Alright, since we have one active character that we're all waiting on, we'll just advance to the important bits.
Testing the floater form gives you a ten foot, tentacled airbag, basically. Ask me more and I'll give you details. For now, it's bullet points. You can carry your stuff with ease, but it's a much slower trip back to the cart than as Sprite, so it takes a few hours. (5) and all your stuff is still there. Fabulous. So, you get all your bits and put Cho in the driver's seat. you point out the bits, and he wiggles some levers, nearly causing you both some hi-jinks and misadventures. That's enough of that kind of thing. that's what got us in this mess to begin with. You take over the reins and launch into the air. that part is smoother than you hoped (5) and the rest of the flight goes smooth and simple. You land near the lichen field (which is a clear enough mark that you didn't need to set anything else up). And walk the Cart over to Dar and Noir.
The south pole seems like a good insertion point, as it is less of a mess than most of what you've experienced otherwise.
Supplies are good for a couple more weeks, but with the four of you, and the dangers already experienced, let alone the dangers suspected from further in, you'll have to decide among you whether to continue or retreat. Go ahead and give me the contents of the message to Omega, and I'll respond.
Oh, and recovering Asiin's Sprite will require flying out into the debris trail of the planetoid. Unknown dangers await. Or no dangers. But, either way, not quite as simple as picking up your bag from a known location.