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Author Topic: RotMG: Ghost Hunters (OOC Thread)  (Read 5553 times)

Dwarmin

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #15 on: November 30, 2016, 10:07:44 am »

I might wanna play this. :P Two questions.

~How many character spots are there? I see seven characters already. That seems to mean 'full'.
~I can't access discord from my computer for (reasons). Is that going to be something that means I'd be better off skipping the game? I figure if all the players get together and have huge conversations that I'm left out on, I'd pass.
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SOLDIER First

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #16 on: November 30, 2016, 10:21:13 am »

boop
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IamanElfCollaborator

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #17 on: November 30, 2016, 10:47:09 am »

I see seven characters already. That seems to mean 'full'.
In these parts, seven characters is barely a quarter of the PCs. :P

SOLDIER First

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #18 on: November 30, 2016, 10:55:27 am »

I might wanna play this. :P Two questions.

~How many character spots are there? I see seven characters already. That seems to mean 'full'.
~I can't access discord from my computer for (reasons). Is that going to be something that means I'd be better off skipping the game? I figure if all the players get together and have huge conversations that I'm left out on, I'd pass.
Don't assume a character limit unless it's clearly stated there is one, my friend.
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USEC_OFFICER

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #19 on: November 30, 2016, 10:55:57 am »

It's a RotMG game, Dwarmin. Player count is going to be functionally infinite. Though I honestly wasn't expecting this much interest in the game.

I'm using Discord mostly as a supplementary method of communication, to talk and discuss things with people so we don't clog up the thread. It's easier to ignore 200 messages in Discord than 50 in here. Or at least that's my logic. If you figure that's a deal-breaker for you, I totally understand. If there's something I can do to help with this, I'm all ears.
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Akroma

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #20 on: November 30, 2016, 11:05:56 am »

I am sure at some point in rotmg, there were more than 2 players who had more than 7 characters each
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Dwarmin

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #21 on: November 30, 2016, 11:08:26 am »

Yeah, I think I'll have to pass, then. I'd be a burden to GM for. I mean-you'd be able to contact me through PM's, but that would be very slow going, and you're gonna have a lot of characters to handle aside from me.
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USEC_OFFICER

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #22 on: November 30, 2016, 11:14:55 am »

I am sure at some point in rotmg, there were more than 2 players who had more than 7 characters each

Yeah. That shit isn't going to fly in this game. I'm not building encounters for 20+ characters to run through. As things stand I'm going to have to find ways to split people up anyways.

Yeah, I think I'll have to pass, then. I'd be a burden to GM for. I mean-you'd be able to contact me through PM's, but that would be very slow going, and you're gonna have a lot of characters to handle aside from me.

Okay. I can respect that. Hopefully you have better luck in the next game that interests you.
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Dwarmin

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #23 on: November 30, 2016, 11:53:11 am »

I'm interested in playing, I just can't do so, without being a massive annoyance to you. I would prefer to avoid imperial entanglements. :P

Anyway, no more snarky OOC from a non-player. *vanish*
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Akroma

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #24 on: December 01, 2016, 02:24:54 pm »

Spoiler: Willow (click to show/hide)
« Last Edit: December 01, 2016, 02:27:46 pm by Akroma »
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

vishdafish

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #25 on: December 01, 2016, 05:02:06 pm »

PTW
« Last Edit: December 01, 2016, 05:04:29 pm by vishdafish »
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TheBiggerFish

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #26 on: December 01, 2016, 07:00:25 pm »

Spoiler: WIP (click to show/hide)
« Last Edit: December 05, 2016, 07:15:31 pm by TheBiggerFish »
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Kansa

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #27 on: December 02, 2016, 08:58:25 am »

I might have something up for this soon.
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somemildmanneredidiot

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #28 on: December 02, 2016, 08:56:09 pm »

Spoiler: Theo (click to show/hide)
« Last Edit: December 02, 2016, 09:20:41 pm by somemildmanneredidiot »
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S34N1C

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Re: RotMG: Ghost Hunters (OOC Thread)
« Reply #29 on: December 02, 2016, 09:09:22 pm »

Welp, I don't see why not. Character incoming soonish. Side note: I have no knowledge of the rotmg universe




Thoughts?
« Last Edit: December 02, 2016, 10:08:34 pm by S34N1C »
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