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Author Topic: Simcity 4: MULTIPLAYER! Same Dropbox, New Regions!  (Read 16954 times)

Gwolfski

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #15 on: December 01, 2016, 12:25:25 pm »

I think im gonna join this when I get back from opennight
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Sensei

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #16 on: December 01, 2016, 01:09:35 pm »

Annnnybody up for doing the next turn on the Mountainhome?

If someone else doesn't soon, I'm just going to play it for another session. :P
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Rose

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #17 on: December 01, 2016, 01:14:03 pm »

If you do, feel free to go into my city and hook up the avenue near the border to mountainhome.
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Boksi

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #18 on: December 01, 2016, 08:07:58 pm »

Now I remember why I stopped playing last time. I always forget to save and then it crashes :'(

Oh well, let's try again I guess.
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Sensei

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #19 on: December 01, 2016, 08:14:34 pm »

Oh that always sucks. Like I said in rules, remember to save often! It also helps if you add the -CPUcount:1 or -CPUcount:2 to your launch arguments, as well as -EH:off .

Even then, it will still crash on occasion, and the NAM mod probably doesn't help with that (although now that I've seen the difference in makes in sim pathfinding I never want to give it up, even if I don't use the new objects). So yeah, save often.
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Boksi

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #20 on: December 01, 2016, 11:11:48 pm »

Well, good news, Smogton is starting to live up to its name. Still small, but at least it's not PURE GRID. Not naming any names here.

Spoiler (click to show/hide)
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Mini

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #21 on: December 02, 2016, 12:02:40 am »

Also, since saving a game also writes to all the neighbors, we should use discord to make sure two neighbors don't play at the same time.

That means me and Mini, at the moment.
Is there a server we should use for this already?

Well, good news, Smogton is starting to live up to its name. Still small, but at least it's not PURE GRID. Not naming any names here.
You have room for grid?
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Sensei

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #22 on: December 02, 2016, 12:08:16 am »

Hey, I like my grids! :P

The Mountainhome, while still being grid-heavy, is now broken up by a rail system for both passengers and cargo. It's also now host to an international airport, so if you build an airport in your own cities, they should get traffic which is a good way to drive commercial demand. Now I just need to figure out why all these mansions refuse to be replaced by apartments and condos even though my R-$ and R-$$ demand is through the roof.



The region is at 177k population now, not bad. Note the little planes flying around!

I've added a mod to the game, which is the Census Vault (and unlockable Census Tower), available from the rewards menu. When you use the query tool on it, you can see detailed information on your demands, demand drives and penalties, population, EQ, and most importantly your demand caps, an important piece of information which is normally hidden. I've also added RTMT, Road Top Mass Transit, which add bus and subway tiles which go directly on top of roads, so that you don't have to knock down buildings just to place bus stops.

For a Discord channel, I recommend you join the one in my signature, it's where I hang out normally. I expect it's safe to play while your neighbor is playing as long as you don't make new connections. If you make a new connection while they're on though, then the next time they save will probably delete their half of the connection. I have no idea what sort of problems that will cause.
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Rose

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #23 on: December 02, 2016, 12:18:45 am »

Note that ferries are automatically connections.
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Gwolfski

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #24 on: December 02, 2016, 10:23:20 am »

I'm starting here

http://imgur.com/a/KRQoh Normal link since i have yet to figure out the new update

edit nvm
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Boksi

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #25 on: December 03, 2016, 08:56:24 pm »

If somebody else joins, I'd love to have a neighbor. Nobody wants to live in Smogton for some reason(maybe it's because it's polluted as hell???) so I need some neighbors whose people can commute to Smogton to work in the factories.
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Sensei

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #26 on: December 04, 2016, 01:12:54 am »

Currently the Mountainhome is in the awkward position of having huge residential demand, negative C/I demand, but also an unemployment problem. Maybe I just need more monuments, or otherwise I'll have to make a city with demand for C/I that I can fulfill in the Mountainhome.
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Gwolfski

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #27 on: December 04, 2016, 04:20:31 am »

Currently the Mountainhome is in the awkward position of having huge residential demand, negative C/I demand, but also an unemployment problem. Maybe I just need more monuments, or otherwise I'll have to make a city with demand for C/I that I can fulfill in the Mountainhome.
connect it by rail via doom island to my city. I need more workers.
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Rose

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #28 on: December 04, 2016, 12:18:33 pm »



Done.
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Boksi

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Re: Simcity 4: MULTIPLAYER! The Bay 12 Archipelago
« Reply #29 on: December 04, 2016, 08:54:16 pm »

I knew this was still on the web! http://oldshoes.ca/simcity-4

Gonna reread that all now. Also I still want neighbors.

EDIT: Took a little screenshot of the region in transportation view. You can see why I feel so lonely.
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« Last Edit: December 05, 2016, 06:45:25 pm by Boksi »
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