Alright fellas. Hang onto your hats. I'll be running the combat for the next couple turns, and then PW will resume control once more. You haven't been forgotten.
oh, and read my response to the others, so you follow what's going on with everyone, mkay? Idon't want to have to repeat myself too much.
Try to make our location hidden behind an illussionary wall, continue clamping to shark boy and lava girl
your illusions keep getting whipped away by the swirling force of the water. the giant crab claw is followed into your vision be a giant crab face, and two giant grab legs. looks delicious, if a tad angry.
Use my knowledge of traveling under water to find a air pocket for my passenger
You look around wildly for a moment. the airlock is full of water, and outside, there is a bit of a current as the drill you are on descends. It makes finding stable air pockets pretty difficult. The machinery is hidden in the dark, so you can't tell from here where the air is. Gonna have to swim into the machinery to get a better look.
Follow after shark guy, to find an air pocket.
"I have an idea!" You burble. And with that, you cast an illusion of massive air bubbles all around you. Fortunately, tey blow away in the current before anyone has time to try to breathe them.
Just stand still and observe for now. If it seems like it's about to hit me, Use my clockwork magic to freeze the claw in place.
It doesn't attack this round, but the angry massive seafood is definitely approaching with hostile intent. It bangs its secondary claw against one of the outcroppings of the massive machine. you hear metal squeal in protest, and a deep, rhythmic knocking sound. Better get it before it gets you.
Place myself helplessly at the disposal of these other fellows as I try not to drown, look for some kind of air pocket also.
One of the searchlights crosses the machine where the Crab just struck it. A trail of bubbles leaks out of a panel that looks like it has been knocked loose. If you can make it there, you might find some air.