Team Oh FuckSo, the room with the Crystal forest, the cart, and about half the team collapses. Metal groans and squeals, racks clang and topple, spilling their loads, the cart is crushed, and everyone screams and panics as they fall into the room below. Thirty feet below.
TEAM: crystal cancer
Trier
Damn, traitors, now they are even attacking the loyaliststs. When will this mutiny end.
Help pull the cart out of danger.
Trier dies from the fall, shattered by the impact.
Yarrick Team green
Grab a bag of food and throw my grappling hook at something not likely to fall. Then get out of the crystal room preferably not going back to the monster room
The only thing not likely to fall is the ceiling. Let's see if you get lucky. Hell no. Let's see if you survive the fall. Hell no. Yarrick is crushed under piles of debris.
Team Red
Throw rope and grappeling hook at something to grab onto if the floor starts to fall, grab Noir and move north east of the room I am in-not to the monster room
Once out of the way of the crystals and shit then see how the floor is doing
if we don't manage to get away before the floor falls through, try to protect Noir and avoid getting killed my self. But protect Noir more
"Guys help me with the grappeling hook, we best get a fucking move on, damn the cart!"
Throwing for the ceiling - you actually wrap your grappling hook around a rafter beam. Unfortunatly, you lose grip on teh rope as shit starts falling on you, and are killed in the fall.
Team Green
Tie myself to something sturdy and try to get the other cart moving.
you grab hold of the rope that Jack hooked around the ceiling beam, as everyone and everything in the room falls into the room below, leaving you dangling there.
A Star Sprite zips over and yells at you to regroup with Asiin, before darting away again in a hurry.
Uh help My damn lover push the cart if that doesn't work out presumably run with him.
Gonna take the "run" part of this action for this turn, since it's a conditional that triggers. besides, why the fuck wouldn't you?
Noir gets airborn, her wings saving her life, and she manages to dodge whats falling. She's in the air, but she needs to land somewhere, quickly.
Team Red- Terrance the Terrapode
Time to woop-woop the fuck outta here.
The room to the east is collapsing, long with the wall, and it is starting to take the floor from under map cyour feet, so you woop woop south, making it into the junk filled room with the broken ceiling without harm. Let's see - do you get farther than that? Nope. Well, shit, you ain't out of danger yet.
The whole back section of this part of the map collapses at this point - starting room with ruined cart, room to the north, and the room you are in. tehy collapse from above downward, due to that Giant Floaty Thing crushing them.Terrance gets super lucky and manages to dart into the room to the east (south of the collapsed crystal forest room) and clings to a support pillar, miraculously unharmed. Now, this room has become rather unstable itself, mind you, so don't dawdle here either.
Team Adorable - Dar'yajira, Metal Cat
Dar'yajira will try and find a way up to the second floor area, enhancing his back legs for a stronger jump. If his metal body simply makes him too heavy, he'll search for an alternate exit around the bottom floor, and if such a thing he'll just hide in a corner while stuff collapses in the prior room.
Gotta put you in Team Oh Fuck this turn, because the whole back of the map is collapsing. You know, that "run that way or you will be killed" part. So, I rolled to see if you reacted in time to GTFO. You did not. Now I gotta roll to see if you survive.
As Dar considers leaping up to the next level, the next level comes leaping down at him. Ears back, eyes slitted, he buffs himself into ma metal hard ball of pure cat instinct, leaps, climbs, twists, and falls. Metal cat takes quite a beating as he is buffeted by a mountain of debris but somehow he survives, finding himself clinging to a shard of a ledge overhanging nothingness. Lots of nothingness. A quick, automatic glance down shows stuff falling ina weird, almost slow motion way. Some kind of scavengers are slowly circling in toward the cloud of rubble. Dar can feel the weight of the Giant Floaty Thingum at his back as it continues eating the world, uncaring, oblivious to the small creatures it has disturbed. A Star Sprite flits down, yells at You to regroup with Asiin, and darts off again.
Team Machinery Room and Metalpedesteam fucking adorable
Ugh. Too much metal, and incomprehensible geometries, and teammates. And not enough murder, or interesting anything. Tell the starsprite to tell everyone adorable to get over here right now and to stick together, and that's an order. If the starsprite decides to misinterpret my directions in some amusingly whimsical way, I will not be amused. Or whimsical, for that matter.
Once I've gotten everyone where I can see them and they're not making any trouble, get the hells on with finding whatever stupid thing we here to get, presumably by just going farther inside this fucking confusing place and not making funny little scouting parties to waste weeks worth of time on finding NOTHING.
((We started this mission more than three weeks ago, and we've done nothing but look at a few rooms around our starting one, and...? Looking at a big blue thing? Tearing apart anything useful? I'm tired of that, I'm not in this to spend tens of days accomplishing nothing, get on with it.))
What's this about whimsical misinterpretation? That misinterpretation was legitimate, yo. Cho was quite vague. Besides, it worked out in the end. Anyway, The Sprites are generally reliable and they don't misinterpret you
this time. Of course, just as you finish relaying instructions adn the Sprite darts off, the world collapses. well, not where you are, though you certainly feel the effects. And some shit falls off of stuff in here too, almost as an afterthought. And then the world shudders again, even louder and more rumbly. Dust billows through the entrance from back there, clouding your vision and causing you to cough noisily.
Team Cho
(Woops, I screwed up.)
I stand up and run towards where I came from while apologising.
"Excuse me, sorry for disturbing ya, just leaving again."
You apologize to their backs as they head east and north, and are left standing, wringing your hands in anxiety and ducking as the world collapses. Bits of ductwork fall in the room you are in, and the sound of other things breaking sounds dangerously close.
cho ja, team cho
scoop up the torch and follow the metalpedes into the next room, try to see where they go from there.
You enter a vast, curved ampitheater. rows upon rows of galleries line this room. The level you are on is a balcony. You can't see the bottom of the room, as The far side overhangs/ Think of it like a sphere inside a sphere, only you can only see a small portion of the curve of each. Anyway, the Metalpedes continue north and up a flight of stairs to the next balcony up. They move pretty quickly, but don't seem to be in a hurry. One turns and, seeing you behind them, stops for a moment, bending low and waving a few of it's smaller appendages. You have no idea what that signifies.
Team LeadAylia, Mission Lead, accompanying team Adorable
Up the stairs I go, the south ones, lets check on floor three.
-snip-
You exit the stairs into what looks like it used to be a similar room to the ones below. The top of it is exposed to space. You are one room back from where that happens below, so the whole back room here is missing, and part of this one. Walls stick up, only to be cut off in a jagged line. there is no ceiling. the bulk of teh Giant Floaty Thing seems a little further away here, and it extends up still further before curving off several stories up. you catch sight of enormous spiked tentacles. Behind you, the building or whatever continues upward, and to either side. The outer wall looks pocked, dented, wrinkled, and cracked. To the south, and about two stories up, something moves. You catch a glimpse of wide grey wings before the world shakes again and you crouch low to maintain balance. Asiin's Star Sprite flits up, requests your presence where Asiin is, and darts off.