Look at the bottom of the post for a situation report, after the actions of this turn. Just me, trying to tack everyone.
Help Zormod get my rope back, stay away from the hole though, fuck that, not going to die again Try and go do what they we're doing with the rope last turn
Arows: 19/20
Team green
Retrieve my rope and hand it to Jack.
The two of you tug on the rope and drag a large chunk of debris up to the ledge.
((Ozarck, Samuel which is my character isn't tugging at his rope. Zormod's character is. Also I meant that maybe time is different inside the room than outside but there's no way ofknowing form me.))
I go over to the other room (where the rope shenanigans are going on), I don't say anything and just watch. I don't want to get involved and possibly die.
((Samuel, Solam ... You guys aren't the same character? Kidding. my bad))
You watch the zombie and the dead guy pull some trash up from the pile down below, for some reason.
"I need this arrow out Dar! It goes all the way through my paw and into the zombipode's armor! It moving will twist the arrow and hurt me more! Get me someone with hands to snap the arrow near the top of my paw and the pull the part with head clean through! And tell the zombie that it moving will hurt me so it needs to hold still!"
I am in pain but I know what I'm doing. I keep the pressure on the zombie so it can't wiggle the armor the arrow is lodged in, and hold as still as I can so I can be helped.
Ebony, being present, will go and help Aylia. Follow the instructions they said above, assuming they allow it, since presumably Bind Wounds would just lodge the arrow in there.
((Note: Ebony has 0 Medicine, so if there's somebody with hands and higher medicine to do it, maybe they should instead. Ebony does have 2 magic though, so once the arrow is out she could patch Aylia with bind wounds relatively easily.))
I'll just assume Dar translates from growl to girl here. You go over and snap the arrow off as close to the paw as you can. Now, since Aylia's action is stated to be "keep pressure on the zombie" You can't pull the rest through. Giant Frostcat form is much stronger than elven magegirl.
Cho Ja
"come fetch rope. no fall, only fetch.
Look disdainfully at the stuck rope, then go fetch noir while jack and samuel recover the rope needed for the recovery of the rope i actually want recovered.
and if ooc is true, yank the arrow out of aylias paw while im there.
Then if the stuck rope has been recovered at this point, Resume previous plan.
((i have +1 med, if my correlating stat isnt in the negatives id be happy to help.))
You shamble into the room, see Ebony struggling with the arrow, and yank Aylia's paw right off the zombiepode. The arrow comes free, and the 'pode instantly scuttles off into the darkness. You grunt noncommitally, and grab Noir by the upper arm and drag her ropeward. When you get back, two of the people around the hole have hauled a large chunk of debris up to the ledge and are wrestling it over the lip. You add your strength to their efforts and get the trash firmly onto the floor.
Ahem. If there is no Generic Holy Force. Then I might be forced to ask what Noir's magic is based on.
Holy power: Dear old mom appears to have rubbed off on her daughter a little as Noir possess's her holy power granting her the abilty to heal her allies both close ranged by touching them and long range by throwing a sphere of energy that will heal them.
BTW, that's from your OP because for some reason Noir is not added to the character sheet thread yet.
Noir's 'Holy' power is a healing power, specific to her mother's religion. Her mother is a very powerful cleric, and Noir inherited healing from her. a part of the reason Noir's power isn't stable is because of Noir's own attitude toward said religion. Now, you could argue that Noir's dark magic is also Holy, in that regard, because it is her Father's power - it is holy to him and his purposes. This is why Noir's use of that power is also unstable - because of her attitude toward the things her father desires. Heck, Noir has even undergone some small amount of training in her healing power from said religion, at the end of the last mission she was on, and some of this was explained directly to her. that was done in PMs, though, mainly so that the rest of that mission cold move on without a long aside for a single character.
Situation:there are three rooms of interest here: the rack room that collapsed, the Machine room, and the Giant Amphitheater.
The rack room has a bit of floor left attached to the machine room. that's where the bulk of yu are gathered. Don't worry, it's big enoug hfor the five or six of you to stand on together without crowding.
The Machine Room is enormous, dark, and full of machinery, which obstructs vision from one side to the other. As does the lingering dust from the collapse, though not nearly as much as it did immediately after the event.
The Amphitheater is on the 'inward' side of the Machine room, and stretches side to side as far as you can see, curving inward slowly. this is as far as you guys have explored so far.
Aylia, Ebony, and Dar are in the Machine room near the doorway to the Giant Amphitheater. Aylia's paw is free from the arrow, and the zombpode has scuttled off into the darkness as soon as he was able to move.
Cho-Ja, Jack, Samuel, Solam, Noir, and Asiin are all on the ledge in the rack room. Noir, Asiin, and samuel are standing around watching, while Solam, Jack, and Cho-Ja work to retrieve one rope so they can retrieve the other. All you gotta do with the first rope is to unhook it from the debris, which has been hauled onto the ledge.
Oh, by the way, how do you expect to fire an arrow, attached to that rope, and get it across a warehouse sized room? that's a climbing rope, not just some string. it has weight and drag, and a grappling hook. Because people always want a grappling hook.