke she can. The creature, left unable to scream or run, can only barely manage to scratch the queen's back with her mangled hand as the draining smoke is forced into her at such quantities that it begins to pour OUT of her wounds. When all her mana is spent, she releases the dying wretch.
The flesh visibly blackens and looses it's solidity, as the skin begins to bundle up. The muscles and organs begin to melt, and the eyes fall back into the sockets. With just one heave, the mutilated arm is torn off, more flesh falling to the sides as it completely melts.
In a short order, all that is left of the creature is melted flesh and broken bones. The queen laughs, her vision blurring from the effort and mana deprivation. Despite that, she still tears off the skull and walks back to where she left the adventurers, following the blood trail in reverse. She can't run anymore, and she feels ever so faint. But still she giggles, staring into the malformed and mutilated skull as she occasionally leans against the trees to stop being so dizzy. Eventually, she meets the adventurers.
They are taking care of the kobolt.
The creature is DEAD! I WON. I AM THE RULER OF THIS PLACE.C-calm down! Look, you've... done amazing work. H-how about you... Leave the rest to us. We've got... We've got people to move.The wretches are still mourning their dead. Fine, let them... the queen is far too tired to object to useless practices like that. She stands by the wayside, trying to catch her breath. The dwarf is hauling the orc's corpse on his shoulders, and the kobolt has a broken arm. Leaving the shieldbearer to carry his friend.
Good. A queen will not serve as a damned beast of burden!
On the (slow-going) way back, the queen decides that there are many important things to consider. Such as a name! As fun as it is, and appropriate, there should be a name to differentiate her from Sydney...
She's a bit too tired to come up with much, and consideration is taxing... She'll settle on the first name she thought of, Alexia.
It's a fine enough name. Perhaps she can think of another later, when she isn't too tired to properly think of it.
As much as it goes against her base instincts, the queen knows when to go for a lie-down. She's low on blood, and there actually fairly deep scratch in her flesh. But, fortunately, nothing immediately life-threatening. Sucy throws her one of the transfusion potions, and after drinking that the queen just about instantly falls into a slumber.
Sydney is now too badly injured to go on a mission without great risk. But fortunately, you'll be able to send out just about everybody tomorrow. Apart from the adventurer kobolt, who has a broken arm, they're all fine enough.
Make your plans.Map
Basic Stats
Level: 10
HP: 7/30
Mana: 00/53
Stress: 20/61
Thirst: Sated
Items and equipment
Equipment:
Carapaced leather armor
Vampire's Blade
Gardener's Shield
Bolas(x4)
Handmade Bola
Items:
Spare Clothing (x2)
Abomination's Skull
First Tome of Eternal Darkness
Blood Vials (x6)
Poisonbox
Journal
Spellbook
Cookbook
Stashed away:
Spare clothing (x13)
Fancy clothing
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar
Tiny Skeletal Dragon (Percussive)
Skills:
Poison Stinger (leaves a sack inside the body, which pops.)
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer