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Author Topic: ZL (2016)  (Read 38217 times)

Puppyguard

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Re: ZL (First #50 Miracles)
« Reply #315 on: January 19, 2017, 05:56:24 pm »

Spawn in somewhere and use Lift on the place I'm standing.

((never done this before so tell me if I'm doing something wrong.))
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RoseHeart

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Re: ZL (First #50 Miracles)
« Reply #316 on: January 19, 2017, 06:00:20 pm »

Spawn in somewhere and use Lift on the place I'm standing.

((never done this before so tell me if I'm doing something wrong.))

Looks good!

However save this for tomorrow when we switch over. (post it, not now mind you, in the next thread when I give the OK) Welcome welcome. One more for the cult of ZL....
« Last Edit: January 21, 2017, 12:06:23 pm by roseheart »
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

helmacon

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Re: ZL (First #50 Miracles)
« Reply #317 on: January 19, 2017, 09:34:25 pm »

((tophat, if you mess up my geyser I will personally deliver you unconscious to your doppelganger. Best of luck.))
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RoseHeart

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Re: ZL (First #50 Miracles)
« Reply #318 on: January 22, 2017, 03:51:20 am »

So I guess we'll start back up tomorrow if I can manage.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

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Re: ZL (First #50 Miracles)
« Reply #319 on: January 22, 2017, 09:57:28 pm »


Which Landmark is this?

(spoiler your guess)
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

S34N1C

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Re: ZL (First #50 Miracles)
« Reply #320 on: January 22, 2017, 10:07:06 pm »

Spoiler (click to show/hide)
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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OceanSoul

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Re: ZL (First #50 Miracles)
« Reply #321 on: January 22, 2017, 10:21:02 pm »

Spoiler (click to show/hide)
« Last Edit: January 23, 2017, 01:12:11 am by OceanSoul »
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

S34N1C

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Re: ZL (First #50 Miracles)
« Reply #322 on: January 22, 2017, 10:28:49 pm »

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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

RoseHeart

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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

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Re: ZL (First #50 Miracles)
« Reply #324 on: January 25, 2017, 06:51:12 pm »

ALRIGHT

I will now officially be taking a break from this. If you would like to keep playing your mage, say "beam me up". If enough want this, I will do a small side game. For now this is done.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

OceanSoul

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Re: ZL (First #50 Miracles)
« Reply #325 on: January 25, 2017, 07:05:35 pm »

..Beam me up, scottie?
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

helmacon

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Re: ZL (First #50 Miracles)
« Reply #326 on: January 26, 2017, 11:29:01 am »

Beam me up!
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Gwolfski

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Re: ZL (First #50 Miracles)
« Reply #327 on: January 26, 2017, 01:38:31 pm »

Beam me up!
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S34N1C

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Re: ZL (First #50 Miracles)
« Reply #328 on: January 26, 2017, 03:40:08 pm »

Beam me up, I suppose
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

RoseHeart

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Re: ZL (First #50 Miracles)
« Reply #329 on: January 27, 2017, 01:19:14 pm »

#50
Cast Landmark on the hill to claim it as your own. Then, examine the hollow geode.
I'll name it Geode Hill.
Geode Hill is ordinary, on the outside. Inside you watch your step as a million million tiny, and medium, and massive crystal shards point in on you. There is.. music in here. It is also bright from reflected light.. and maybe some glow from the crystals themselves. As the wind has some strange effect on them a whisper can be heard. Almost making.. but not quite.. tanglible words.

MAGNITUDE UP: RED(MAX 2)

Order golems to build a small house for me.

<red:45><green:60><blue:60>
They get to work on making your cabin home in the center of Donut Isle. You help aswell. As the foundation is layed out, the Axe Golems cut out notches so the pieces can be placed together by you and the other four golems. Work moves quickly, though, strangly one golem, a Root Golem seems to have gotten sidetracked...

The house is complete.



Me and my Golems give up on the chase for fauxhat. We Traverse to the forest and attempt to barter with Gloven for some lumber.

Red=75 Green=0 Blue=75
I won't be going back there until that thing is taken care of...

Your clay golems are acting strange...

Oceanus seems like an appropriate name for the first Titan.


Cast Lift on the North side of The Guyser. See if I can angle the flow into the Canal that way.

Spawn in somewhere and use Lift on the place I'm standing.

((never done this before so tell me if I'm doing something wrong.))
As the mages go about their business, something... glides silently over Zenland...
A reverberating sound wave becons them to look up. A craft lands over Portal Mound.

Please allow helmacon to go first this turn.
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.
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