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Author Topic: Visitor Explosion  (Read 1071 times)

TV4Fun

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Visitor Explosion
« on: December 07, 2016, 07:16:46 pm »

Ok, so I really should have started saying no at some point, but I kept getting petitions for various entertainers to become long-term residents, and then a dragon came through and killed most of my dwarves, so I now have a population of 9 citizens, 5 mercenaries, and 118 entertainers. I am also not getting any migrants, I think because the population is too large for the amount of wealth I have. So I now have the most bouncing everlasting tavern party anyone has ever seen, and a fortress that is falling apart because there is no one to maintain it. Is there a way to get rid of some long-term residents, besides the obvious?
« Last Edit: December 07, 2016, 07:22:45 pm by TV4Fun »
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steel jackal

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Re: Visitor Explosion
« Reply #1 on: December 07, 2016, 09:01:31 pm »

wealth has nothing to do with population, you probably pushed your fort over the population cap by adding people as long term residents.

change your population cap to n+desired number of dwarves, where n is non dwarves who live in your fort

so say you want 30 dwarves, and you have 100 non-dwarves, set your population cap to 130


population cap can be changed in df/data/init/d_init.txt
« Last Edit: December 07, 2016, 09:03:59 pm by steel jackal »
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i am a dwarf and im digging a hole, diggy diggy hole

my art: http://www.furaffinity.net/gallery/tylerrobotnik/

TV4Fun

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Re: Visitor Explosion
« Reply #2 on: December 07, 2016, 09:38:12 pm »

Yes, popcap is at 2000. Still not attracting migrants.
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steel jackal

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Re: Visitor Explosion
« Reply #3 on: December 07, 2016, 10:42:04 pm »

do you get an outpost leasion?
the only other thing i can think of is if your civ is dying/dead
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i am a dwarf and im digging a hole, diggy diggy hole

my art: http://www.furaffinity.net/gallery/tylerrobotnik/

TV4Fun

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Re: Visitor Explosion
« Reply #4 on: December 07, 2016, 10:44:20 pm »

I haven't seen a caravan or liaison from my civ in quite a while, so that's probably it. Possibly, the lead nobles from my civ were visiting when the dragon attacked.
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mikekchar

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Re: Visitor Explosion
« Reply #5 on: December 08, 2016, 01:54:46 am »

On the other hand, if you can hang on for 2 years, then the long term residents will petition for citizenship.  9 citizens is really going to be difficult, but it should be doable.   You will need 1 full time brewer, but you may be able to make do with a grower/cook.  After that, you just need to prioritise what needs to get done.  If you have most of your infrastructure set up, all you might need to do is concentrate on shoring up your physical defences (since you won't have a military).

In truth, it sounds like quite a fun challenge.  Then after the performers become citizens, you can go back into full production (since they can accept labours again).
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PatrikLundell

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Re: Visitor Explosion
« Reply #6 on: December 08, 2016, 03:33:14 am »

A dragon slaughtering most of the population puts a damper on the desire of potential migrants to move to such a dangerous place. As far as I understand it, migrants dare to show up again after a while if there aren't any more slaughters. Also, as mikekchar said, accepting the residents as citizens will bring the work force back up. Since I assume you didn't just accept all of them as residents last week, you probably don't have to wait as long as two years for the first ones to petition for citizenship.
Also, I think residents don't eat and drink (unless served). If that's the case you don't need a full time brewer, but can act as if you only had 9 dorfs and ignore the residents.
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steel jackal

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Re: Visitor Explosion
« Reply #7 on: December 08, 2016, 10:17:01 am »

A dragon slaughtering most of the population puts a damper on the desire of potential migrants to move to such a dangerous place. As far as I understand it, migrants dare to show up again after a while if there aren't any more slaughters.

ive never heard of this before, nor can i find anything on the wiki that says it happens.

is there any !!SCIENCE!! regarding this?
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i am a dwarf and im digging a hole, diggy diggy hole

my art: http://www.furaffinity.net/gallery/tylerrobotnik/

PatrikLundell

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Re: Visitor Explosion
« Reply #8 on: December 08, 2016, 10:34:56 am »

@steel jackal: I don't have any references, but am repeating what the forum claims, which basically is that migrants are attracted by wealth and repelled by death.
The only thing I find on the wiki page is a small indication "...The size of these waves are unaffected by fortress wealth, danger, or even the extinction of their home civilization..."
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mirrizin

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Re: Visitor Explosion
« Reply #9 on: December 08, 2016, 11:53:33 am »

@steel jackal: I don't have any references, but am repeating what the forum claims, which basically is that migrants are attracted by wealth and repelled by death.
The only thing I find on the wiki page is a small indication "...The size of these waves are unaffected by fortress wealth, danger, or even the extinction of their home civilization..."
There's a certain message you get for a year or two after a major catastrophe, and if migrants show up afterward there's a remark about coming "in spite of the danger." I've seen this.
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Fleeting Frames

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Re: Visitor Explosion
« Reply #10 on: December 08, 2016, 12:49:37 pm »

Yeah. Dragon burning through half the population and reduction of migrants happened in Breadbowl succession for instance, though breadbowl also had too many dead units later on to deal with.

StarWars1981

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Re: Visitor Explosion
« Reply #11 on: December 08, 2016, 05:30:16 pm »

I got that message after my fortress was savaged by half a dozen (later became 20 plus) forgotten werewombats. The only survivors were a second-migrant-wave dwarf (now manager/stockkeeper lol) and the last migrant wave which occurred just shortly after the final round of slaughters. The next one, nearly a year later, said "some migrants have arrived - despite the dangers". Well, duh, one of those things is still locked up! And you need to remind ME that it's dangerous around here? Multiple goblin sieges have now been locked outside, two undead sieges have been ignored and one caravan was savaged by a trio of escaping werewombats (all dead, unfortunately). Plus there are more dead dwarven residents and caravaneers than live ones in the entire fortress ... oops.
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