WELCOME TO ZIGGURAT OF TRIALS.
WHAT IS ZIGGURAT OF TRIALS?
Ziggurat is a place where people gather in hopes to reach the Great Chamber and prove their worth to the Gods so that they might make the person another God in the Pantheon.
There is no other way to leave the Ziggurat, and only 1 shall Ascend. The others? The others shall die, either by their own stupidity, or by the hands of the others.
8 Characters enter the Ziggurat each time the planet Niburuh is in conjuction with the Third Moon. Every one is put in one of 4 starting cells with one other applicant.
HOW TO APPLY TO ZIGGURAT OF TRIALS?
Write down your Character's Name (and your username)
Put 2 points to one stat and 1 point to another stat. The four stats are:
(STR)ENGTH: 1 Point: +1 in combat situations, character can solve Simple Strength puzzles. 2 Points: +2 in combat situations, character can solve Complex Strength puzzles, 20% chance to survive a Trap.
(AGI)LITY: 1 Point: +1 in combat situations, 50% chance to dodge Traps. 2 Points: 75% chance to dodge Traps, character can move through 2 rooms/corridors per Turn.
(INT)ELLECT: 1 Point: Character can solve Simple Intellect puzzles, 20% chance to permamently disarm a Trap, Character can read Scrolls. 2 Points: Character can solve Complex Intellect puzzles, 40% chance to permamently disarm a Trap, and has knowledge of Idols and Artifacts
(PSY)CHIC: 1 Point: Character can solve Simple Intellect and Simple Strength puzzles. 2 Points: 50% chance to dodge Traps, character can sense things about other characters (received from GM by a PM).
Example character application:
Mary Sue (Haspen)
PSY 2/INT 1
THE LAYOUT OF THE ZIGGURAT OF TRIALS:
There are four Floors in the Ziggurat of Trials:
First Floor is the largest and is comprised of numerous rooms and corridors. The 4 Starting Cells are located on this Floor. This Floor might have some Traps and Simple Strength/Intellect puzzles.
Second Floor ups the challenge by including more Simple Strength/Intellect puzzles and Traps; few Complex Puzzles or Deadly Traps might appear on this floor as well.
Third Floor is much smaller than First and Second floor. There are only Complex Puzzles, Normal and Deadly Traps here.
Fourth Floor consists of few rooms and corridors, some Traps of both variants, and the Great Chamber in the centre.
TRAPS AND PUZZLES:
Puzzles are basically 'doors' that block your path unless you solve them. There are Strength and Intellect puzzles, Simple and Complex. Simple puzzles require 1 Point of their respective stat (or 1 point of Psychic); Complex puzzles require 2 Points.
Traps also block your path; instead of solving them, you gotta Dodge them; each Character has 25% chance to Dodge a Trap. Traps might cause a penalty to your stats, teleport you to a random location, or simply kill you.
Deadly Traps, as suggested by their name, always kill the character if he/she fails to Dodge them.
HOW TO WIN THE ZIGGURAT OF TRIALS?
There are two objectives that one must complete in Ziggurat of Trials in order to Ascend.
The first one is to reach the Great Chamber, located on the top (Fourth) floor.
The second one is a hidden objective that each Character receives through
telepathy from the Gods.
They are not for the weak of heart.The person who successfully completes their hidden objective and reaches the Great Chamber (order of completion does not matter), will Ascend to Godhood.
All others who will be still alive at this point shall be turned into ash and dust and their souls shall be cast into Oblivion.
APPLY IF YOU DARE, AND MAY THE GODDESS OF LUCK SMILE UPON YOU.
EDIT: Missed a chunk about Ziggurat's layout, and traps and puzzles, they're both explained now, sorry!THE FIRST 8:1: Craig Johnson (S34N1C)
PSY 2 / STR 1
2: John Smith (Felissan)
STR 2 / AGI 1
3: Will Greywater (DolosusDoleus)
INT 2 / STR 1
4: Ron Haart (roseheart)
PSY 2 / AGI 1
5: Nate the Great (fourtytwo)
STR 2 / INT 1
6: Dan (Demonic Spoon)
AGI 2 / STR 1
7: Raven (flazeo25)
INT 2 / STR 1
8: Criptfeind (Criptfeind)
AGI 2 / PSY 1