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Author Topic: RotMG: Ghost Hunters (IC Thread) First Hunt  (Read 31981 times)

Chevaleresse

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #480 on: December 21, 2016, 11:29:10 pm »

Shinobu heads toward the barn as well, taking a position at the front of the group. She looks for anything that looks magical.
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S34N1C

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #481 on: December 21, 2016, 11:41:40 pm »

Bill follows the others to make their introduction to Aldo
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Akroma

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #482 on: December 22, 2016, 12:34:52 am »

"Well, a barn sounds spooky enough. Guess the ghost might start sobbing once it's actually midnight or something."
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TheBiggerFish

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #483 on: December 22, 2016, 12:44:31 am »

==Port Weller==
Anna presumably also heads along with the others to find Aldo.
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Sanure

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #484 on: December 22, 2016, 12:55:25 am »

"I'm going to check the fields, see if there is out of place items." Morgan flicks on her flashlight and begins walking towards the field.
« Last Edit: December 22, 2016, 01:49:27 pm by Sanure »
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AbstractTraitorHero

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #485 on: December 22, 2016, 04:58:18 am »

Port Weller

Head out with the others...
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Projeck37

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #486 on: December 22, 2016, 06:16:46 am »

May follows Sandra, clutching her violin case to herself.
"You look nervous. Everything is going to be alright, May."
Sandra throws her arm around May.
"These ones can't even interact with the physical world!"
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IamanElfCollaborator

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #487 on: December 22, 2016, 08:31:31 pm »

"It's not that!"

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #488 on: December 23, 2016, 02:16:28 am »

"What is it?"
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kj1225

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #489 on: December 23, 2016, 02:25:47 am »

Meanwhile at Port Weller Kyle heads for the security office place with the others.
"You think this'll be like one of them stories where we're told that the thing we're facing is actually much more powerful than we expect either through ignorance on the part of our boss or outright malicious intent?"
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somemildmanneredidiot

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #490 on: December 23, 2016, 12:00:44 pm »

Port
"Probably not, though good idea on that. I'll crunch the numbers on it."

Five seconds later. "Unless the Ghost is helping out around the Pier, presumably we would have heard about it. It'd be a good idea to ask around about it just in case though."
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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #491 on: December 23, 2016, 02:19:47 pm »

"Guess it could be" her eyes lit up "Would be exciting if it was though"
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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #492 on: December 23, 2016, 03:33:42 pm »

"What is it?"
"I'm trying to feel for something."

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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #493 on: December 23, 2016, 03:46:18 pm »

"Guess it could be" her eyes lit up "Would be exciting if it was though"

Theo has a smile. "Yup. I'll distract while yall either run or try to disperse it. Sound fair?"
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Re: RotMG: Ghost Hunters (IC Thread) First Hunt
« Reply #494 on: December 23, 2016, 04:24:33 pm »

Bill follows the others to make their introduction to Aldo

Anna presumably also heads along with the others to find Aldo.

Head out with the others...

The Team walks over to the offices of the dockyard, which looks like a residential building attached to the facilities by a jutting walkway. The electronic drone of the doorbell can be heard from outside, as everyone waits for an answer. Eventually, after what seems like an eternity, the finally swings open. Behind it, peering suspiciously at the group, is a person who is definitely not Aldo McCrae. For one thing, they are a woman, with frizzy grey hair and a lean face criss-crossed with wrinkles. She looks like she's been with the company forever, doing some minor but important task for half of her shirt and chatting with her friends for the other half. "Can I help you?" she eventually asks, her tone of voice suggesting that she'd rather close the door and go back to work.

Spoiler: Lilly Ashton (click to show/hide)

Spoiler: Port Weller Team (click to show/hide)



"I mean, he mentioned the barn... so let's check there."
Sandra turns on her flashlight.

Fantasia turns on her flashlight, and then turns toward the barn.

May follows Sandra, clutching her violin case to herself.

Most of the team walks over to the barn to inspect it. The beams of their flashlights play against the building's outside, revealing plenty of peeling paint and weathered wood. It seems hard to believe that the building is still standing after all these years of neglect. The previous explorers have trampled down the grass ringing the barn, presumably looking for a ready entrance. The main doors are barred from the inside and the side entrance is closed by a rusty padlock. The windows on the second story are mostly covered by shutters or barred by debris, with the only one obviously open being far away from convenient handholds or boxes to stand on.

The paths here mostly lead to the woods or back to the street, though a few cut across the side into a nearby vineyard for some in-explainable reason.

Shinobu heads toward the barn as well, taking a position at the front of the group. She looks for anything that looks magical.

Spoiler: Ibaraki Shinobu (click to show/hide)

"I'm going to check the fields, see if there is out of place items." Morgan flicks on her flashlight and begins walking towards the field.

Morgan's flashlight sweeps across the field, the ground obscured by the growing grass. Nothing seems particularly out of place, unfortunately. Here and there she discovers random bits of garbage blown in from the side of the road and the tracks of wild animals, including a few dog prints. At this point Morgan is halfway between the woods and the decrepit barn, close to the point where the unusual trail makes the its odd u-turn.

Spoiler: Virgil Team (click to show/hide)
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