Bill follows the others to make their introduction to Aldo
Anna presumably also heads along with the others to find Aldo.
Head out with the others...
The Team walks over to the offices of the dockyard, which looks like a residential building attached to the facilities by a jutting walkway. The electronic drone of the doorbell can be heard from outside, as everyone waits for an answer. Eventually, after what seems like an eternity, the finally swings open. Behind it, peering suspiciously at the group, is a person who is definitely not Aldo McCrae. For one thing, they are a woman, with frizzy grey hair and a lean face criss-crossed with wrinkles. She looks like she's been with the company forever, doing some minor but important task for half of her shirt and chatting with her friends for the other half. "Can I help you?" she eventually asks, her tone of voice suggesting that she'd rather close the door and go back to work.
Something tells you that she won't accept the fact that you're here to hunt ghosts. If you want her to let you in, you better think of a different excuse to be here so late at night or find someone else to convince.
Anna Poe: (Healthy) (10/10) (5/5)
Inventory: Bag Full of Useful Things
Bill Pelonis: (Healthy) (10/10) (5/5)
Inventory: None
Kyle Merlinson: (Healthy) (10/10) (5/5)
Inventory: Bianca
Liam Roy: (Healthy) (10/10) (5/5)
Inventory: Magical Knife
Lilly Ashton: (Healthy) (10/10) (5/5)
Inventory: Letter of Introduction, Soul Gem
Theoretical Physics: (Healthy) (10/10) (5/5)
Inventory: None
"I mean, he mentioned the barn... so let's check there."
Sandra turns on her flashlight.
Fantasia turns on her flashlight, and then turns toward the barn.
May follows Sandra, clutching her violin case to herself.
Most of the team walks over to the barn to inspect it. The beams of their flashlights play against the building's outside, revealing plenty of peeling paint and weathered wood. It seems hard to believe that the building is still standing after all these years of neglect. The previous explorers have trampled down the grass ringing the barn, presumably looking for a ready entrance. The main doors are barred from the inside and the side entrance is closed by a rusty padlock. The windows on the second story are mostly covered by shutters or barred by debris, with the only one obviously open being far away from convenient handholds or boxes to stand on.
The paths here mostly lead to the woods or back to the street, though a few cut across the side into a nearby vineyard for some in-explainable reason.
Shinobu heads toward the barn as well, taking a position at the front of the group. She looks for anything that looks magical.
You can see nothing explicitly magical about the place, though something of that nature could be inside the barn. It might just be your imagination, but your surroundings seem slightly more magical than usual. It's difficult to tell, though it might be because of the spirit nearby.
"I'm going to check the fields, see if there is out of place items." Morgan flicks on her flashlight and begins walking towards the field.
Morgan's flashlight sweeps across the field, the ground obscured by the growing grass. Nothing seems particularly out of place, unfortunately. Here and there she discovers random bits of garbage blown in from the side of the road and the tracks of wild animals, including a few dog prints. At this point Morgan is halfway between the woods and the decrepit barn, close to the point where the unusual trail makes the its odd u-turn.
Alphonse Hummel: (Healthy) (10/10) (5/5)
Inventory: Flashlight
Cassandra Boisseau: (Healthy) (10/10) (5/5)
Inventory: Flashlight
Fantasia Marie Dixon: (Healthy) (10/10) (5/5)
Inventory: Flashlight
Ibaraki Shinobu: (Healthy) (10/10) (5/5)
Inventory: Flashlight
Mallory Gaspard: (Healthy) (10/10) (5/5)
Inventory: Flashlight
May Fairweather: (Healthy) (10/10) (5/5)
Inventory: Violin, Flashlight, Soul Gem
Morgiana Blackheart: (Healthy) (10/10) (5/5)
Inventory: Flashlight
Willow: (Healthy) (10/10) (5/5)
Inventory: Flashlight