Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 18

Author Topic: Distant Colony v3 - Boardgame  (Read 22433 times)

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #75 on: December 26, 2016, 12:18:57 am »

I'm going to post my turn in the morning.  Merry Christmas!


Edit: here you go

Survey: Basic effect +1 wealth

Colonize: Played effect +1 unskilled +1 skilled -1 wealth

Produce:
    Farm produces +1 food
    Harvester produces +1 basic raw - 1 food
    Colonial Center produces +1 wealth -1 food

Trade:
    +1 machinery -7 wealth
     -1 basic raw +4 wealth
     +1 food -2 wealth

Net: -4 wealth +1 unskilled +1 skilled

Spoiler: Total (click to show/hide)
« Last Edit: December 26, 2016, 10:24:07 am by S34N1C »
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #76 on: December 29, 2016, 03:32:15 pm »

Still waiting on Felissan. I'll ping them.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Felissan

  • Bay Watcher
  • Hopefully not killing this game too
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #77 on: December 29, 2016, 05:19:05 pm »

Survey: +1 Wealth
Colonisation: +1 Unskilled
Produce: +1 Food
  Farm: +1 Food
  Rare Harvester: +1 Rare Raw, -1 Food
Trade: None

Player Trade:  None

Net: +1 Wealth, +1 Food, +1 Rare Raw, +1 Unskilled
Logged
Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #78 on: December 30, 2016, 02:05:34 am »

Space Station
Colonist Pool: 66
VP Pool: 89

Trade Environment: Standard

  Food              Costs 2 and Buys for 1     
  Basic Raw         Costs 3 and Buys for 2     
  Rare Raw          Costs 5 and Buys for 4     
  Basic Goods       Costs 5 and Buys for 4     
  Rare Goods        Costs 7 and Buys for 6     
  Machinery          Costs 7 and Buys for 6     
  Soldier                               Buys for 2VP
  Officer           Costs 4VP and Buys for 3VP 


Ok, send in your actions!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #79 on: December 30, 2016, 06:47:15 am »

I'm not betting people to share TRADE predictions, for those who picked trade ahead, aye? :P

No planning? Nup? :O Organize is a fine thing to do at this turn for me.

Although if someone would send in a production phase--I'll send in a build one! (Is anyone up for trading me 1 Basic Goods? I've got food to trade!)
« Last Edit: December 30, 2016, 06:59:21 am by Tiruin »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #80 on: December 30, 2016, 08:18:37 am »

I've already submitted a build, assuming Meph is okay with me changing, I'll switch to production.
« Last Edit: December 30, 2016, 09:17:36 am by Kashyyk »
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #81 on: December 30, 2016, 08:31:40 am »

I've already submitted a build, assuming Meph is okay with me Cushing to, I'll switch to production.
I, err, just noticed I'm unable to do build properly (and will do organize instead) :-[
Logged

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #82 on: December 30, 2016, 10:56:10 am »

I'm also going production, because food is going to be a problem very soon
« Last Edit: December 30, 2016, 12:44:03 pm by S34N1C »
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #83 on: December 30, 2016, 12:11:26 pm »

I'll hold off then.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #84 on: January 03, 2017, 02:29:12 pm »

Still waiting on Felissan's phase choice. I have pinged him.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #85 on: January 03, 2017, 06:42:20 pm »

Phase choices are in!

Player   Action
hector13   Produce
S34N1C   Produce
Kashyyk   Build
Tiruin   Organize
Felissan   Produce
Gwolfski   Trade

Phases this round:
Build
Produce
Trade
Organize
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #86 on: January 04, 2017, 09:19:18 am »

Spoiler: pre-turn (click to show/hide)

Build: Nothing

Produce (played effect): Colony Center: +1w (free activation of unskilled)
Farm: +1 food
Rare Raw: -1 food, +1 Rare Raw

Trade: Nothing

Organize: Nothing

Net: +1w +1 Rare Raw
Spoiler: Post-Turn (click to show/hide)
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #87 on: January 04, 2017, 09:35:15 am »

Build: Farm (-1 Basic Good, -1 Machinery) Staff with Unskilled from Temp Housing

Produce:
Farms: +2 Food
Rare Harvester: -1 Food, +1 Rare Raw
Colony Center: -1 Food, +1 Wealth

Trade: +1 Basic Good, -1 Rare Raw, -1 Wealth

Organize: Steal Tiruin's new Colony Card

Net: +1 Farm, +Slap from Tiruin, -1 Machinery
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #88 on: January 06, 2017, 03:21:06 pm »

In which busyness strikes...
((Sorry Meph! :-[))

Spoiler: Past Tiruin (click to show/hide)


Phases this round:
Build
Produce
Trade
Organize
Organize: Steal Tiruin's new Colony Card

Net: +1 Farm, +Slap from Tiruin, -1 Machinery
Wut @_@ (You seem to be missing wealth in the net result there)

Build: Warehouse (-1 Basic Goods)
Produce: +4 Food!
Trade: -4 Food; +1 Machinery (remaining: 1 Wealth)

> Would anyone like to trade 4 Food for any Basic Goods? :D I'm planning to sell ALL FOUR and buying Machinery (as noted above)

Organize: Bap Kashyyk and then present him Happy New Year.

Net: -4 Food; -3 Wealth; +1 Machinery
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Distant Colony v3 - Boardgame
« Reply #89 on: January 06, 2017, 05:22:24 pm »

Wut @_@ (You seem to be missing wealth in the net result there)
I spent te wealth I gained from the CC on the Basic Good
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 18