Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 18

Author Topic: Distant Colony v3 - Boardgame  (Read 22493 times)

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #210 on: April 26, 2017, 10:19:17 pm »

Production: harvester will not consume food
Farms: +2 food
Colony Center: -1 food +2 wealth
Harvester: +1 b raw
B. Goods Factory: -1 food +1 b good

Trade: nah

Organize: nah

Net: +2 wealth +1 b good

Spoiler (click to show/hide)


Would someone mind playing build?
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #211 on: April 27, 2017, 11:19:17 am »

Space Station
Colonist Pool: 54
VP Pool: 84
(Dropped pools down to 6 player levels)

Trade Environment: Export
  Food              Costs 1 and Buys for 0     
  Basic Raw         Costs 4 and Buys for 3     
  Rare Raw          Costs 6 and Buys for 5     
  Basic Goods       Costs 4 and Buys for 3     
  Rare Goods        Costs 6 and Buys for 5     
  Machinery          Costs 6 and Buys for 5     
  Soldier                                Buys for 1VP
  Officer           Costs 3VP and Buys for 2VP 



Send in your phase choices!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #212 on: April 30, 2017, 08:01:54 pm »

Player   Action
hector13   Trade
S34N1C   Production
Kashyyk   Production
Tiruin   Organization
Gwolfski   Production

Phases this Turn:
Production
Trade
Organization
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #213 on: May 01, 2017, 10:53:21 pm »

Spoiler: Post Turn (click to show/hide)


Production:
Colonial Center - +1 VP; -1 Food
Farm / Farm Complex - +4 Food
University - Turn 1 Unskilled into 1 Skilled; -2 Food
Goods Factory - 1 Raw -> 1 Basic Goods

Trade:
Sell 4 Basic Raw resources - +12 Wealth
Buy 1 Rare Goods & 1 Machinery - -12 Wealth

Trade with Hector 13; 1 Expert and Marketing! Card for 6w.
Buy 1 Machinery for 6 Wealth!

Organization:
Move 1 Skilled into Col. Center, exchange with 1 Expert.
Exchange 1 Unskilled in Temp. Housing with 1 Expert in Goods Factory.

Spoiler: Inventory for trade!! (click to show/hide)
« Last Edit: May 04, 2017, 08:00:39 pm by Tiruin »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #214 on: May 03, 2017, 10:19:53 am »

Production
Farms: +2 food
Rare harv/fact: -2 food,  +1 rare good
Colony Center: -played effect,  +1 wealth

Trade
Play negotiation to buy basic goods at a better price
+2 basic goods, -1 rare good, -1 wealth

Organisation
Zilch
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #215 on: May 03, 2017, 01:29:06 pm »

Spoiler: Pre-Turn (click to show/hide)

Production

Farm + Farm Complex: +4 food

Colony Center: +1w, -1 food

Rare Harvester: +1 rare raw, - 1 food

Gross: +2 food, +1w, +1 rare raw

Trade

Sell 9 basic raw for 27w

sell 3 rare raw for 15w

Buy 2 basic goods (-8w) 2 rare goods (-12w) and 2 machinery (-12w) (-32w total)

Gross: -9 basic raw, -3 rare raw, +2 basic goods, +2 rare goods, +2 machinery, +11w

Organisation

No



Also trading 6w to Tiruin in return for an expert colonist and the Expansion card.

Net: +2 food, - 9 basic raw, -2 rare raw, +2 basic goods, +2 rare goods, +2 machinery, +5w, +1 expert, Expansion colony card

Spoiler: Post-Turn (click to show/hide)

Tiruin: What would you like for that Expansion card?
« Last Edit: May 04, 2017, 09:11:26 pm by hector13 »
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #216 on: May 03, 2017, 11:33:36 pm »

Tiruin: What would you like for that Expansion card?
"That" has no cost, since I can't find "that" card. :P
...Although really, I've no idea which one you're picking other than what I assume would be the 'Marketing' one.

Pay me in Wealth :3
I'm leaving the offer blank because you're a trusty dude anyway. Write it in!
Meph: If ever, can we trade Colonists for other values with other players?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #217 on: May 04, 2017, 09:29:02 am »

Meph: If ever, can we trade Colonists for other values with other players?

Yes.

Money, Resources, Colonists, and Colony Cards can all be traded as desired between players.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #218 on: May 04, 2017, 07:08:10 pm »

Meph: If ever, can we trade Colonists for other values with other players?

Yes.

Money, Resources, Colonists, and Colony Cards can all be traded as desired between players.
In addition to my inventory, I'm selling off expert tier labor. Name your market or above price! :3
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #219 on: May 04, 2017, 07:21:41 pm »

I'll give you 2w for an expert and 2w for the Expansion card :o
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #220 on: May 04, 2017, 07:32:43 pm »

I'll give you 2w for an expert and 2w for the Expansion card :o
Can I bargain 4w for the expert because of the need to play either Colonize or the time it takes to Organize a dude into the University and you got a deal? :P
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #221 on: May 04, 2017, 07:39:18 pm »

You can bargain aye... I'd rather not go more than 3w for the expert though.
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #222 on: May 04, 2017, 07:41:47 pm »

You can bargain aye... I'd rather not go more than 3w for the expert though.
Knew it! :))
Yes then :3

Meph: I edited my previous post in trade as [+6 Wealth; lose 1 Expert and the Expansion card; buy +1 Machinery for 6w]
Also checking back, that's some strategic acumen hector :D I saw that trade/materials surplus'ing.
Perhaps when you roll out your boardgame, Meph, that tactic can be an implicit/unsaid thing about Trade. :P
And then you'll have people bluffing over goods and buy/sell quotas.

GAH wait, I miscalculated my Wealth and bought at the 'buy' mention, instead of the 'cost' mention -_-
Well now I lack that 1 Wealth again to buy Machinery. :V
« Last Edit: May 04, 2017, 08:00:11 pm by Tiruin »
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #223 on: May 04, 2017, 07:47:05 pm »

Spoiler: Inventory for trade!! (click to show/hide)

Just so we're clear on things, I do mean this card :o

* hector13 fumes at being read so easily :P

I'll edit my turn on acknowledgement/confirmation of this.

Edit: as for the market playing, it was a bit of luck playing the Trade phase at the right time, else I'd not have known. Might as well ride it out and hope for the best heh.

PPE: :o 3w for the expert and 3w for expansion is acceptable. I won't budge on that :P
« Last Edit: May 04, 2017, 07:50:17 pm by hector13 »
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #224 on: May 04, 2017, 07:48:07 pm »

Spoiler: Inventory for trade!! (click to show/hide)

Just so we're clear on things, I do mean this card :o

* hector13 fumes at being read so easily :P

I'll edit my turn on acknowledgement/confirmation of this.
ops .-.; I totally misread 'expansion'.
...
Make that 3 wealth :V
Because REASONS [/outlinedaboveinmyembarrassment]
Logged
Pages: 1 ... 13 14 [15] 16 17 18