You need to do your thing with Eveline if you want to get this done. You tell somebody to pull out the bolt so you can stitch it shut, but Meandra is quick to stop you on that.
It's in her lung, right now! Bleeding is the least of her troubles. We either move or take care of her. That bolt stays in until we've got something for it... Hold on,
I've got some poppy-milk on me. Don't want her to wake up right now...She meanders off, conversationwise, and joins forces with Sucy to take care of Eveline. You're not useful, at the moment, as you gather up the people that are willing to assault the tower. Almost instantly, the kobolt adventurer jumps on your back. You're about to complain, but honestly, you're strapped for time as it is! You wasted enough time fussing over Eveline.
You only get a few people with you. One of the sword-and-boarders wants to stay behind to stand guard for the wounded, Meandra and Sucy are taking care of her...
It's just you, the kobolt, Yunikki, the witch-hunter and the other sword-and-boarder. Hopefully, that's enough.
As you charge across the road, dodging or blocking the occasional bolt, you look up at the flare they shot. You have no idea how they did it, but there's just... colored smoke in the air. You thought it was a fire arrow of sorts, but this must be some kind of eastern technology. You've no time to ruminate, however, as another bolt clatters off your shield. The witchhunter takes a glancing shot, but apart from a scratch, he's fine. He makes a retaliatory strike with his crossbow, and the sudden decrease in projectiles seems to indicate he was successful. To pull off a shot like that on the move with a crossbow shows some real finesse, you have to admit. As stable as you can keep yourself in full sprint, you wouldn't be able to pull it off. Speaking of full sprint, you have started climbing. Turns out it's not quite as easy with you have to block bolts on the way up AND have eight little claws in your shoulder from the kobolt hanging on for dear life. She's not complaining, though, so you suspect she expected it at least. When you reach the top, you are happy to slam the bastard that was slinging bolts at you to kingdom come. Teeth go flying, as well as your furry little backpack. With two small blades, his throat is cut, followed by his ankles. The ankles seem more out of spite than actual purpose, considering the thrall fell to the ground gurgling and dying. The downward assault goes similar to the tower before that, and the help from your kobolt friend means you don't even have to worry about the crossbowmen. One big difference, however, is that your assault party isn't getting through the door. When you step reach the second floor, you find considerably more thralls than you were prepared to deal with. You hastily start making you retreat, abusing the direction of the circular stairs to have a better shot. These towers were curved in such a way to be easier to defend from an assault from the bottom. They didn't really account for spiders, clearly.
The thralls failing fighting style, your kobolt ally and the high ground provide you with more than enough advantages to not get overrun, but things are looking pretty dire! You're just not killing them fast enough, and they may die as easy as any other human, they still tend to disregard pain! You hear a thumping against the door, downstairs, but you don't think they'll be getting through without an alchemist! Damn it all...
You reach the top of the tower, with nowhere left to run. Your back is against the wall, and you can only barely block the next attack. You call for the kobolt to get on your back, and perform a plan they never expected.
You just kinda... saunter down along the wall. They look over the wall, looking as dumb as ever. You even need to dodge a little drool from them as you head down. It's considerably faster to get down, of course. The second you reach the bottom, you hear a small explosion at the door. You turn to see the shield-bearer kick the door in, while the witch-hunter is holding a flask. You recognize the things, they're Sucy's bottles! He must have ran back to get them...
What a waste of fucking time!
You can already see some reinforcements approaching... It's probably best to grab a barrel and get out of here! You look inside the tower, mercifully free of histiles considering they're still on the way down.
It's also free of fucking oil, so that's great. Just completely and utterly empty.
Time for a retreat, you'd say! You rush back to the other tower, intending on carrying Eveline back. This whole thing was a damned bust! As you rush to the tower, however, you see a horrid orange light coming from the door. And a more horrid shouting from a familiar voice
You're gonna scream, just like she did; open mouth, open heart, blood and noise forever piercing my skull, poisoning me with its psychopathic purple prattling. We watched it all, and felt the knife edge split down the middle... CAN YOU HEAR ME?!You turn the corner, and you see the Hellborn again, already on fire and smashing his axe against the shield of the guard. The shield is the only thing keeping that burning lunatic away from him, until, suddenly, he grabs the shield with his off hand and slams his axeblade right in the skull of your ally! The axe embeds itself deep, and the adventurer twitches for a moment before becoming still.
You roar in a rage, and shieldbash him at full speed. A bolt hits the psychopath's shoulder, and without a weapon he is quick to tear at one of the animal skins along his hip. Like before, he is suddenly engulfed in a blinding, blue fireball! You are smart enough to look away, but you still hear his shouts.
REMEMBER THE THUNK! MY THUNK TOOK YOUR PAWN AND I'M GONNA EAT YOUR CHESSBOARD! HAHAHahahaha....His voice fades as he is reduced to nothing but ashes.
WHAT THE HELL WAS THAT!?Shut up and help me get the rest out of here!When you enter, you see Meandra clutching her arm. She has a pretty bad burn wound... Fortunately, everybody else is fine, relatively. Eveline is currently unconscious, but the bolt is out of her chest, at least. Sucy looks to be unharmed, although she still looks majorly pissed off. The white-hot seething rage that's scarily quiet.
You pull Eveline on your back, and tell everybody to pull out. However, the adventurers want to take the corpse of their fallen friend with them...
It'll slow you down, and those reinforcements must be breathing down your neck at this point!
Let them take the corpse.It might be important for morale, and you'll be able to fight off some thralls, right? Just need to make sure Eveline stays safe...Forget the corpse! We need to move.Tell them to leave the corpse. You can only hope they'll actually follow that order.Leave that corpse or BECOME one!Force them to leave the corpse behind, possibly with violence.OtherMap
Basic Stats
Level: 10
HP: 24/30
Mana: 53/53
Stress: 24/61
Thirst: Sated
Items and equipment
Equipment:
Carapaced leather armor
Vampire's Blade
Gardener's Shield
Bolas(x4)
Handmade Bola
Items:
Spare Clothing (x2)
First Tome of Eternal Darkness
Blood Vials (x7)
Poisonbox
Journal
Spellbook
Cookbook
Stashed away:
Spare clothing (x13)
Fancy clothing
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar
Tiny Skeletal Dragon (a little toasted)
Skills:
Poison Stinger (leaves a sack inside the body, which pops. Makes it easier to "defuse")
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer