Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Simcity 4: MULTIPLAYER! Same Dropbox, New Regions!  (Read 16961 times)

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #15 on: December 01, 2016, 12:25:25 pm »

I think im gonna join this when I get back from opennight
Logged
Eventually when you go far enough the insane start becoming the sane

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #16 on: December 01, 2016, 01:09:35 pm »

Annnnybody up for doing the next turn on the Mountainhome?

If someone else doesn't soon, I'm just going to play it for another session. :P
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #17 on: December 01, 2016, 01:14:03 pm »

If you do, feel free to go into my city and hook up the avenue near the border to mountainhome.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #18 on: December 01, 2016, 08:07:58 pm »

Now I remember why I stopped playing last time. I always forget to save and then it crashes :'(

Oh well, let's try again I guess.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #19 on: December 01, 2016, 08:14:34 pm »

Oh that always sucks. Like I said in rules, remember to save often! It also helps if you add the -CPUcount:1 or -CPUcount:2 to your launch arguments, as well as -EH:off .

Even then, it will still crash on occasion, and the NAM mod probably doesn't help with that (although now that I've seen the difference in makes in sim pathfinding I never want to give it up, even if I don't use the new objects). So yeah, save often.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #20 on: December 01, 2016, 11:11:48 pm »

Well, good news, Smogton is starting to live up to its name. Still small, but at least it's not PURE GRID. Not naming any names here.

Spoiler (click to show/hide)
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Mini

  • Bay Watcher
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #21 on: December 02, 2016, 12:02:40 am »

Also, since saving a game also writes to all the neighbors, we should use discord to make sure two neighbors don't play at the same time.

That means me and Mini, at the moment.
Is there a server we should use for this already?

Well, good news, Smogton is starting to live up to its name. Still small, but at least it's not PURE GRID. Not naming any names here.
You have room for grid?
Spoiler (click to show/hide)
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #22 on: December 02, 2016, 12:08:16 am »

Hey, I like my grids! :P

The Mountainhome, while still being grid-heavy, is now broken up by a rail system for both passengers and cargo. It's also now host to an international airport, so if you build an airport in your own cities, they should get traffic which is a good way to drive commercial demand. Now I just need to figure out why all these mansions refuse to be replaced by apartments and condos even though my R-$ and R-$$ demand is through the roof.



The region is at 177k population now, not bad. Note the little planes flying around!

I've added a mod to the game, which is the Census Vault (and unlockable Census Tower), available from the rewards menu. When you use the query tool on it, you can see detailed information on your demands, demand drives and penalties, population, EQ, and most importantly your demand caps, an important piece of information which is normally hidden. I've also added RTMT, Road Top Mass Transit, which add bus and subway tiles which go directly on top of roads, so that you don't have to knock down buildings just to place bus stops.

For a Discord channel, I recommend you join the one in my signature, it's where I hang out normally. I expect it's safe to play while your neighbor is playing as long as you don't make new connections. If you make a new connection while they're on though, then the next time they save will probably delete their half of the connection. I have no idea what sort of problems that will cause.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #23 on: December 02, 2016, 12:18:45 am »

Note that ferries are automatically connections.
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #24 on: December 02, 2016, 10:23:20 am »

I'm starting here

http://imgur.com/a/KRQoh Normal link since i have yet to figure out the new update

edit nvm
Spoiler (click to show/hide)
Logged
Eventually when you go far enough the insane start becoming the sane

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #25 on: December 03, 2016, 08:56:24 pm »

If somebody else joins, I'd love to have a neighbor. Nobody wants to live in Smogton for some reason(maybe it's because it's polluted as hell???) so I need some neighbors whose people can commute to Smogton to work in the factories.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #26 on: December 04, 2016, 01:12:54 am »

Currently the Mountainhome is in the awkward position of having huge residential demand, negative C/I demand, but also an unemployment problem. Maybe I just need more monuments, or otherwise I'll have to make a city with demand for C/I that I can fulfill in the Mountainhome.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #27 on: December 04, 2016, 04:20:31 am »

Currently the Mountainhome is in the awkward position of having huge residential demand, negative C/I demand, but also an unemployment problem. Maybe I just need more monuments, or otherwise I'll have to make a city with demand for C/I that I can fulfill in the Mountainhome.
connect it by rail via doom island to my city. I need more workers.
Logged
Eventually when you go far enough the insane start becoming the sane

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #28 on: December 04, 2016, 12:18:33 pm »



Done.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #29 on: December 04, 2016, 08:54:16 pm »

I knew this was still on the web! http://oldshoes.ca/simcity-4

Gonna reread that all now. Also I still want neighbors.

EDIT: Took a little screenshot of the region in transportation view. You can see why I feel so lonely.
Spoiler (click to show/hide)
« Last Edit: December 05, 2016, 06:45:25 pm by Boksi »
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
Pages: 1 [2] 3 4 5