Turn 5 - Staying the Night
"Travelling comrades. Do you continue on tomorrow? My aim is to reach a large settlement, at some point."
Take a meal and a space in the common room. Spend as much again on drinks, sharing with likely looking locals who might want to discuss what's going on, that kind of thing. What are the local injustices or problems - or perhaps damsels in distress, that would be nice - that a small group of travellers may be able to address? Are there any women to talk to? Yanethi needs to practice talking to non-Drifting women.
"Ckaeyod - what is the thing with your head that you were attempting to summon?"
((sorry, it's late and I'm poorlysick, that's all I have the energy for ))
Yanethi: -7cp meal, -3cp stay in common room, -10cp round of drinks, 3sp 6cp remaining
A quick round of drinks for the off duty guards and you soon learn there aren't really any problems except a lack of ladies. The fancy side of the inn doesn't even have the usual types. While a few mention that occasionally people complain about bandits on the roads whenever any guards go and investigate there isn't anything. You get the feeling from how some shut up about it that any competent sort here belong to the bandits. Before you head off to bed tonight one of the guards that shut up brushes past and whispers "Tomorrow if your group is heading out the vice captain might have a quick job on the way. He will be at the gate in the morning."
((I'm assuming we aren't too familiar with eachother yet in my actions for future reference))
"Something you wouldn't understand. Too bothersome to explain it at this juncture. Maybe somewhere private, if you insist." Ckaeyod looks momentarily lost in images of the past.
"I think we all should get to an inn, for the good of the group. I'll be in a room of my own. Anyone who wants a private room and cant afford it on their own, I can loan a bit of my wealth." He tries his best to give a grin (perhaps to avoid suspicion) and quietly adds one more bit of information before heading to the local inn- "Watch your belongings."
Do as said and pay for a private room, meditating inside in quiet prayer to the Silver God.
((Just a note while psionics is a much rarer path to take then magic most people have a basic idea of it even if most probably just think of it as a branch of magic so you can just pass it off as psionics. This is how the man knew what you tried to do though likely he just felt something weird in his mind and decided you didn't look like a charm wizard.))
Ckaeyod: -8cp stay in private room, 223cp remaining
[6] Your meditation goes well and you feel that tomorrow your head will be exceptionally clear. [1] Your prayers though go particularly badly. The connection you felt before with your God in the smoke filled prayer hall now just feels cheap. It is almost as if something is missing or maybe coming in-between you and the Silver God. But don't worry, I will always be here for you~ Nothing can separate us nor take the power you gained~
Arìenne seems thoughtful. She speaks softly, out of earshot of any guards.
"Normally, I'd like two days for this; one to collect information from a guardsman, preferably the captain, and the other to get all the rumors from the tavern, and maybe make a quick buck. That being said, why don't you get all the info from the tavern? I can take care of the guardsman. I'll pay for my own room. I think I'll take... a private one. I might be able to get a meal from the guards."
Finishing speaking, she winks to her party, then walks back towards the guard. Introducing herself in a flippant and unrestrained attitude as a 'performer', she slips the guard 4cp and asks him to take her to his captain; and if he can't take her there, to direct her to him. Upon meeting the captain, she attempts to seduce him, get a meal out of him, then to extract some information in a way that doesn't seem suspicious.
Arienne: -8cp stay in private room, -4cp bribing guard, 227sp 302cp remaining
[1] The one guard stares at you with a stoic look not even taking his hands off his spear. The other laughs and takes your money. Sadly he also doesn't take you to the captain. Luckily though he does inform you that who you would really like to talk to is the vice captain. Then winks and tells you you might meet him tomorrow. The other guard sighs.
Pay for a private room talk crudely with some drinks or the like get something to drink.
Takashi: -8cp stay in private room, -7cp drinks, 31sp 7cp remaining
You night of drinking works out quite well. The off duty guards introduce you to the local 'special' and you give it a try. [5] You hold it quite well and they call you the most dwarven elf they ever did meet. As you go to bed and think back on the earlier fight
[5] you feel your ability to fight with the scythe has gone up.[Weapon Mastery Scythe Lv1↑2]
Karlan holds up one finger and looks at his travelling companions.
((Including what your thinking if you try to talk with only actions will help me decide how to interpret your actions to the others))
Ckaeyod: -8cp traveling companion's stay in private room, 215cp remaining
Karlan: 8cp debt to Ckaeyod for stay in private room
Ckaeyod assumes that your gesture means you can't pay for a room. You accept his loan as you can't even afford the odd charge to sleep in the alley.
Yanethi, your stay in the common room is quite peaceful. There aren't many other travelers in the inn at the moment actually. This actually seems a bit strange. Maybe it has something to do with tomorrows meeting with the vice captain.
Everyone else, the private rooms barely qualify as that. There isn't even enough room for a second bed. Any assumptions you had for how many rooms are in the place where clearly quite below what the truth is. This makes it all the more strange that you seem to be all on your lonesome as your group seems to be the only ones here.
The Night Passes
The next day dawns and you all wake up. Yanethi
[7] manages to get though the night with out any of his belongings disappearing. The groups questions last night confirmed there aren't any other businesses in town and because no one was against it you all head to the other gate. The guard from the other day is standing there along with one of the ones that was in the tavern last night. He then walks up to your group and with wink introduces himself.
"Why hello there! I am the humble vice captain of this small desolate place." He smirks at Arienne then continues talking.
"Now your group seems a bit poor compared to your abilities so I might have a solution to this! While most guards here are a bit crooked we also do our job of protecting the area. With the qualities 'scouts' we have in the area most things are routed out easily." now getting this far he starts to frown
"With this in mind though some things do get past us. Some of you probably noticed the lack of travelers in the inn. A group of goblins moved in between here and the next town. Normally we would sweep them up except for one problem." now his frown has developed into a definite scowl
"A damned variant is with the group and not one of the dumb types. This one not only has enough of a brain to avoid us but also any travelers that look tough enough to deal with them. Luckily for us your less than stellar fashion means you will likely end up facing them. Just collect the variants right ear and in the next town the gate guards will reward you 1sp plus another 5cp for each regular gob right ear you bring. Not what you would get at the adventurers guild but not one of those nearby." with this he once again returns to his smirk and waves you through the gate.