So many sheets, so little GM time to manage them. Six players chosen, probably more slots will be opened in the future. IC thread up soon.
Name: Durris
Sphere(s): Fire
Appearance: A seven head salamander, skin of magma and eyes like the blazing sun
Personality: Aloof, capricious, doting
Description: First of the Flame, Last Ember to die out. All shall be given Fire.
Name: Aqua
Sphere(s): Water. Whether it be in oceans, rivers, or precipitation.
Appearance: A humanoid form of water. It is able to change its state of matter at will, expanding into a cloud of steam, or an ice cube.
Personality: Chaotic Neutral. Aqua strongly supports Darwinism, believing that those who can adapt, can survive. Despite employing the occasional catastrophe to help speed evolution along, Aqua does mean well. Sure, it leads a few creatures to ruin with its meddling, but when it rattles the cage of the world just right, the success outweighed the loss of dozens of species. Usually.
Description: Often hiding in the atmosphere as a cloud of steam, watching the others, as it plots it's actions. It speaks in whispers or gurgles.]
Name: Wakan-He
Sphere(s): Earth
Appearance: A humanoid, thickly proportioned creature made out of rock. His back is quite smoothed and orderly, while his front is rough, with what appears to be many gems and glinting metals poking out.
Personality: Speaks bluntly, valuing actions more than words. Almost intimidating. He wishes to simply exist, be there for all of the little things to crawl on, to burrow into, to live one and exist beside, unyielding to the void. Despite this, he does not fear death or is even against it - to him, it is merely a part of a grand cycle, perhaps even a cycle he shall one day succumb to.
Description: His size and the colour of his body can vary, but he usually towers over most creatures, and is a brown hue. His speech is like the crumbling of a grand mountain.
Name: The Cursed Iron
Sphere: War
Appearance: A Fiery Ball of Molten Iron
Personality: The Cursed Iron does not have any realy personality since it is not really sentient...or not yet at least.
Description: Iron, in the form of its ore ever so unremarkable, harmless. Only through the sweat and toil of a skilled smith is it turned into Its pure form and then forged into a Tool of War. Almost every Mythology in all of the Universes features a weapon forged from iron or steel, possessing of its own mind; a kind of sentience. Take uncounted numbers of people believing that a thing made of iron could possess sentience and add to it a billion billion sacrifices at the hands of Iron and Steel Weapons and you create a God.
The Cursed Iron is nothing but myth made manifest, unconsciously it seeks to be dragged from the earth, turned into weapons of war and used to kill innocent and guilty alike. Blood sacrifice upon blood sacrifice, by sword and axe, musket and rifle, lumbering war machines bringing fiery death and doom all turned to war, while hoes and plows fill bellies feed families and raise a new crop of willing sheep to be sacrificed upon the altar of war an endless industry, a mindless machine...fitting for a mindless god.
Name: Taro
Sphere(s): Life
Appearance: A humanoid composed of a rocky coral-like substance. Its head is large sea anemone.
Personality: Tarot is particularly outspoken for a being with no physical voice. They are very willing to take stances on moral issues and to stand by their principles in the face of adversity.
Description: Tarot finds the life other's create to be rather boring. He does not want to see a world filled with run-of-the-mill monsters and mortals. Instead he wants to create new life, strange and otherworldly. It is time for a new schema of biology, and Taro has come to create it.
Name: Breex
Sphere(s): Acquisition
Appearance: A humanoid roach/beetle-creature wearing exquisite purple robes and a garishly large crown.
Personality: Breex, in a word, desires. Greed, lust, envy, the will to possess and own and dominate. His tastes change and vary, but simply put, if you have something, and he doesn't, don't expect to have it for long. By hook or by crook, flattery, deceit and just outright force, Breex gains. Ever curious and hedonistic, Breex would spend all of eternity accumulating every object, being, and experience possible, and then throw it all away just to get it all again.
Description: Has a very high pitched voice when speaking normally, which turns into a very deep gurgle when laughing.