Vehicle Construction Turn 3: You Don't Always Get What You WantRoll 1: A big f*cking cannon which fires explosive rounds, and a cloaking system.
Roll 2: Steering thrusters, a Vulkan-style Minigun (Gets better the more rounds it is used for), and a speed boost.
(5) (2)
The first die you throw produces a cannon. An invisible cannon. That fires invisible explosive shells. Might be harder to dodge?
The second die you throw... yeah, no. You get a minigun. An ordinary minigun. Not mountable on your vehicle at all. Didn't come with any ammo either.
Invisible Explosive Cannon:
Invisible!(cannot be specifically targeted as part of an attack)
Invisible Shots!(harder to dodge it)
EXPLOSIONS!(can hit multiple vehicles with one shot, harder to aim)
Ordinary Minigun:
Hand Weapon(not for your vehicle, for you)
No Ammo(you'll need to do something about that before you use it)
Let's get this thing for weapon #1.
Now, let's get a defense together...And make some Voidplate. Voidplate is a magical item that holds a portal to the Void directly atop the armor plating's surface, such that anything that hits the Voidplate goes into the Void instead of going through the plate.
It works by an ingenious fusion of magic and technology, such that only the needed patch of Voidplate is activated, as opposed to having to constantly flicker shields to see outside and etc..
Also it can shoot portals to the Void at people.
You shake the dice, blowing on them... you really hope this works.
(1) (2)
They hate you.
Actually, you got the weapon you wanted. You also got everything around it that would be hazardous to you.
Basically: the Midnight Crew.
If you want to use the CDDC, you'll need to include the Midnight Crew as a part of your vehicle construction. Probably a bad idea.
And on top of that, the dang thing's burnt out from its first firing. There's no telling would would happen if it fired again.
Luckily, the whole shebang is in a time-stop bubble, courtesy of Mr. N. So you don't have to worry about that right now.
For the second roll: you got a spray can of "Spray-On Void Armor!" which can temporarily cause whatever it's sprayed on to absorb harmful energy. It's past its expiration date.
CDDC + Midnight Crew:
By the power of dice!(potentially massive damage, depending on your rolls)
Burnt Out(single shot, may have averse side effects)
Midnight Crew(including this in your vehicle will cause the Midnight Crew to spawn and chase after you)
Spray-On Void Armor!:
Limited Amount(can only be used three times, must be used as a night action(unless you want the armor to work during the night, but why would you want that?))(works in phase following the one it's used in)
Expired(potentially nasty)
Void Armor(causes your vehicle to absorb harmful energy exerted against it, up to a certain point)
Gloshi rolls the dice to make an idol to GUN. AKA a giant fucking deagle. With an advanced control panel connected to it that can control the platform that the gun is on, and the spider legs. As well as a single heavy LMG, to be wielded by Gloshi
You toss your dice!
(1)
NO. no nonnonononnoooooo. You are NOT putting that thing on your vehicle!
The thing is a giant statue. Of a HIPPY. AKA, a gun hater. It seems to be producing an aura of peace and love. But that's not what you want.
(5)
Yup! Heavy light machine gun, ready for use! Comes with ammo in the incendiary, explosive, armor penetrating, and aether absorbing varieties!
Heavy light machine gun. You immediately shut your mind off to avoid thinking about the contradiction.
Giant Hippy Statue:
NO(it's a giant hippy statue)
Peace, Dude! Feel the love!(emits an aura of peace and love)
Heavy Light Machine Gun:
Personal Armament(used not by your vehicle, but by you)
Ammo Variety(when used, choose incendiary, explosive, armor penetrating, or aether absorbing for its special effect)
Paradox(don't think about it too hard or you'll get a headache)
Phase 3: Small rocket boosters on the back that can be activated whenever the Cank is going to slow, 2 miniguns in the paws, a rocket luncher in the tail, (it fires lunchboxes instead of rockets.) and a giant modern ballista on the head. With pictures of kittens on them. That's obviously the most important part. And, if possible, all the weaponry is rotatable?
Choose two of those, then I'll roll. Or fuse them together. You can't get more than one thing with a roll(normally), after all.
(For turn 3) Fine, just rocket luncher and miniguns then
You refine your choices, then throw the dice.
(2) (3)
The dice don't like you much.
You get... a single-shot portable rocket launcher.
And a handheld minigun. With ammo.
The problem with both of these? You're a cat.
Single-Shot Personal Rocket Launcher:
Single-Shot(only can be fired once)
Big Boom!(explosive damage)
Personal(not for your vehicle)
Personal Minigun:
Personal(not for your vehicle)
The problem with both of these:
You're a cat(think about it)
A system of pipes that goes from the motor of the car to the back of it, it allows me to overcharge the motor gaining a speed boost while boiling alive anything behind me with the power of steam and creating a nice steam cloud that blocks others vision.
(6) (4)
You get a wonderful system of pipes that send steam from your engine to the back of the car! You just can't stop the flow, though.
The overcharge goes better, but less powerful. You shouldn't use it unless you want to cause slight damage to your engine.
Annoying Pipes System:
Steam Channel(send steam from your engine to the back of the vehicle, can't be turned off. Can cloud vision when combined with an overcharge of your engine.)
Low-Level Overcharge:
Overcharge!(go faster and further, just not as much as with a 5)
Side Effects(cause slight damage to your engine, increases if used in a cycle after it was used in the previous one)
STEAM!(sends extra steam out of the engine)
Stage 3 Armaments: Hits Like A Truck due to size + Fast Regen Rate
(4) (3)
Sometimes, you just need to get something smashed. You conjure up an augment which can temporarily increase the weight of your mount accordingly, increasing the smash coefficient.
You also try to create a regeneration system. It works! Just... slowly.
Weight Smash Amplifier:
SMASH!(increases the damage you deal by smashing a player's vehicle)
Recoil(will likely cause some damage to your mount as a result of use)
Slow Regeneration System:
Slow Regeneration(will repair your mount by a small amount at the start of each day)
You seem to have forgotten me.
Sonic weaponry and landscaping system.
big mutha subwoofers and 720º weapons-grade speakers coverage, capable of going from earth-shaking subsonic brown notes to bat-slaying ultrasounds and beyond
If the problem is a second request, then I'lll have stage lighting powerful enough to be concentrated into a laser weapon that can also write in the sky and do psychadelic effects.
(4) (3)
Well. At least it's not actively working against you.
First of all: You get your speaker system. It isn't quite as variable as you would like, but it's still quite capable of amplifying sound waves to do massive damage.
For the second: It's also not quite as variable as you would like. Just a single overpowered stage light. Perfect for blinding people though.
Sonic Amplification Speaker System:
Sonic Amp(allows you to make a Potency roll to increase the damage caused by a sonic blast)
Nightsun Turret:
Beam o' Light(projects a beam of light that cannot be dodged(though your aim can fail))
Light(doesn't have much of an effect except against eyes and darkness magic)