Spaz' group started this round on the top, along the wall between your starting room and the broken room above.
Dar is climbing that wall, so he is up there as well. Aylia is checking out the room opposite, and Cho and Samuel are in teh room going further in.
The rest are clustered around that cart, either gathering stuff or healing. This is all at the start of the round. what you do during this round changes that.
GreenTeam Adorable - Dar'yajira, magic cat
Immediately after his sprint, Dar'yajira calmly sits down with his back to the collapsed ducting, and licks his paw, the very picture of graceful innocence. He surreptitiously looks around to make sure nobody's watching him, then casually walks back to the destroyed wall to try again.
Try again!
You get up in there this time, but you cut yourself pretty badly on the leap into the ducts. You have an ugly, bleeding wound. That needs immediate attention. The duct is coated in a thick fuzz of dust, which mixes with your dropped blood to make a thick paste. it's pretty dark in there as well, with the only light coming from behind you. There's no smell of life or sign of activity in there.
Aylia, Mission Lead, accompanying Team Adorable
Reminder: Giant Frost Cat form, seeing in the dark won't be much of an issue.
Systematically check out the various doors and areas, starting with the closest.
Seeing in low light is fine, but even cats have their limits. the room you are in now is fine though. The doors along the "back" lead to a room similar to the one Cho and Samuel are in.
The ceiling in this room sags from both the wall you started from and the opposite wall. It is torn about two thirds of the way across the room, and the part attached to the far wall is sloping down into the room at a steep angle, like the floor in the room Spaz is checking. It forms a ramp up to the next level. the far wall is buckled, as well, causing hte ceiling to sit lower than on your side of the room.. The ceiling is lower toward the outside of the building, too. the rubble in the middle of the room sits six to eight feet up, giving you a gap of about twelve to fourteen feet to get onto the ramp up to the next level.
Underneath the sagging ceiling, the buckled wall has a couple of doors into a room full of broken wooden crates. That room is piled high with rubble, making navigating it a chore.
At the outside part of the room, the line of light is from the air outside. That wall is a series of hangar doors. A couple of them are damaged and inoperable, but one or two might be liftable. One of those doors is about six inches off the floor, which is where the light comes in from, as well as a cool wind. There is no sign of life or activity in here, that you can see.
Cleanup crewTeam: Triage
Trier
test out the new cast around my arm, could I use it like a club?
damnit sorry about, haven't had that happen in a while.
yeah, but it hurts like hell. also it's awkward just carrying the thing
>>> TEAM ADORABLE <<<
Asiin Michael; who is a tortoise
So. Who just went where, and why, and what are they doing now, and can you draw me a map because I'm not smart enough to figure this out by myself.
Like, everyone is spreading out into the adjoining rooms, except those who are with you. I drew that map for you. It's going to be a pain to continue, but I'll try.
Team Green
Flip cart right side up.
You rock the cart side to side for a bit, and roll it up on it's side. The bottom is weighted awkwardly, so it tilts toward upright, shattering the other wheel on the side your flipped it onto. now it sits at a sixty degree angle, resting on it's edge and a set of weirdly angled legs.
Spaz' crewTeam Red
"Well I am going to call you Puck. Now Puck, could you go and check how the others are doing and if they need my help?
I sent some men to check out some ddoors in the room behind me. Check their progress. Also find the cat and tell him I made it Noir's choice He'll understand what I mean."
search through the craack in the wall with a hand. Then Slowly and carefull try and see about going into the other room. Avoidmhostiles and just try and see what is up there. If I am attacked try and fire an arrow before what ever is coming at me gets into melee.
"Noir, dear, please help me here, catch me if I fall."
You step under the wall and slip a bit, falling on your ass, but not sliding to your doom. a few loose pieces of metal clickety clack their way down the floor. Noir tries tpo stop you from falling, but falls over you instead, kneeing you in the head on the way by. She starts sliding down the floor.
noir will make sure to catch jack if he falls.
start adding a color tag
team spaz to your post, or I will overlook it. I almost missed it this time. You grab Jack by the shirt when he falls, but his weight over-balances you and you tumble down over top him. You bang your elbow, both knees, and at least one wing, and land on your back, sliding down the floor.
Team Red- Terrance the Terrapode
Terrance amplifies its voice as much as it can, and shouts:
"I SAID, CLOSE YOUR MOUTHS."
Yell at people to shut up, using sensory magic to boost my voice as much as possible.
"I SAID, CLOSE YOUR MOUTHS."everyone stops for a minute, and you listen to the echoes of all the activity. You can't pick one thing out from another. Well, if there is something in here, it won't be surprised by you guys, even if you are surprised by it.
Yarrick flips off the shouty octopus before following Jack into the other rooms to scout around watching where he puts his feet.
I almost missed your post as well. Please color tag it
Team Spaz. You step under the wall and stand along the edge, careful not to slip on the steep slope. JAck is down, and Noir is sliding. The floor slopes out to ward the empty air, and across toward the far side. the front is completely exposed to air, as is the first third of the far side. the ceiling over there is missing completely. looks like the floor might be missing in the next room over too.
Deep huntersCho Ja, sub team Cho
Check the two doors not leading to the stairwell whilst my subordinate is up on the mezzanine and see what they lead into.
Keep an eye out for any crates containing light sources of some description whe travelling to each door.
((out of curiosity, what did I find when investigating the spools and crates?))
You found metal bins full of screws, welded parts, and large, heavy metal parts wit hspaces for bolts and stuff. There were a couple of ancient spools of two inch thick wire, rusted, splintered, and oily, some long, fat metal tubes with ball-bearing mounted axles, some long strips of rubber and cloth all rolled up into cylinders, and a closet full of broken broom handles, mop handles and mildewy mop heads, and buckets with giant holes in them. You also found a box containing hundreds of three inch wide buttons with pins on the back for attaching to shirts. They are unreadable.
To the sides of this room are similar rooms. to the back is an even larger room. It's dark as shit though. You can tel by the way the air feels and sound moves that it's pretty big though. very large shapes take up the bulk of it.
I'll go to the mezzazine and check out what's there.
Please add a color tag
Team Cho. The mezzanine is filled with industrial tools, a long workbench, a long, double sided sink, and several hanging racks. There is a huge pile of what used to be wooden pallets, but are now little more than fossilized splinters.