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Author Topic: Getting rid of smoke  (Read 1487 times)

TV4Fun

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Getting rid of smoke
« on: December 06, 2016, 11:08:56 pm »

So a dragon came and attacked my fortress a little while ago. It vaporized the front gate and wandered inside, where it destroyed many of my stockpiles and workshops, melted many of my dwarves and guests, and made very short work of the soldiers I sent to try and kill it. It is still alive and still inside the fortress, but the soldiers were able to basically immobilize it and I have walled it off. In the future, I may experiment with throwing vampires down to it as a Fun alternative to incarceration. Anyway, even though it has been quite a few months since the dragon was out and about, there are still large clouds of smoke inside my fortress that seem to be self-sustaining and reproducing. Does anyone know what I can do about these?
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☼Another☼

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Re: Getting rid of smoke
« Reply #1 on: December 06, 2016, 11:20:28 pm »

Press "t" and move the cursor to the workshops. Whatever is flaming will have "!!" around it. For example a flaming dwarf would be !!Urist!!. That should help diagnose the problem. Certain things will burn for up to a year, and artifacts will burn forever, since they can't be destroyed. The only real solution is to douse it in water.
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YetAnotherLurker

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Re: Getting rid of smoke
« Reply #2 on: December 06, 2016, 11:21:53 pm »

Sounds like you've got some !!lignite!! or !!Furniture!! at the center of those smoke clouds, check the area with t/k.

Flood the area and it should fix the problem. Using water, mind, not magma.
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Thisfox

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Re: Getting rid of smoke
« Reply #3 on: December 07, 2016, 05:39:36 am »

t/k do work to solve the problem.I found once that my smoke-causers was a row of !!rottenreindeercheese!! in the stairwell.... Eventually I had to wall around the endlessly burning cheeses, and make an alternate staircase to continue my fortress.

Artifacts won't necessarily go out when you put them in water. For example, an attempt at a self-cleaning fire-and-water well: "Building a !!well!! was a terrible idea..."

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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
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imperium3

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Re: Getting rid of smoke
« Reply #4 on: December 07, 2016, 01:50:46 pm »

For example, an attempt at a self-cleaning fire-and-water well: "Building a !!well!! was a terrible idea..."

Oh man, that thread was a trip down memory lane. So many of the old regulars... Sphalerite, Girlinhat, Urist Imiknorris, Necro910... We shall not see their like again.

Sphalerite was the one who did the Sea Serpent farm, Girlinhat started the dwarven childcare project, Necro was just really obsessed with magma.

« Last Edit: December 07, 2016, 01:54:55 pm by imperium3 »
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

Skorpion

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Re: Getting rid of smoke
« Reply #5 on: December 07, 2016, 02:09:30 pm »

Smoke is generated from burning objects. I nearly lost a fort to that once; artifacts don't take damage, so a quiver just burned and burned and burned until I managed to extinguish it with a pond zone.

I would highly suggest just flooding the area, if there's a dragon been through. Maybe even drown the scaly bastard.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

TV4Fun

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Re: Getting rid of smoke
« Reply #6 on: December 07, 2016, 07:21:11 pm »

So I have 3 persistent clouds of smoke in my fortress that seem disconnected from each other. In one of them I was able to locate a burning parchment scroll which I am going to try designating as a pond to see if that fixes anything. I haven't found anything on fire in the others, but will try dousing them with water anyway. Maybe the ceiling is on fire or something.

Edit: On closer inspection, I have several things, including two artifacts, that are not marked as !!on fire!! but have a temperature above 10,000U, which I believe qualifies as very hot. This is probably the source of the problem. Also, making a pond for them will be tricky, as they are not over open space. Also just flooding the space where they occupy will be tricky as I don't have a good way to drain the area they occupy, but I'll let you know what I figure out.
« Last Edit: December 07, 2016, 07:37:00 pm by TV4Fun »
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Quietust

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Re: Getting rid of smoke
« Reply #7 on: December 07, 2016, 11:28:23 pm »

Edit: On closer inspection, I have several things, including two artifacts, that are not marked as !!on fire!! but have a temperature above 10,000U, which I believe qualifies as very hot.
Saying a temperature value is "above 10000" is meaningless, because 10000 is 32°F (0°C), the freezing point of water, and 10015 is 47°F (8.3°C), which is room temperature underground. Values don't start to get "hot" until they're above 10148 (boiling point of water), and magma has a temperature of 12000.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

TV4Fun

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Re: Getting rid of smoke
« Reply #8 on: December 07, 2016, 11:42:22 pm »

Edit: On closer inspection, I have several things, including two artifacts, that are not marked as !!on fire!! but have a temperature above 10,000U, which I believe qualifies as very hot.
Saying a temperature value is "above 10000" is meaningless, because 10000 is 32°F (0°C), the freezing point of water, and 10015 is 47°F (8.3°C), which is room temperature underground. Values don't start to get "hot" until they're above 10148 (boiling point of water), and magma has a temperature of 12000.
Well it was actually about 380°C.
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Skorpion

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Re: Getting rid of smoke
« Reply #9 on: December 08, 2016, 10:40:01 am »

So I have 3 persistent clouds of smoke in my fortress that seem disconnected from each other. In one of them I was able to locate a burning parchment scroll which I am going to try designating as a pond to see if that fixes anything. I haven't found anything on fire in the others, but will try dousing them with water anyway. Maybe the ceiling is on fire or something.

Edit: On closer inspection, I have several things, including two artifacts, that are not marked as !!on fire!! but have a temperature above 10,000U, which I believe qualifies as very hot. This is probably the source of the problem. Also, making a pond for them will be tricky, as they are not over open space. Also just flooding the space where they occupy will be tricky as I don't have a good way to drain the area they occupy, but I'll let you know what I figure out.

Make a pond OVER them. Dig out the space above, channel down, pond zone at the channel.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

TV4Fun

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Re: Getting rid of smoke
« Reply #10 on: December 09, 2016, 04:16:56 pm »

So I eventually used DFHack to create water over the offending items. I don't really consider this cheating as it's more correcting a bug. The smoke was seriously killing my framerate.
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