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Author Topic: Evil Biome Fortresses  (Read 4835 times)

Findulidas

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Re: Evil Biome Fortresses
« Reply #15 on: December 11, 2016, 08:45:11 am »

I played almost solely evil biomes for a while. Dfhack is basically a must in order to avoid bugs. No cage traps is what you should do in order for it to be the most fun.

It used to be worse when zombies were insanely fast and strong or just endlessly reanimating period.

Sometimes you just die instantly due to acid rain or something similar and there is nothing you can do about it.

Once I was attacked by a skeletal whale who crushed everything I had, due to pulping it most likely wont happen again.

I do miss the skeletal creatures that sometimes attacked you in the past. You dont seemt to get them anymore.
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...wonderful memories of the creeping sense of dread...

☼Another☼

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Re: Evil Biome Fortresses
« Reply #16 on: December 11, 2016, 10:49:03 am »

I once embarked in an evil glacier that rained something that caused blistering over the entire and body, and quickly death. This was in a world where the dwarves were extinct. I created a self sustaining fortress for, with the king and everything. Nothing really happened.
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Fleeting Frames

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Re: Evil Biome Fortresses
« Reply #17 on: December 11, 2016, 10:53:22 am »

@Findulidas: What do you mean by "dfhacking is necessary to avoid bugs"? I know PatrickLundall considers "immortal tiny zombie" a bug and uses exterminate on it, but I don't think that's what you mean by your cage trap comment.

Lozzymandias

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Re: Evil Biome Fortresses
« Reply #18 on: December 11, 2016, 02:56:13 pm »

As a rough rule of thumb: if you can survive long enough to get underground and install a door, you'll probably live.

For clarity, I never did. Mauled to death by undead owls and horses.
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King Kitteh

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Re: Evil Biome Fortresses
« Reply #19 on: December 11, 2016, 05:40:24 pm »

As a rough rule of thumb: if you can survive long enough to get underground and install a door, you'll probably live.

For clarity, I never did. Mauled to death by undead owls and horses.
I managed to get underground, promptly forgot that it was an evil embark, mauled by zombie troglodytes.
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Findulidas

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Re: Evil Biome Fortresses
« Reply #20 on: December 12, 2016, 11:02:37 am »

@Findulidas: What do you mean by "dfhacking is necessary to avoid bugs"? I know PatrickLundall considers "immortal tiny zombie" a bug and uses exterminate on it, but I don't think that's what you mean by your cage trap comment.

Yeah its basically to avoid unkillable bullshit. Also if you run for long enough on evil biomes the caverns tend to be filled by rotting corpses reanimating and killing everything effectively causing huge fps drains due to miasma or similar regardless if you ever intended to go into the caverns or not.

The cage trap comment isnt related. Its just the fact that cage traps stop zombies way too easy, without them its much more fun. Cage traps are cheap, easy to make and will stop basically anything which specifically isnt flagged to be immune. Putting some inside chokepoints in the fort and at all entrances very much nullfies the threat of the fort falling to just some random zombies.
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anewaname

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Re: Evil Biome Fortresses
« Reply #21 on: December 12, 2016, 07:56:36 pm »

]I managed to get underground, promptly forgot that it was an evil embark, mauled by zombie troglodytes.
Yup!
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Sethatos

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Re: Evil Biome Fortresses
« Reply #22 on: December 12, 2016, 08:27:23 pm »

I like evil biomes a lot, but the re-animating ones require too much management and get really annoying after a while. Give me evil clouds, evil rain, and wormy tendrils any day though and I'm pretty happy.
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Fleeting Frames

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Re: Evil Biome Fortresses
« Reply #23 on: December 12, 2016, 08:49:58 pm »

@Findulidas: Ah. I asked because for me they're related - the recommended, simplest vanilla way to deal and utilize too-small hair ghasts is with a cage trap - I had assumed that somebody who doesn't use one (because it deals with 1 fort-disturbing enemy in 30 seconds) wouldn't use exterminate (because it does that in 6 seconds, plus purism).

Well, without either it is much harder to run a meat industry on fully-reanimating embark, so there's that.

Lozzymandias

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Re: Evil Biome Fortresses
« Reply #24 on: December 13, 2016, 04:40:52 am »

As a rough rule of thumb: if you can survive long enough to get underground and install a door, you'll probably live.

For clarity, I never did. Mauled to death by undead owls and horses.
I managed to get underground, promptly forgot that it was an evil embark, mauled by zombie troglodytes.

Cmon dude, never breach a cavern directly into your fortress! Use a hatch! That's rule 101 of cavern breaching.
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King Kitteh

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Re: Evil Biome Fortresses
« Reply #25 on: December 13, 2016, 05:01:56 pm »

As a rough rule of thumb: if you can survive long enough to get underground and install a door, you'll probably live.

For clarity, I never did. Mauled to death by undead owls and horses.
I managed to get underground, promptly forgot that it was an evil embark, mauled by zombie troglodytes.

Cmon dude, never breach a cavern directly into your fortress! Use a hatch! That's rule 101 of cavern breaching.
I may have left out that it was semi intentional... The fort was pretty much lost, everyone got covered in necrotic goo seconds after embark.
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Vyro

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Re: Evil Biome Fortresses
« Reply #26 on: December 15, 2016, 11:38:42 pm »

Ahh yes, my old love. The reanimating biomes. I spent quite a lot on those savoring the challenge.

Unfortunately all of those forts ultimately devolved into FPS clusterfucks of death due to cavern wildlife, zombie heads and hair, equipment designations ignoring burrows, overly persistent merchants, undead that burned in magma forever and zombie FBs that ignore all those cage traps. Really though, the one go-to strategy it usually came down to was grinder traps. Sadly, they didn't stop the zombie creatures big enough to break the bridges. Also, crossbows everywhere, old undead hated those. Fun times.
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Fleeting Frames

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Re: Evil Biome Fortresses
« Reply #27 on: December 16, 2016, 01:43:21 pm »

Hm. Yeah, past certain size the cart can't deliver impulse. Did you use just two-ramp wooden minecart grinders, or something with more bite to it? Wondering what the cutoff is, I recall a suggestion of having carts as heavy as whatever they're hitting.
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