Yes, everyone please place your team tag at the top of your post (Edit: Only on your action post), along with the subgroup you are in, so I can easily clump your actions together.GreenTeam 1(green)
Just... hold the cart until the team decides what to do.
You do this intil trier begins fucking around and causing shit to go wildly wrong. then you dodge outta the way and avoid getting clobbered.
>>> TEAM GREEN <<<
Asiin Michael; who is a tortoise
((Asiin is female, but that would be somewhat difficult to figure out unless you also happen to be a reptile.))
Asiin holds the bracelet up to the light to examine it more closely.
"Very interesting. This sort of item is exactly why I left home in the first place.
Thank you- ah, I do not know your name?"
You seem to have missed my last action, not that it mattered for that turn.
Take the bracelet. Check to make sure that none of the party got injured by the fall.
((I read your post, and it was the reason I added the description of the room. Your action was part of the whole 'stop the cart' bit, so yeah. I did miss it when making the turn up though)) The fall was short, and everyone seems up and bouncing, all nimble and energetic. looks like they are fine so far. you put your bracelet on, and a shiny little thing climbs out and flits about your head for a moment.
Greetings, Lady. I am your Star Sprite for this mission. Oh, how exciting! Oh, look at the sky! It's beautiful this evening. Have you a command, mistress?"Team Green - Dar'yajira, druidic cat
((Yeah, Dar's willing to translate, and he would have gotten that pretty accurate. Maybe not "Sprite", or actual names, but everything else, certainly. Apologies for being late today.))
When Jack lays out his plans, Dar says "Cat is fine to travel above. It is unsure it can reach without assistance, however."
When Asiin asks her questions of Aylia, Dar immediately answers without waiting for Aylia "Tortoise, this one is Dar'yajira. Shifter is called... 'Aylia', no? Yes."
Dar will stay near Aylia for now, and focus on studying the nature of this place. Is there any nature? Or is a just a mechanical monstrosity?
Aside from that, he'll look around the room for a path up to the rafters and beams. Preferably one that doesn't require going above the pit. Aylia's letting him climb on her, so maybe he can jump off her head to get up there? It's 20+ feet, but Dar does have an acrobatic specialization and powerful magic.
your Druidic senses tell you that the Nature of this place
is mechanical. it is as if you are entering an enormous metal beehive, or some kind of monstrous living machine, to crawl about in it's steel bowels like some kind of pathogen. You feel almost as if you, and your party, are unnatural here. It's almost the opposite effect of your examinations of Omega Base. You can feel living things inside the vast being, but they, too, do not belong, though this is a situation that is not new. It's as if the place has been in a state of precarious symbiotic or parasitic balance for a long time now. You also sense that this place is dying. Or perhaps it has long been dead, but hasn't yet discovered that truth for itself.
You see a few possile climbing spots along the wall to the
left of the room, but they don't look promising. the best climbing is clearly in the danger zone to the
right. Jumping off Aylia will require all your skill to accomplish. It is pretty high, even for an enchanted cat.
I walk over to the side of the room and put my paws against it, using it to steady myself while I stand on my hindquarters, giving Dar a route up.
Right side, where Jack and them are, or left side?
GREEN TEAM
Trier
push some of the buttons pull on some of the pulleys and just generally see what the wagon can do.
Hmm we shall test this scientifically......that exsists here right?[\color]
Because someone had to, right? Heh. heh heh. You start yanking levers and pushing buttons, and the cart begins lurching violently, straining against the ropes. "that's not right. Let me undo that" you mutter to yourself, as
Everyone in the room turns to look at the commotion. the cart bucks wildly,Wooden legs swivel out from below and push or thrash about, and soemthing begins buzzing. at last, the cart snaps it's ropes and throws you off, flipping ponderously over to land on it's back with a crash, scattering supplies and crsuhing some of the more breakable stuff. You crack an elbow as you land, and skid off down the slope to come to a rest against a pile of rubble. The crystals you used to hold the wheels of the cart are shattered, except one, which still holds it's wheel firmly upright, separate from the rest of the cart. "Could ... could someone pass me the instructions please?"
RedTeam rocket Red
Put on bracelet and go with the plan,
Unless anyone complains it will be the following:
Quick 15 minute bit of scouting
Samuel, Varick, and cho ja search through the doors at the back of the room,
Noir, terrance, and I go through the hole i the wall to the right.
We mark our trails with rope if possible and keep any openinings and doors open. We avoid hostiles if possible.
If hostiles attack I am personaly going to try and take them out at range and keep them from attacking terrance or Noir
If the room we enter is safe I am going to lead Noir away from Terrance, but not out of sight and whisper some things to her (I'll pm them to her and ozy if I am able to carry out this action)
Everyone is allowed to make variations to this as they wish and as needed,
This is just a base plan I came up with for a quick bit of scouting.
Your bracelet opens, and a star sprite flits out, up close to your eye, and squeaks rapidly: "
hello there new perswon. Are you my new charge? what would you like for me to do? have you a message to send? who wold you like to send a message to? I see my sisters are still in their bracelets, and look! Thy are with new people as well. There is a crowd in hhere. are they your friends? Shall I go introduce myself to them? Have you anything for me to eat? and then she stops, wings fluttering, washing your cheek and eye with a small breeze, and her hands clasped in front of her, arms straight down in front of her legs. Meanwhile, you walk to the
right side of your current room, climbing some debris, and step up close to the damaged wall. The doorway you are trying to enter is six feet above your head, and the floor is bent raggedly downward, curling out of sight about thirty yars away. More daylight shines through there and along the front of the room you are looking into.
Your footing is getting precarious.Noir will follow along with Jack's plan.
Team Red- Terrence the Terrapode
Terrance glares at Jack. "'TERRANCE' WILL DO. I AM NOT FAMILIAR WITH THIS 'SKWID', OR, FOR THAT MATTER, WHY YOU BIPEDS REFER TO ME AS SUCH. BUT YES, I WILL FOLLOW YOURSELF AND THE... HALFDRAGON, IS IT? WE BECAME THE BEST OF CHUMS ON OUR LAST MISSION, AS I RECALL."
Terrence will follow Jack and Noir from a short distance. It will watch the latter like a hawk upper canopy dog. Also, use sensory magic to buff my hearing, if that's a thing I can do.
You see the same thing Jack does: the room to the right is a mess - in worse shape than the one you are in. You hear the whind whistling along through the rafters and amongst the debris. Terrance hears a faint, rhythmic, clicking sound. It is hard to tell where it is coming from.
scoutsScout with Samuel and Cho being sure to be a few steps behind them with my bow ready
Cho-Ja team two
go look at the view outside, then go exploring the back rooms.
"Sure let's go. Better idea than tha duct idea me being heavy and all."
I''l go with Cho and the go explore the rooms Jack asked me.
You all step over to the
front of the room - where the sky is, and look out. there is nothing out there but sky. In the distance, far enough for the air in between to have colored them a faded blue, you see variously shaped things floating in the nothingness. The five or six largest are shaped like islands seen from far off, with their top halves roughly symmetrical to their bottom halves. A few of the objects out there are more round, like moons of different sizes. loking down makes you very dizzy, and the sky deepens to a dark blue, then to a black below you. You see nothing there.
From there, you walk to the
Back of the room, and through the
human sized doors you find there. they all lead into the same room. there is an open space about ten feet wide along the wall you stand in, and then you are confronted by row upon row of racks, twenty, thirty feet high and filled with boxes, crates, spools, mechanical objects, and a ton of dust. oil lies in gritty puddles on the floor, and in smears on the racks, the objects on the racks, and the walls. It smells of dust, oil, and concrete.