Day One: The Many Transportation Woes of Omega LegionSquad One...
This is very much not okay. I may have to disembowel an officer for this stupid shit.
Claws out, claws dig in to stop me, bite cart, freeze axels of carts so the wheels can't turn until it melts, adding friction to try to stop things from falling. What is up at the top of the slope?
EDIT: Wait a sec. Wait one freaking moment. Describe them carts in a bit more detail please. Are the things going to fly? literally? As in what we should be doing is getting into the carts, not stopping them? In that case I need to change my action and so do many others. How big are the carts anyway? Am I not going to be able to fit in my current form? I hatred for the homicidaly stupid and I really am going to kill the mission planner, this idea is that fucking dumb, is completly unchanged in that case by the way, because fuck you why the fuck weren't we told to get into the fucking carts this is complete and utter horseshit.
Team Green, Dar'yajira, druidic cat
Dar'yajira immediately hops out of the cart, and scampers a short distance away. Then he sees Aylia trying to stop it, and rushes back, trying to take on the aspect of rock and stone. He'll stand in the cart's way and push back, trying to block it. He'll get out of its way if it looks like it's gonna roll over him or something, though.
I hatred for the homicidaly stupid and I really am going to kill the mission planner, this idea is that fucking dumb, is completly unchanged in that case by the way, because fuck you why the fuck weren't we told to get into the fucking carts this is complete and utter horseshit.
Some typos are fine, but that was barely readable.
Team Green
No. No, I am quite unsure. I should probably just help hold down the carts until I am, so do that instead.
GREEN TEAM
Trier Cirurgian
Jump out of the cart and use my natural spikiness to embed myself in the ground while maintaining a firm grip on the cart to prevent it from rolling off the cliff.
How nice, it's a slow death trap. But with a quick death at the end.
With a lot of shouting, growling, and yowling, you guys get hold of your cart and pull it to a stop. The Crystal guy manages to embed some crystals into the pitted metal surface of the slope and grow them up around the bottom part of the wheels to act as brakes, and someone finds the actual brake and sets that as well. Still, parking on a thirty degree slope is less than optimal. some of the packages on board slide off the back of the cart and down the slope a bit. All is recoverable except one apple, bouncing and rolling merrily away, only to hop high into the air at the end of the slope and sail in a graceful arc down out of sight.
Now that you've got a moment, Aylia inspects the cart and discovers that the undercarraige is a mass of confusing beams, ropes, pulleys, and cloth. The driver seat has a strange variety of levers, knobs, buttons, dials, and valves as well. Oh, and the carts are like settler wagons - the base is about three feet off the ground, they are fifteen feet long by eight wide, and the top sits about eight feet up from the ground, so five feet from the floor, and three feet from the top of the base, which is two feet thick, owing to the odd assortment of things underneath. The top can be raised or removed. And now, the part that might make you really angry - Omega didn't send any pack animals. Gods know why.
Squad TwoCho Ja, Team two
assist with restraining my teams cart.
maybe tie my rope to the cart and something on the floor or wall then slow the carts descent so as to prevent the rope from snapping when it runs out of slack.
Team red
Stahp the cart and try to tie the rope onto it to hold
"Guys, help me here. I'll try and get some rope tied so we can better hold on."
((Alright))
Team Red
Grab onto someone grabbing onto the cart, and help pull.
Team 2 I don't know which one it translates too
tie my rope to the cart then try to pull it away from the cliff
Noir is currently helping jack with a sigh breathing deep.
Help jack out
((Been on a bit of a hiatus sorry. Team red))
(I guess I'm team red.)
I guess I also fall. It try to stop myself using my hands I'll help to stop the cart.
Likewise, you guys get your cart stopped without much problem. Between the six of you you even push it up the slope to a place where the metal floor bends. it's flat up here, and you tie the cart down o some metal framing running between the floor and the ceiling.
Squad Random StrangerTeam Green
Accelerate unto the ground, and attempt to convert my diagonal downwards motion into forwards momentum by rolling. And praying.
A completely unknown stranger drops to the slope, tucks and rolls, building up speed until they launch themself out into the void, chasing Squad One's lone apple as it tumbles from view. "I totally got thiiiiiiiiiiiiiiiiiiiiiiiiiis!!!"
Welcome to Omega Legion, Coolrune. Click the link at the top of the thread, and buuild yourself a character, if you like. If you do, I'll drop you in with these guys When it's complete. Alternatively, my other game, Grunts, might be more your playstyle. I don't recall if you've been to that one or not.
EveryoneNow that you have a moment to breath curses at the Captains, you scan the room you are in. It's about the size of a football field (either version), and is dull, rusty, and derelict.
The walls are lined with concrete and steel pillars and metal frameworks.
The wall to the right (when you are looking out the 'hangar door', which itself is just a big, torn off former wall) is broken - he pillars are snapped or torn free from the floor or ceiling. Some are leaning sideways, and two are laying across the floor.
The ceiling, twenty or more feet up, is likewise supported by steel beams, and has fixtures of unknown purpose, along with lots of ducts.
The back of the room - the one away from the jagged opening, looks almost normal - there is a flat space of about twenty feet wide where the metal floor sits level. Several man sized doorways sit in that wall.
There are larger doorways - large enough to drive your carts through - on the side walls, but only one of those is accessible, as the others are either along the torn part, or are covered in debris. The accessible one is on the wall to the left, up near the back wall.
As you look around, a duct detaches from the ceiling and drops twenty five feet or more, to land with a reverberating clang, which crumples the duct into an obscene L shape. It then falls on it's side nearly as noisily, and slides with an ear piercing shriek about thirty yards toward the windy beyond before coming to an awkward rest. Outside, the air is deep blue, like late the dusk or very early morning sky would be, in civilized places.