Team Push the cartalright, so spaz has said you guys are focusing on the good cart, and taking it east. This happens to be directly into the Crystal Forest, so some rolls are about to happen. Maybe some Bad Shit, too.
TEAM RED!
Help push the cart torwards the turtle's place. If I cannot get there just abandone the carts and drag Noir away
"He's right, let's get out of here and get going."
Team Green
Help Jack pull the cart.
Team Green
Help Jack pull the cart.
Team Green
Help the team move the cart
TEAM RED!
Help push the cart torwards the turtle's place. If I cannot get there just abandone the carts and drag Noir away
"He's right, let's get out of here and get going."
Noir had been kinda staring at the monster unsure how to feel but she certainly didn't feel afraid Dad was bigger..she had a hard time feeling real fear from looking at whatever the big thing was so when dar and clearly the team were warning her she decided to...take their advice even though she was having a hard time being afraid.
Uh help My damn lover push the cart if that doesn't work out presumably run with him.
"I-I mean I'm used to big monsters...just not used to em trying to kill me reminds me of my dad honestly!"
Yup, you manage to get it moving easily enough. But once you get into the other room, it gets stuck in the crystals. the floor in here starts to bow, and several of the racks fall inward, pretty much in the direction of the cart. None of them hit you though, as the racks are oriented sideways to the cart and are set a bit back from this wall. Now, running through here will be very risky, as will staying where you are, so I can't finish any of your actions beyond this. Besides, I still have to resolve Trier's. See below for the rest of this turn. You guys are in some shit at the moment.
Team Crystal Cancerteam: crystal cancer
Trier
Damn traitors.
okay new plan, grow some different more loyal crystals in such a way as to get them to stop the growth of the traitors.
Don't you have to stab them into something in order to cause them to grow? Well, you start stabbing at the walls and floor, breaking off a few chips of yourself and forcing them to grow. They Don't seem to be helping much though. Also, the others push the good cart right into the middle of the forest, and the floor buckles. shit be falling apart in here, yo.
Team Meet The NativesTeam Cho
Stealthly move towards where the robots came from. If the robots are distracted enough I take a glance in the room and if no one is in there I'll go in the room. I also watch what happens to Cho.
You have a dex of -2, and a speed of -1. and you roll a 2. You "sneak" down along one of the machines, trip over some protrusion, nad fall face first, fully exposed, right at the feet of one of the spider creatures. Charisma? 0. okay. It doesn't immediately stab you in the back of the head.
cho ja, team cho
hold my ground for a minute and check whats happening with the sprite.
possibly relocate slightly so that if the metalpedes start advancing again they are less likely to stumble across samuel.
the Sprite returns to you and declares
He says they have no intention of following you that way. He says it sounds like a Cassarac is feeding that way. He suggests that you move along to somewhere safer. He suggests you avoid Oil Town. that's ... ummm. He didn't say where Oil Town is.While she is speaking, the metalpedes turn together and leave the way they came, only turning north once they pass out of the room.
Oh, and they certainly found Samuel. He kinda resolved the whole "stumble upon" issue by himself.
Team South Side.Aylia, Mission Lead, accompanying team Adorable
continue scouting out this floor. could you let me know if at any point the floor I'm on stops mirroring the floor below me for the sake of mapping? No need to redraw the map or anything for me, I just need to know where it doesn't match up and what's there instead. I'm especially paying attention to ways to continue climbing up, and although I'm not willing to go to any great pains to stay hidden, I do try to keep my noise down and don't make my presence obvious, moving through shadows on padded paws when possible.
the only room up here that is different than the ones below is the big machine room that Cho and Samuel are in. In fact, that room extends up three stories, so you'd be at floor two. there are no entrances to it from your floor. You find two sets of stairs - one above where I mentioned the stairs were to the others (in the room Trier is wrecking, but at the opposite corner) and one set two rooms south of that. As for keeping hidden, well, all that racket the giant thingum is making kinda masks any of your noise. Your bulk is harder to hide, but you don't encounter anything anyway.
Team Adorable - Dar'yajira, Metal Cat
((Is it seriously that hard to realize you need to run away from the massive monster? This is OOC for Dar, but honestly...))
Dar'yajira will charge into the torchlight and yell at Noir (and Jack, plus anyone else nearby, telling them that they need to run away, where the Tortoise went, or they will be killed. Then he'll leave and go to the room Aylia entered, trying to find her, and follow her. Rapidly and stealthily, ICly so that the monster can't see him, OOCly so that no teammates can foolishly follow him. *Pointed look at the next page*.
Team Whatever- Terrance the Terrapode
Follow Dar.
He pops up, shouts about death and despair, and then disappears into the shadows. You have no idea where he goes. He pulkls a Homer Simpson, dissolving into the metal walls or some shit. Congratulations, you are now alone in the room of doom. Well, one of them. You can hear that they are having some trouble with the cart in there.
Team Cassarac. AKA Giant Floating ThingumMore shit starts falling to the north, and directly above your origin. The ceiling toward the open end of your origin room buckles slowly downward and the beast does whatever it is doing up above. Looks like this room doesn't have long to live.