"...I did not intend to do that. We should get out of this area as soon as we can, I don't know if that'll have an effect on the structural integrity of the area."
Do I know the spell enough to know if it'll have such an effect? Regardless, let's get moving quick-ish if possible, at least until we're out of the area.
((Did I roll low on that or something? Note not asking for the specific roll since you didn't put in the post, just general area.))
You know that the spell is intended to work primarily on rock and stone, not metal. This effect is a somewhat more powerful version of what you were aiming for, as if, in your intense study, you overshot your goal a bit. see Cho's turn for more.
quickly follow the sprite, lest the hallway collapse on our heads.
The two of you follow the Sprite through the bent door and ahead. she darts ahead and returns several times, thoug hthe spacing of her returns is slower. After about an hour, she does not return.
Frost Giant it is. and I will exploit my environment to help me shape the metal. for example closing a door on a sheet of metal to hold it in place for bending. and bear in mind that thin sheets of metal are actually pretty pliable.
I'd prefer to use a metal pole as a hole punch over Noirs tail simply to avoid harming her further, but if her tail is what we have to work with, then do so.
After crafting, proceed to chill the top, and get it working.
Once I've seen how effective it is at getting water:
if it is partly effective but not enough, make another.
if it is ineffective, then I'll need to make a new plan.
if it is sufficient, shift to star sprite, (try to be less ungainly this time), go back to the cart, check on it and eat and drink myself, then fly to the big floaty tentacle thing, land on it, return to normal, and acquire it for a while.
Depressingly, I have worked with sheet metal enough to be well familiar with its properties. You don't need Noir's tail for this, as there is plenty in the environment you can use (and her tail would be rather useless for it - good against flesh, not so much against 'armor.') We'll go ahead and have you make two, and consider them both done this turn. You gain enough water for Noir to drink enough not to be dying, but not enough to be quenched.
hmm. time is wibbly wobbly enough here that I'll go ahead and let you do the other things this round too. You concentrate, and shift. The other Sprite hovers near you, one arm across her waist, the other hand on her chin, elbow supported by the crossed arm. she frowns for a moment, then nods.
[glow=yellow]Something's still missing. You're likea bat without ears. No! you look fine, really. Just like a Star Sprite. But hollow, or something. I don't know!"[/glow] Further attempts to explain what she means end up the same way. She seems unable to put into words what separates you from a real Star Sprite. Dar and Noir assure you they can see little difference. You fly back to the cart, eat and drink, rest for a bit, and fly out to one of the big floaty things. Upon landing, you discover a variety of life forms on and near the Floaty. Birds circle above, sometimes darting down to the surface of the Floaty to snatch up prey. Some kind of giant slug oozes it's way across the thing's skin, and there are signs of larger predators and scavengers.
Discouraged by his uselessness, Dar'yajira will continue to try and help Aylia for awhile, before eventually giving up and trying to hunt down some sort of creature which feeds on the lichen. If anything is found, and killed, he'll bring it to Noir.
You find a dark red and brown creature, twice your own size, clumped in herds, grazing on the lichen about three miles from where you left Noir. the things are quadrupedal, flat footed, with knobbly shells or interlocking bone plates. they have strong jaws, no teeth, and slits for noses. Their tails end in clubs.