Well then excellent. So how does this work?
The GraveyardThe Graveyard is obviously your main objective, currently it is protected only by a single sharp fence, which sounds easy enough...you still have to successfully climb over it.
As the game progresses it grows larger and larger and more interesting as well as better protected graves can be found.
For now however the graveyard consists of 10 concentric rings with 3 graves in each ring. the Closer you go to the center the better the loot as rich people want to lie somewhere well protected.
The KeeperYou yourself can wander the graveyard and patrol it...you actually should. You are armed with your trusty old shotgun and each turn you can patrol one ring of the graveyard.
I will pm you with your initial other items.
The RobbersAs it stands your job for now is relatively easy, still there is the danger of getting shot or killed and even just getting wounded is becoming exceedingly expensive. Unless you want to end up in the debtors prison or dead you need to be very careful.
Each of you has a number of stats:
Stealth: allows you to avoid traps and living beings.
Perception: determines your skill at discovering traps and shooting
Ingenuity: allows your skill and lockpicking, disarming traps and various other contraptions
Strength: your raw strength. Were ingenuity fails you might brute force your way through. Also determines how much you can carry by yourself.
generally you can move through two rings per turn, one if your wounded and half of one if you are crippled.
If you can successfully sneak up on someone or something you can instantly knock it out or even kill it.
If you are discovered by the Graveyard Keeper a chasse sequence will unfold which will end with you either dead, captured or escaped.
Generally you should give orders beforehand whether you want to surrender or fight.
Stealth: 1
Perception: 3
Ingenuity: 1
Strength: 3
Inventory:
Farmer (Flintlock Pistol, Old)
cudgel
Shovel
10 Pounds
Stealth: 3
Perception: 2
Ingenuity: 2
Strength: 1
Inventory:
Shovel
cudgel
knife
10 Pounds
Stealth: 3
Perception: 2
Ingenuity: 2
Strength: 1
Inventory:
Shovel
cudgel
knife
10 Pounds
Stealth: 2
Perception: 2
Ingenuity: 2
Strength: 1
Special:
Criminal Contacts
Inventory:
Leather Armor
Shovel
10 Pounds
Stealth: 1
Perception: 3
Ingenuity: 1
Strength: 3
Inventory:
Farmer (Flintlock Pistol, Old)
cudgel
Shovel
10 Pounds
On the first night you wont be able to buy anything anyway you can already give your orders for the first turn.
Please Spoiler your orders!