"How long have we been here? Feels... too long."
Drink water ration.
Check the number of orbits before dehydration starts. If we don't have the cart by the time there's one orbit left, I'll want to use Jack's or Aylia's sprite to call for evac. Waiting for the last moment is a recipe for disaster.
This brings you to 3 orbits before dehydrating. I think that leaves Jack at 2 orbits and everyone else who needs water at 3 orbits.
Dar is probably just sleeping somewhere safe at this point.
As for the Putrid Water spell, no it wouldn't change the total energy, but it would slow the cart. While that wouldn't be at all helpful for preventing the rope from breaking, it would cause the orbit to decay, yes? I suppose gravity is definitely not the reason the cart is orbiting, since it's still within atmosphere, but still. As for the Woeful Water spell, if it appears in the same inertial reference frame, but does also add mass (...does it?), then Samuel's spell is essentially creating extra energy without extra cost. Cast it on a bullet, and suddenly you'll have created an extremely high energy wall. It would be useless for stopping a charging opponent, and thinking about it, might actually improve your own charges?
...Then again, since we're discussing orbital mechanics, maybe this starts to imply a universal stillpoint, which is probably even worse.
Are you trying to tinker with me? Putrid river comes vomiting out of Samuel's mouth. It would be a long shot to hit the cart with it, and the effect would be as of being hit, from the surface, by a projectile pushing one away from said surface. Orbitally speaking, this elongates the orbit, making it more and more oval. So, yes, the cart could, in theory, be driven into the building at some point along the orbit thus. Woeful water creates a circumstance. Namely, the circumstance of acting as if one was under water. The cost is unknown. casting it on a bullet or arrow would cause the bullet or arrow to act as if it were underwater. Not as if it suddenly hit water, but as if it were already underwater. I believe this spell has not added mass to anything before, so I am ruling that it doesn't.
Oh, and orbital mechanics in this particular location are ... a little different. Trust me though, I already thought that bit out a bit, even before Kerbal.
Try to get the Sprite To call for Evac, work with egan Go eat and drink rationa.
Jack would take several deep breaths
"We've been here...for too long, yes...Noir, please get outand back to safety...let's just get out of here alive."
Call for evac? you sure? you drink the water ration, bringing you up to 3 orbits along with everyone else. What, specifically, are you trying to eat?
"Guysss please help my wings bone feels....I'm not sure if I can fly over there.....Please do something I'm in the cart with the wings!"
Could I jump from the cart to the others without much danger could I glide down there even with one messed up wing? could I easily maneuver the cart to land? if so do it. ((also yeah noir Ive kinda figured Noir dosent need to drink or eat she lived in a void with her father for her whole life and I don't imagine there was much food there besides something that tthey would maybe get once in a while which is why noir hasent really tried to eat or drink any))thing cause she dosent feel bothered.
Oh, goody, I get to roll an intelligence roll for you. And no! Noir DOES need to eat and drink. She is a flesh being. This alleged lack of need was never before now mentioned or implied. She is quite hungry. Welp, time for an intelligence roll. You rolled 2 sixes, with a -2 intelligence. So two overshoots by a living disaster. Now I need ot check the ER calculator to remind myself what this implies.
-2: Disaster
This character is so bad with this skill that it's like they have some sort of curse. 1 is basically an automatic death, maybe permanently.
6 will kill people around you. Anything other then a 5 will fail to some degree, and even 5's will usually have you complete the action in an unorthodox and perhaps not great manner.
At first, you are unsure. And a little afraid. But as you stare hopelessly at the levers before you, the symbols suddenly make sense.
"This one is down!" you gasp, enlightened. And you shove the lever in front of you hard down. And yo uare elated1 The cart tilts toward the building, and aims straight at a gap. Not just any gap! Those are your friends down there!
"I'm coming, guys! I got the cart! I did it!" you yell in glee as your friends wave you on.
You awaken, stunned and disoriented, in a pile of rubble and groaning bodies.
[size=14pt
]Attention![/size]
Asiin is unconscious and severely wounded.
Dar, "sleeping somewhere safe" is unharmed.
Jack is unharmed
Ebony is in a great deal of pain, with a spear of wood driven through her gut.
Solam is crushed beneath the pile, dead.
Samuel is crushed as well, also dead.
Aylia has avoided the crash entirely.
Cho is irritated. Maybe a little pissed about the pile of locusts he had carefully gathered for the group being annihilated by the fool in the cart. Which is now also destroyed. Again.
Since Noir already has one cart ready to land and just needs to glide it down and stop it safely, and I don't have enough rope to work with anyway, I'll just fly to the non-winged cart and begin examining the contents and controls, making sure the contentd are still there and learning how to control it to land thd thing.
You end up in a similar situation to Noir's when she went to fly out to the carts. That is, you leap off the building, begin your flight, and then get caught in a downdraft and begin tumbling and falling, down out of sight of the scar that the others are hanging out in. Reorienting is difficult, but you eventually get into a glide pattern. And then you start falling up instead of down, and your glide becomes a flat spin.
Cancel Shadow-Observer. Once Noir gets the cart down, attempt Bind Wounds on her wing. Then, rations.
You have bigger problems than Noir's boo boo.
I do the woeful water spell I try to affect both carts (by the way I can't drown anyone with this spell, I told you the first time I used this spell (in the spider mission) that objects, creatures, etc act as if they're submerged in water whitout drowning). I also help with the pulling of the rope if there is any pulling.
(I just realised aylia can use my magical enlonging chain to add extra length to her rope but I guess it's too late.)
Bad news, pal. No one heeded my warning that Noir was not the best person to try to land the carts. Nor prior experience with Trier. Sorry.
cho ja
buff the strength of the rope pullers, including myself, if rope puliing occurs.
You buff your own strength. Do with it what you will.