Rules!Fear!There is nothing to fear except fear itselfFear is your ability to do things. There are two kinds of fear. The first kind is active fear. Active fear is the fear you use to do certain actions like creating monsters and infusing terrifying magic into the world. You can also gain fear by causing awe. You gain a certain amount of fear a turn. Fear is accumulated by having followers and horrors of your own. GDF (Gross Domestic Fear) Is that amount of fear spent a turn. The higher it gets, the more likely !!FUN STUFF!! is.
Actions!Action is the foundational key to all success.Certain actions cost fear. If you are trying to achieve a big project, then fear can be spent to do it over multiple turns.
Free Actions- Using powers
- Talking and stuff
- Inflicting horror on someone without a strong willpower
- Using Magic
- Teleporting (Less fear income when away from your followers)
Actions That cost points1F: Drawing followers
3F: Creating 1 Monster (Price may change based on traits)
2F: Teaching 3 followers a magic system
These followers will be able to teach other followers
2 * Trait cost F: Giving a follower a certain trait
3F: Inflicting fear on every non strong willed person in a 250 ft radius
5F: Inflicting fear on every non strong willed person in a 500ft radius
10F: Creating a Minor Horror
Is a horror that is not as powerful as a regular horror. Are pretty loyal to their creators, and can do some of their own actions. They can attract their own followers. These followers will also pray
to the Minor Horror's creator. Can do any 0 cost action a horror could do.
20F: Infusing a magic system into the world
1-∞: Creating structures (Just get it price checked)
Anything else you wanna do, get it price checked.
Magic SystemsInfusing magic into the world will allow taught individuals to use horrifying magic. When magic is created, horrors must teach their followers how to use the magic. When a horror creates a magic system, other horrors must wait three turns until they can use that magic system for their own personal use.
There are currently no magic systems. It is rumored some have been created.
Monsters and FollowersLets start with the easier one, followers. Followers are your regular bread and butter boring old humans. They are in awe of you and terrified of you. They are drawn to you by fear, and prey to you out of fear. However, when another horror exerts their fear over your followers, your followers may convert. You can assign followers jobs, and you can assign them to do your bidding. You can even imbue followers with power!
Monsters are your monsters that you create. They can be anything, from a mouse with that emits fear over anyone near, or an octopus that can fly and breath regular atmosphere. Monster can be modified with traits which lower or heighten their cost. (When minor horrors are created, they can be given traits) Monsters also exert fear, increasing your fear income. If you need me to price check a certain creation, just give me a description and a list of traits, and I will be happy to price check it.
[Broodmother] <x13>Can spawn one monster a turn that doesn't provide fear. The spawned monster has a total fear cap of 3F.
[Darkness +1] <x5>100 ft radius of complete darkness.
[Darkness +2] <x12>500 ft radius of complete darkness
[Darkness +3] <x25>1000 ft radius of complete darkness
[Frostbite Aurora]<x6>All mortals in the area around the creature are incredibly cold, and may suffer frostbite if they don't get out of the area
[Relay <x6> Acts as a enhancer to magic/powers, but is indiscriminate.
Please recommend more!
Coorporation Benefits2 Horrors: 95% cost
3 Horrors: 85% cost
4 Horrors: 70% cost
5 Horrors: 65% cost
6 Horrors: 60% cost
7 Horrors: 50% cost
8 Horrors: 35% cost
9 Horrors: 25% cost
10 Horrors: 10% cost
Combat of HorrorsHorror damage can be increased with fear. New Horrors have a 2 turn grace period where they can't be killed. If a horror is killed, They can be brought back to life by other gods giving the dead god their fear with a 3:1 conversion rate.
Increased GDF effectsAt a certain point, hostile NPC horrors will start appearing. The more GDF, the more powerful these horrors will be. With more GDF, comes more powerful humans wanting to fight back, And more GDF will cause the world to be more chaotic and crazy.
God
A powerful endgame. Secret ActionsSecret actions can be sent to me in the form of a PM. Secret actions cost 15% more.
Actions cost more, fear gain has been turned down and the formula calculation has been changed.
To make this easier, please keep the game in North America. Space is fine but on earth only in north america please. Also don't try and power game, because power games get wrecked by NPC horrors.
If you have any suggestions, please tell me!